Is there a thread for listing "dangerous" systems?

SYNOOKIO MS-U C12-15
I was just hopping around from system to system and jumped into this one. Two stars are close enough that you'll find yourself deep in the atmosphere of one when you first come into the system. Keeping the pedal to the metal, so to speak, I was able to avoid any real damage.
 
The problem is that it'll only be dangerous one jump in a large number. There's a small patch on the surface of the entry star where you will hit your problem, most of the other possible insertion points will be fine.

The insertion point is pretty much random so you can never know.

The list of systems where there's a cluster of stars so that you're more likely than not to hit a problem is going to be tiny if not empty. A list of systems where you might land in the wrong place if you're unlucky is going to be so long as to be basically useless.

If there are multiple stars in a system then you might be unlucky, be prepared just in case. You'll almost always be fine though.
 
While it might be hard to add navigation hazards to ED. Maybe one of the programs like "Slopey's Market Tool/Best Profit Calculator" could have them added and update a list?

Personally been working in the empire working on rank and had one system with 2 close stars to main star. This gave all sorts of problems as missions in system often had you over heat trying to escape. And other missions had me pass through system, but only 2 out of 4 directions dangerous.

Last exploring trip I passed through 2 starts before stopping in system next to main star (Still in SC). This has happened a few times, but each a shock.

"Han Solo: Traveling through hyperspace ain't like dusting crops, boy! Without precise calculations we could fly right through a star, or bounce too close to a supernova and that'd end your trip real quick, wouldn't it." :D
 
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Apart from what iain said, another thing to consider is that even if such a list existed, if you wanted to be "safe" you'd need to check if your destination system is on this huge list every time you were making a jump, adding considerable time to your jump times. I think most people couldn't be bothered even if such a comprehensive list could be done - I certainly wouldn't, to the point where I'd rather take a few % damage quite rarely rather than take twice as long to get wherever I'm going. Don't really know if I'm lucky, but this actually never happened to me. Every time I dropped too close to a star and started taking heat damage was due to my own mistake. I do realize this stuff does happen to people, and it does sound like you were unlucky, but I still honestly don't see how such a list would be feasible. And that's just for the bubble.

If you're really worried with 3% hull left without a port in your current system, What you can do is check out the destination system's info tab on the galaxy map, and plot a course through single stars only to get to the nearest port and repair. Otherwise, yea you may take some heat damage but honestly, unless you alt tab and let your ship melt you shouldn't take more than a few % damage even without heat sinks. Not a huge issue people make it out to be. Unless you got a cracked canopy 10000 ly from home you're solid :)
 
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If you are flying a planned route flicking to the galaxy map on realistic view will allow you to see your entry path and how it relates to seconday stars position. I use this when running long distances to or from of the bubble.
 
That's been circulating round these parts for a while but it is categorically untrue.

The line on the system map does not guarantee where you will come in (and the arrangement of stars when you zoom right in on the galaxy map is not a particularly accurate representation).

Many are the times I've been on a plotted straight-ish route and come out of the jump with my destination system behind me and the nebula I'm leaving looming behind the star in front of me.
 
That's been circulating round these parts for a while but it is categorically untrue.

The line on the system map does not guarantee where you will come in (and the arrangement of stars when you zoom right in on the galaxy map is not a particularly accurate representation).

Many are the times I've been on a plotted straight-ish route and come out of the jump with my destination system behind me and the nebula I'm leaving looming behind the star in front of me.

This.

From a game design perspective, why does it work that way though? How can you jump to a system going a certain direction then drop out of hyperspace facing the other way? I figured it could be because of the weirdness of hyperspace since it's technically not our usual 3D space-time, but still, it just seems unnecessary from a design perspective.
 
That's been circulating round these parts for a while but it is categorically untrue.

The line on the system map does not guarantee where you will come in (and the arrangement of stars when you zoom right in on the galaxy map is not a particularly accurate representation).

Many are the times I've been on a plotted straight-ish route and come out of the jump with my destination system behind me and the nebula I'm leaving looming behind the star in front of me.

Whilst /i have never seen this idea officially confirmed or denied it has always been effective for me when I have used it, however your observation is noted. Even with this spacial anomaly it does give some indicative information, especially when used in conjunction with the stellar data in the left hand panel (stars of very similar size/nature are more likely to be "close binaries" that greatly differing ones) it can be helpful.
 
Whilst /i have never seen this idea officially confirmed or denied it has always been effective for me when I have used it, however your observation is noted. Even with this spacial anomaly it does give some indicative information, especially when used in conjunction with the stellar data in the left hand panel (stars of very similar size/nature are more likely to be "close binaries" that greatly differing ones) it can be helpful.

So long as it doesn't make you complacent you'll be grand - if there are multiple stars in your destination system don't go and make a cup of tea while it's in witch space, you just might need to react on arrival :)
 
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