Is there a trick to getting those tip-off messages?

I've been playing for nearly three years now and have yet to receive a single tip-off. What am I not doing?
 
Tip-Off Missions come in as private com messages and usually supply the addressee with a data key to access the site files should you choose to accept the mission. These trips can take you to interesting places, planets and situations ranging from simple data retrieval sites to exploration and discovery missions. The credit rewards to be earned from the data are not all that but the adventure is the point. They come into my com system more often than I want to run them so it must be a thing to keep accomplished pilots busy(er).
 
They come into my com system more often than I want to run them so it must be a thing to keep accomplished pilots busy(er).

And this is the part that confuses me: apparently some pilots get so many of them that they're a nuisance, but I've gotten precisely zero. Why?
 
I've read that you need to be allied to a faction to get them but I don't think that's all there is to it because, if it was, people would be getting them constantly after gaining allied status with a faction.

I think it's actually doing a lot of missions for the same faction (which you would be if you were attempting to become allied) that causes the tip-offs to happen.
 

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I typically get them after running a whole bunch of Missions.

Supposedly, running Missions that recommend ELITE Rank spawns those faster, but I never tracked that.

Fun Fact :
I still get them frequently after running Missions in the Colonia Region.
The Destination : all the standard ones in the Bubble xD

I'm so not traveling 44000LY for some 150k Data Scan worth, which may or may not even be present (many TipOff Locations were bugged).
Since they were usually never worth the trip, one was best off discarding and ignoring them, unless their locations were known-good and had special loot (i.e. UAs). Most only had standard stuff though, which could be found in any generic POI.

Since the TipOff Mission descriptions were often misleading/fake and the Data Scans didn't even require to be brought back (there's no issuing Faction or Contact, they're just generic scans to be sold anywhere, even if the TipOff Text strongly suggested otherwise), they had very little to offer.

We now got V2.4, though, so things might have changed.
 
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And this is the part that confuses me: apparently some pilots get so many of them that they're a nuisance, but I've gotten precisely zero. Why?

I get them all the time, so many I just delete them after reading, especially after trying to go after 4 or 5 of them and never being able to find the target, even within +/-30 of the coords given.

I usually get them when doing missions for an allied controlling faction and after I have done a few donation missions.
 
I've read that you need to be allied to a faction to get them but I don't think that's all there is to it because, if it was, people would be getting them constantly after gaining allied status with a faction.

I think it's actually doing a lot of missions for the same faction (which you would be if you were attempting to become allied) that causes the tip-offs to happen.

This supports my own experiences. Be allied with one or more faction, keep doing missions for them - and tip-offs will arrive.

The novelty, however, wears off, and the rewards are disproportionately below the effort required; and they always seem to appear when I have conflicting missions...
 
I went to one today and it sent me here:

DK2iFKsUMAAfHOw.jpg:large



I accidentally triggered the alarm and had to leave before scanning all the beacons so not sure what kind of data I would have gotten otherwise.
 
There's at least two kinds of tip offs I get, one is from submitting 6-8 missions at once with an allied faction, the other are random missions that are offered randomly in space. There aren't many, in one of the livestreams (the Dav Stott BGS one I think) it was stated that the initial trigger for these is to be in system for 15 minutes, but nothing else.
 
It's not enough to be allied, you have to have the reputation bar full. And if they are part of a superpower, then you need to be at 100% reputation with them as well. When you have no reputation left to gain from a mission, you have a chance at getting a tip off.

So for independent factions, this takes a lot of work but when it's done you'll get plenty of tip offs. For superpower aligned factions, it is easier to get up there but you need to make up for the superpower reputation decay. That's why it is easy to never get any tip offs.
 
It's not enough to be allied, you have to have the reputation bar full. And if they are part of a superpower, then you need to be at 100% reputation with them as well. When you have no reputation left to gain from a mission, you have a chance at getting a tip off.

So for independent factions, this takes a lot of work but when it's done you'll get plenty of tip offs. For superpower aligned factions, it is easier to get up there but you need to make up for the superpower reputation decay. That's why it is easy to never get any tip offs.

I don't have 100% with any superpowers ( I never get more than 96% before decay hits), but I am max allied with a few dozen minor factions. I get 1 or so (tip-off's) per hour.
Some things I may do that others don't:
I generally max out rep with minor factions tied to superpowers, once allied, I will continue missions with them sometimes just to add for superpower rank, this includes donation missions.
I also almost never do part 2 of chain missions, maybe one or two so far. But in some ports I have 6 or more waiting to be done.
 
All the tip-offs I'd saved (for when I might want to do them - before they expire) got wiped after the update. Immediately after update my comms was full of unread messages - I read them all (all the old stuff, - you ship has arrived at XX - etc, but also all the tip offs). Exited game, logged in next day - all comms gone. From 50-60, to 5. :( Wish I'd acted on them now instead of waiting for a rainy day.
 
It's not enough to be allied, you have to have the reputation bar full. And if they are part of a superpower, then you need to be at 100% reputation with them as well.

From my experience this is only partially true. I usually get a tip off after becoming allied. I guess somebody saying above there is a chance of getting a tip-off when you're allied or your rep meter hits full. I don't agree about the superpower meter, never been at 100% with anyone besides grind for locked ships. That said, I never paid attention who sent the tip-off so I can be mistaken. And usually, it really isn't worth it unless you're in for the "adventure". And speaking of the "adventure" of randomly adjusting course to match the coordinates, there are (surprisingly!) third party tools to help, this is one of them:

https://hotdoy.ca/ed/bearing/

Basically it gives you the course you need to follow on your gyro, like in the early F117 days in the nineties. High Tech Poo! :D

Wish I'd acted on them now instead of waiting for a rainy day.

They usually have 1 week or so expiration date, after that there is nothing on the given coordinates.
 
It sounds like my problem is that I don't usually stay in one system and do missions for an allied faction. I intentionally move around a lot, and while I do what I *think* is a fair number of missions (a few a night, on average?) I've never spent serious time repeatedly doing missions for the same faction except when I needed to get them Allied for a permit.

Yet another thing that's been locked behind a grindwall. :( Ugh. I'm pretty unhappy about this. Sometimes it feels like the game really doesn't want me to enjoy it. :( :( :(
 
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Another related question:

Does the tip-off you get vary depending on the faction you get it from? Or are they all completely random, such that you can discover all existing tip-offs by grinding (ugh) one faction?
 
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