CQC Is there any way to speed up matchmaking?

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Is there some way I can speed up matchmaking? It takes upwards of half an hour sitting in a lobby to see anyone connect (and then leave cause you can't start without all the players).

Is it somehow limited by connectivity? I imagine the servers do relay so it's not limited by NAT issues, right? Consider lowering latency requirements so the pool of players is bigger maybe?

If it can't be helped could you please post a schedule based on your logs that shows a locale specific graph showing number of players throughout the week based on day and time? This way we could try at better times. If the numbers are too low to post you don't have to post absolute numbers, just relative are fine for this.

I did get to play in the end (can't believe it took me this long to try CQC, having to fly sidey again was a shock). There were 7 of us low single digit ranked players and one rank 50 on the server. He must've hated it having to play with what to him must've been skeet shoot targets. I had a blast but I'm not doing this again until I can play without hours of waiting first. Please tell people how awesome cqc is so there are more players!!!
 
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7pm onwards GMT is usually good for Team games any day of the week - before that, it seems a bit short. Deathmatch is usually easier to get a game than Team - there's usually a bit of a drop in Team between 9.30pm and 10pm, for some reason but normal Deathmatch still works. (Peak UK evening then peak US evening, of course)
 

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The CQC Matchmaking Discussion Thread[/h]
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