Ship kits come with a varying range of parts for up to 4 different categories per ship. I guess the restriction is in place to prevent awful clipping and generally to prevent ships looking like sea urchins or being completely unrecognizable. I understand the decision behind it, but I don't necessarily like the execution of it.
Many ship kits only have 3 categories with 4 parts each to offer. This is limiting the "uniqueness" a ship can achieve. In a world where the ships are the protagonist of the game, this is a bit minimal. I am not arguing against the monetization practices of this side of the game, btw.
I am just making a statement to have a bit more ... variety. Not even more or different ship kits, which would also be nice, but more in a line of customization possibilities. Which leads to the easier assumption of making what we already have more open to everyone.
Example:
An Alliance Challenger has a ship kit with 3 categories and 4 parts each. After checking everyone of these, only 1 part out of 12 is visibly clipping with another (so 2/12 to be precise).
Everything else could be used together without any kind of visible clipping issues (All parts of Category 'Bumper' and 'Wings'). This is probably not the only example of ship kit restrictions, which are a bit tighter than they are useful.
My proposal: Frontier, please review your approach on ship customization, especially ship kits. Allowing more parts to be used per category would expand combination possiblities exponentially, which would lead to a better "uniqueness" per ship and would have a higher customer satisfaction per bought ship kit. Thank you.
Many ship kits only have 3 categories with 4 parts each to offer. This is limiting the "uniqueness" a ship can achieve. In a world where the ships are the protagonist of the game, this is a bit minimal. I am not arguing against the monetization practices of this side of the game, btw.
I am just making a statement to have a bit more ... variety. Not even more or different ship kits, which would also be nice, but more in a line of customization possibilities. Which leads to the easier assumption of making what we already have more open to everyone.
Example:
An Alliance Challenger has a ship kit with 3 categories and 4 parts each. After checking everyone of these, only 1 part out of 12 is visibly clipping with another (so 2/12 to be precise).
Everything else could be used together without any kind of visible clipping issues (All parts of Category 'Bumper' and 'Wings'). This is probably not the only example of ship kit restrictions, which are a bit tighter than they are useful.
My proposal: Frontier, please review your approach on ship customization, especially ship kits. Allowing more parts to be used per category would expand combination possiblities exponentially, which would lead to a better "uniqueness" per ship and would have a higher customer satisfaction per bought ship kit. Thank you.
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