Is there a way to disable negative impact of staff buildings?

As we have to live (forever or now) with this not coverable (parkite ....cough cough) and large influence sphere of staff buildings. I'm missing a disable option for it.

While I generally like the intention for it, I think it's badly implemented and in my opinion a simple failed game mechanics. And as users now can even disable animal death, I just would like to disable these large red blobs.
 
Or at least let us cover them so they aren't viewable by guests??? Like it doesn't make any sense that the UNDER ground water treatment, covered by a building.. is disturbing my guests that badly...
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Not at this time, no. This is the way they wanted the mechanic to work. It is radius based, not line of sight based. Honestly the areas are so small I find it extremely simple to avoid any negative guest impact.
 
Not at this time, no. This is the way they wanted the mechanic to work. It is radius based, not line of sight based. Honestly the areas are so small I find it extremely simple to avoid any negative guest impact.
I doubt the "wanted" ...they mabye decided to do it this way with the game engine they have, but I really don't believe the thinking of a smart frontier dev is limited to simple bubble spheres. Sure, we can see them ..we can avoid them....but this way we can't build zoos like zoos are build in the real world.
 
I doubt the "wanted" ...they mabye decided to do it this way with the game engine they have, but I really don't believe the thinking of a smart frontier dev is limited to simple bubble spheres. Sure, we can see them ..we can avoid them....but this way we can't build zoos like zoos are build in the real world.

Just wondering if you did some research before stating ''Like zoos are build in real world'' Since you don't really see big pump or anything that doesn't feel natural close to exhibit in a real zoo...
 
Just wondering if you did some research before stating ''Like zoos are build in real world'' Since you don't really see big pump or anything that doesn't feel natural close to exhibit in a real zoo...
Yes you get it, you can't see it. Cause it is covered or even in a basement, but the facilities they need are nearby, they don't have this magic sphere of negative influence that even goes trough 6 meters of massive rock.
 
I doubt the "wanted" ...they mabye decided to do it this way with the game engine they have, but I really don't believe the thinking of a smart frontier dev is limited to simple bubble spheres. Sure, we can see them ..we can avoid them....but this way we can't build zoos like zoos are build in the real world.

No I say wanted because they had other options all of which are easy enough to do. This was a design decision plain and simple. Love it or Hate it, its the design they decided to use. It is supposed to encourage creativity in layout by challenging you to not just plop support buildings anywhere you want. Though like I said with the tiny bubbles, it doesn't really impact things much.

I still take the time to provide line of sight themeing though just because, even though it doesn't matter.
 
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