Is there any ETA on the VR resolution bug?

Some background:

During the 1.3 beta, there was a brief period where even if you set the Oculus quality slider all the way to the right, the visual quality was lower than it should be. This bug was resolved during the later part of the beta.

However, it returned circa 1.3.03 (Or thereabouts, not possible for me to roll back and confirm exactly when). It still hasn't been fixed.

There's a workaround that people mention a lot involving turning supersampling to 1.5 and then turning the oculus slider down to half-way. This does provide a visual improvement but on my computer it causes a significant hit to the framerate.

I use a DK1 and the bug brings the text from BARELY readable down to COMPLETELY unreadable.

Is Frontier working on fixing this? I am not angry just, would love to be able to fully enjoy the game again. :)

Also, is there any way to remove the headrest from my chair in the game? I used to be able to calibrate with my head tilted back to fix it but that no longer works on DK1 as it doesn't take your "neck" position into account when reseting orientation like it used to, and I clip through it a lot when looking up while accelerating.
 

SlackR

Banned
I wasnt aware this was even an issue still. Is everything up to date? Firmware, drivers etc? If so, could it be a DK1 specific issue?
 
Last edited:
It's still an issue. On DK2 as well (I have a friend with a DK2 that has confirmed). It's much less noticeable on DK2 though. I've tried a range of driver and oculus SDK versions, and firmware is a non-issue on DK1. The bug definitely was introduced by a patch in the game, as I said it was either 1.3.03 or thereabouts.
 
Back
Top Bottom