Is there no way to power KWS's and Weapons seperately??

3 things that I know of.

Upgrade your power plant.
Upgrade the components to draw less power
In the right hand panel change the priority of systems so that when you go over it auto turns things off. I am not 100% sure how this part works as my ship is fairly balanced.
 
One possible way is go to MODULES tab, and manually turn each off ... that's what I can think of right now off the top of my head.

Maybe you can assign priorities and make the KWS higher priority than the weapons? System will turn off those with lower priorities and keep those higher priority ones running if available power is not enough
 
Everything is max as upgrades go on my viper, deployed I draw just over 16/12MW. I have things turned off when weapons deploy and that all works as it should. However, my scanner is in a separate fire group, it should not be deploying when I deploy my main firegroup weapons. But for some reason they are tied together, because the KWS is considered a "weapon" is there any way around this?
 
Well, you cannot deploy K warrant scanner without deploying Hardpoints. Those are all the same sort of gear.

What I suggest is look through your other modules to make a lower priority # that you know you dont use when your hardpoints are deployed, to free up more reactor % for when they are out

Things like:
- cargo hatch
- frameshift drive
- interdictor
- fuel scoop

Just make them priority 2, and when you deploy weapons, instead of shutting down, all the priority 2 items shut down only.. and are restored when you stow your hardpoints.

Or, simply upgrade to a better reactor to power all your goodies at once. :)
 
Doesn't assigning the KWS to a completely separate firegroup without weapons on the other one negate this ?
Or are you wanting to be able to fire weapons while scanning ??
 
no, thats what i'm saying. If your KWS is in firegroup 2 and you deploy it, all your weapons in group 1 will deploy as well. Stupid as hell. I think though im just going to have to downgrade to a lower scanner. A2 KWS just takes up so much frikkan power
 
Doesn't assigning the KWS to a completely separate firegroup without weapons on the other one negate this ?
Or are you wanting to be able to fire weapons while scanning ??

No, KWS is on a hardpoint that must be deployed to execute. All hardpoints are deployed when you deploy...

I wouldn't mind seeing a non-lethal deployment option where only your non-lethal hardpoints are exposed, keeping your icon on the radar square.
 
I did exactly what Calaban suggested in my Viper as I was at 109% power with an A3 power plant.
Cargo hatch, FSD, Interdictor added up to 10% of my power - I put them to priority 2.
Weapons come out, those things alone turn off.

Bear in mind I have the Interdictor + KWS on the same firegroup with the same button and the above still works just fine.
 
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Guys I posted the pictures of my setup in my first post, please look at them and see if I can possibly power that scanner somehow
 
Guys I posted the pictures of my setup in my first post, please look at them and see if I can possibly power that scanner somehow

Not with whatever current setup you have. If you can upgrade your power plant you might be able to, but otherwise you're out of luck.

Lower-grade kill warrant scanners save a lot of power, and you don't lose that much in terms of range (0.5km per drop in grade). If you're running an A-grade KWS consider dropping to a C or even a D.
 
Not with whatever current setup you have. If you can upgrade your power plant you might be able to, but otherwise you're out of luck.

Lower-grade kill warrant scanners save a lot of power, and you don't lose that much in terms of range (0.5km per drop in grade). If you're running an A-grade KWS consider dropping to a C or even a D.

thanks, power plant is maxed, just going to downgrade. I guess I was hoping for too much, lol
 
thanks, power plant is maxed, just going to downgrade. I guess I was hoping for too much, lol

Yeah taking a closer look the dual beams and dual gimbal MCs are going to hurt you power-wise.

If it was me I'd drop the KWS a couple of grades and the thrusters down to B. If you want to keep the rest of the setup the same that's the easiest way to get close (not in front of ED so can't test it out here).
 
Yeah, the issue is that you have mostly A components in your Viper and some of them draw quite a lot of power, especially that class A Killwarrant scanner. Your power usage is 134%, which is quite high and the reason so many modules need to shut down when you deploy hardpoints.

I suggest to use EliteShipyard to play around with the composition of your ship and see if you can find an alternative, less power hungry configuration.

For example I find that the Kill-Warrant-Scanner's minimal increase in range does not justify the immense increase in power usage.
 
Its actually on purpose that your radar icon is showing deployed hardpoints if you want to scan- no anonymous/covert scanning, ya sneaky git! ;)
 
Yeah, the issue is that you have mostly A components in your Viper and some of them draw quite a lot of power, especially that class A Killwarrant scanner. Your power usage is 134%, which is quite high and the reason so many modules need to shut down when you deploy hardpoints.

I suggest to use EliteShipyard to play around with the composition of your ship and see if you can find an alternative, less power hungry configuration.

For example I find that the Kill-Warrant-Scanner's minimal increase in range does not justify the immense increase in power usage.

thanks for that link. Yeah its obsurd, I brought it down a couple ranks and the power draw decreased by 18%!!!!
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commanders!

A couple of points to note:

The top end modules are not always the best in every department. They are "on average" better performers though.

Also, we are considering moving all scanners to become internal modules (which would amongst other benefits remove this issue). Such a significant tweak, however, requires a lot of thought and presents plenty of technical challenges, so no ETA for it.
 
Also, we are considering moving all scanners to become internal modules (which would amongst other benefits remove this issue). Such a significant tweak, however, requires a lot of thought and presents plenty of technical challenges, so no ETA for it.

Ooh, ooh, do this!

And while you're there make fuel tanks just another internal slot, please.
 
Hello Commanders!

A couple of points to note:

The top end modules are not always the best in every department. They are "on average" better performers though.

Also, we are considering moving all scanners to become internal modules (which would amongst other benefits remove this issue). Such a significant tweak, however, requires a lot of thought and presents plenty of technical challenges, so no ETA for it.


omg *bows* never had a Dev respond to a post of mine, in any game.. EVER! Sorry for my crappy spelling. Thanks for considering this idea though!

Edit: As long as you add another internal module slot to make up for removing the current one!
 
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