I'm talking about PvE, where module sniping is not needed.
Let's take a combat ship like the gunship or the Fer-de-Lance. I've tried several weapon loadouts on those ships and by far the most destructive weapons are multicannons. I've tried full lasers, a mix of lasers and kinetic weapons, special weapons like plasmas or rails, but nothing comes close to how fast ships get destroyed when using multicannons.
Sure, they are ammo weapons and you can't stay in a RES or CZ for very long, and the shields take a while to drop with multicannons, but when the shields are down you can take out big and medium ships in seconds. Small ships get insta-melted.
I'd love to use more weapons on my ships, but I don't really find a reason to drop the multis. Maybe I'm missing something or when I use other weapons I don't engineer them properly to get the higher DPS they potentially have.
Give advice please.
Don't get me wrong, I don't want to use the "I win" ship all the time, but on High intensity CZ's you need to kill very fast if you are outnumbered or you won't make it alive, and for that task the MC's dominate the playfield.
I also love crazy loadouts, specially on small ships, and I'd love to build a true missile boat and a ship similar to those Cluster Flak Arrays and Flak Artillery Arrays builds on X3.
Let's take a combat ship like the gunship or the Fer-de-Lance. I've tried several weapon loadouts on those ships and by far the most destructive weapons are multicannons. I've tried full lasers, a mix of lasers and kinetic weapons, special weapons like plasmas or rails, but nothing comes close to how fast ships get destroyed when using multicannons.
Sure, they are ammo weapons and you can't stay in a RES or CZ for very long, and the shields take a while to drop with multicannons, but when the shields are down you can take out big and medium ships in seconds. Small ships get insta-melted.
I'd love to use more weapons on my ships, but I don't really find a reason to drop the multis. Maybe I'm missing something or when I use other weapons I don't engineer them properly to get the higher DPS they potentially have.
Give advice please.
Don't get me wrong, I don't want to use the "I win" ship all the time, but on High intensity CZ's you need to kill very fast if you are outnumbered or you won't make it alive, and for that task the MC's dominate the playfield.
I also love crazy loadouts, specially on small ships, and I'd love to build a true missile boat and a ship similar to those Cluster Flak Arrays and Flak Artillery Arrays builds on X3.
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