Is there a way I can stop Elite Dangerous from capping FPS when it's not the active screen?

I'm running multiple ED instances, which my computer should be able to run just fine when it comes to hardware specs.
However what I notice is that any ED instance that is not the active instance, gets limited to 2-3 FPS.
It doesn't seem to be an issue of there being too few CPU or GPU resources, as this already happens when I run 2 instances of ED (and CPU+GPU utilization never exceeds 60%).

It seems as if something (ED settings? GPU settings?) is checking whether the application is active and if not, throttles the resources available for that application.
However the Docking Computer will then also try to dock with 2-3 FPS, which it doesnt really do a splendid job off.

Is there a way I can alter how my system handles this?
GPU is a RTX 3070, OS is Windows 11. 32GB RAM and some I-dont-exactly-know-which-one AMD Ryzen 7 CPU.

Any tips or pointers to guides are appreciated :)
 
It's WIndows, not the game. Specifically, it's most probably the power throttling feature of all the default Windows power plans short of 'high performance' that caps the performance of background applications.

 
It's WIndows, not the game. Specifically, it's most probably the power throttling feature of all the default Windows power plans short of 'high performance' that caps the performance of background applications.
This sounds likely to be the answer. I run in high performance mode all the time on my desktop, since many years ago, specifically because Windows does a bunch of unexpected and annoying stuff when it's in other modes.
I'm running multiple ED instances, which my computer should be able to run just fine when it comes to hardware specs.
However what I notice is that any ED instance that is not the active instance, gets limited to 2-3 FPS.
It doesn't seem to be an issue of there being too few CPU or GPU resources, as this already happens when I run 2 instances of ED (and CPU+GPU utilization never exceeds 60%).
The title of the thread suggests you might also experience this even when there's only one instance running - is that the case? (That would make it far easier to explore, because you'd then not have to consider the somewhat unusual situation of multiple copies of the game running.)
 
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