Is this a good Multi-Purpose Python Build?

Hello Commanders!

I've been playing on and off since GPP on Xbox. I got back into Elite and have been grinding away on passenger missions. Roughly, I have about 412 million current assets and these are my ships.

Current Ships:

Bounty Hunting: FDL
Exploring / Traveling / Light Transport: ASP Explorer
Passenger Missions: Begula
Clipper & Courier (Never really use them anymore)

I would like to add a Multi-Purpose Ship and I want to go with the Python. My plan is to use it to do just about anything. From missions to transport to even some light combat. For the weapons, I am sick of using multi-cannons, so I would like to try something new which is why I went with cannons. I also went with turret medium beams so my buddies could have some fun when we do multi-crew. (But I am willing to swap them for something better)

This is the build, I have been testing out. Any recommendations?

https://coriolis.io/outfit/python?c...gmYpoMSIA==..EweloBhBmUFYoFMCGBzANokICMF9A===

Any feedback is welcome!

Also, if you would like to wing up, my Gamertag on Xbox One is Static HFW

o7
 
Turrets are bad, don't use them. Beam lasers have a low damage per energy used ratio, pulse is better. 4E->4D life support shaves some weight.

https://coriolis.io/outfit/python?c...gmYpoMSIA==..IwelBYQBhBmAmEBWGBTAhgcwDapGKQoA

That will do most stuff okay. PVP is out of the question. Don't take on wings. Don't go to combat zones.

I will give Pulse a try and I'll upgrade the life support. So far it seems this build seems to be abe to handle material gathering, missions, and light PvE combat.
 
I'd lose the Fuel Scoop and FSD Interdictor, and put in a Passenger Cabin.

For multi-purpose work, you're generally going to stay in the bubble and the Python has a pretty big tank, good for 6 or 7 jumps.
The FSD Interdictor is fairly niche, so unless you plan on doing a lot of the missions that require it, I'd drop it.
You might be better off with a bigger Collector Limpet Controller - having 2 or 3 on the go speeds things up a lot.

As far as Turrets go, I guess it comes down to combat proficiency and style.
I have a pair of Long Range Beam Turrets in those slots with the Heat Transfer experimental (can't remember the proper name) - they work a treat.
 
I will give Pulse a try and I'll upgrade the life support. So far it seems this build seems to be abe to handle material gathering, missions, and light PvE combat.
If Burst Lasers fit, use Burst Lasers. They do more DPS and are more energy efficient. Except for the fixed large one if I remember correctly. They generate more heat but it should never be a problem.
 
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I'd lose the Fuel Scoop and FSD Interdictor, and put in a Passenger Cabin.

For multi-purpose work, you're generally going to stay in the bubble and the Python has a pretty big tank, good for 6 or 7 jumps.
The FSD Interdictor is fairly niche, so unless you plan on doing a lot of the missions that require it, I'd drop it.
You might be better off with a bigger Collector Limpet Controller - having 2 or 3 on the go speeds things up a lot.

As far as Turrets go, I guess it comes down to combat proficiency and style.
I have a pair of Long Range Beam Turrets in those slots with the Heat Transfer experimental (can't remember the proper name) - they work a treat.

I'll probably drop the FSD Interdictor, haven't really used it or needed it. I'll upgrade the Collector Limpet Controller to a 4A maybe 4B for the increased range. I currently only have the turrets so my friends can use them in multi-crew. Otherwise, I am thinking of swaping to Pulse or Burst Gimball.

Thanks for the input!
 
If Burst Lasers fit, use Burst Lasers. They do more DPS and are more energy efficient. Except for the fixed large one if I remember correctly. They generate more heat but it should never be a problem.

Bursts take the negatives of a beam and join it to the negative of a pulse; better to just get beam or pulse
 
My first Python build ran medium turrets, because at my skill level and without drive engineering it was far easier to take out the fast, small ships with a couple of turrets. As far as energy to damage ratios, it is completely irrelevant if you don't have distributor issues, un-engineered though, I suspect Deathstroke is correct and you'll be starved with 3 beams.

I'd also drop the fuel scoop unless planning on longer travel, and I get by fine with a 4a scoop on my Python (for actual ling range travel I use a 6) around the bubble.

Looks like a great material gathering ship, tool around doing whatever you want while never passing up mats for a while then head over to Felicity and turn that Python into a whole different beast.
 
My first Python build ran medium turrets, because at my skill level and without drive engineering it was far easier to take out the fast, small ships with a couple of turrets. As far as energy to damage ratios, it is completely irrelevant if you don't have distributor issues, un-engineered though, I suspect Deathstroke is correct and you'll be starved with 3 beams.

I'd also drop the fuel scoop unless planning on longer travel, and I get by fine with a 4a scoop on my Python (for actual ling range travel I use a 6) around the bubble.

Looks like a great material gathering ship, tool around doing whatever you want while never passing up mats for a while then head over to Felicity and turn that Python into a whole different beast.

Thanks for the feed back. When running the beams unless I consisently fire them together for a decent time, I don't tend to run out of Power for the weapons. When I do drain them (which is rare) I get my first heat problem. So I think for now, I am good...

Are there any better alternatives to the cannons besides multi-cannons?

Again, thanks for the feedback!
 
Bursts take the negatives of a beam and join it to the negative of a pulse; better to just get beam or pulse
This used to be true. But I admit, what I said was slightly inaccurate, they roughly have the same energy efficiency, around 5 DPS per MJ. But Burst Lasers still do more DPS. The only drawbacks of Burst Lasers are the higher heat generation and power draw (not distributor).
 
Will you / can you engineer? Here's a suggestion with all the parts you wanted. Some are downgraded but it has reinforced armour. Turrets remain for multi crew. 2x Bursts. Its engineered too but only with G1 parts from Farseer. It does cost 40mil less though and probably just as effective?

If you can do a G1 armoured / monstered mod on a 6A pp you should have enough power.

https://coriolis.io/outfit/python?c...hQAAAA==.EweloBhB2A6aQFYoFMCGBzANikIAs+AjEA==
 
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it's a pretty straight forward general purpose build. some comments (not really criticism):

- i'd swap 4e life support for 4d, a bit less weight and power is no issue
- i'd swap 6a sensors for 6d too, same thing. yes, 6a have greater range but not sure if that really pays off. personal preference.
- i don't think a wake scanner is 'general purpose'. afaik it has no use in pve, and is very situational in pvp. slot could be better used.
- chaff is ok but the python is a big target anyway. you could consider trading it for another booster. or not, again, preference
- i don't use collectors except for mining, i like to scoop manually. then you could go with a 3a interdictor (more than enough) and use the free 4 slot for mrp/hrp/scb. unless you want to farm cz, but still ...
- weapons are definitely preference, your loadout seems ok if you like it. try different weapons just to find out
 
it's a pretty straight forward general purpose build. some comments (not really criticism):

- i'd swap 4e life support for 4d, a bit less weight and power is no issue
- i'd swap 6a sensors for 6d too, same thing. yes, 6a have greater range but not sure if that really pays off. personal preference.
- i don't think a wake scanner is 'general purpose'. afaik it has no use in pve, and is very situational in pvp. slot could be better used.
- chaff is ok but the python is a big target anyway. you could consider trading it for another booster. or not, again, preference
- i don't use collectors except for mining, i like to scoop manually. then you could go with a 3a interdictor (more than enough) and use the free 4 slot for mrp/hrp/scb. unless you want to farm cz, but still ...
- weapons are definitely preference, your loadout seems ok if you like it. try different weapons just to find out

My definition of 'General Purpose' these days includes materials gathering.

That's where the Wake Scanner, Collectors, and SRV come in.
Scooping manually is easy enough but the limpets make it quicker.
 
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As said before, wake scanner is very handy for gathering fsd scans.
When I run missions I always take a wake scanner along, every time I leave a station I scan the High Wakes.
 
yeah, i totally forgot about the wake scanner for data mats. i don't 'gather' mats anymore (although i do scoop up what eventually shows up, one never knows).
 
Sort of...

Your armour is low, lose the lightweight armour - reactive with G5 thermal (or G5 lightweight if jump range is a concern)
I run 5A prismatics G5 thermal which frees up a size 6 for more cargo/passengers
For everyday PvE I use 2X large gimballed beams and they strip shields fast, with three PAs for fun
For CGs in open, I drop in a HRP & SCB in the 5 & 4 slots to help gank survival (still leaves 192 cargo space) and a smaller FS
 
A lot depends on how you play and your game strategy.

I used to focus on using one ship at a time (I know, technically that's all you can do), but lately I've been deciding on working a given location and moving 3 - 4 ships to a base location to make progress at that area.

I would go so far as to suggest that the era of a multi-purpose build is pretty much over and that we are now in an environment where you are going to be better off localizing a few specialized ships at a base location to accomplish your current goals.

I use the following strategy: Bring a trader, a passenger ship, a taxi, and a materials collector. Each one is designed to do it's task very well. As an example, we now see missions that pay really well to transport 54 first class passengers. I use my Anaconda that has room for 60 First class passengers for those missions. It's not too practical for much else, but when you find one mission on the board for 8 - 12 million it's nice to have that option readily available.

I use a 50+ LY DBX to hop around and it can also do mats collection and wake scanning very well.

Trading works best using a ship designed for it, like a Python that can haul 240T or more, or any dedicated large trader.

Just my take - YMMV, but I've been struggling to find a good all purpose build that works for me anymore - and I have the rank and resources to build anything.

EDIT: Sorry, forgot to post my Python build

https://coriolis.edcd.io/import?dat...LqyTwsLtgsgLFFhA/BeMGNCUDzYAAA==&bn=USS horne
 
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I can engineer. I haven't done anything with them yet. This build is supposed to help me start to gather materials while being able to do board missions and light combat if needed.

Will you / can you engineer? Here's a suggestion with all the parts you wanted. Some are downgraded but it has reinforced armour. Turrets remain for multi crew. 2x Bursts. Its engineered too but only with G1 parts from Farseer. It does cost 40mil less though and probably just as effective?

If you can do a G1 armoured / monstered mod on a 6A pp you should have enough power.

https://coriolis.io/outfit/python?c...hQAAAA==.EweloBhB2A6aQFYoFMCGBzANikIAs+AjEA==

I am willing to try engineers. I haven't tried it yet. This build is suppose to help me gather materials and do missions and light combat.

Thanks for the input
 
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