Is this normal? Spent more time fighting bugs than actually playing

Well, I play Solo and Powerplay, but that has no meaning as these were pirates. I'm rated Dangerous too.

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The problems are these:

NPC interdictions- repeated, and the NPCs cheat as they have no cooldown or scanning time.

Storage- as time goes on I'm accruing junk that I cannot displace and store so I have a giant target on my back.

Police / security- they respond, but don't actually bother to do any thinking. A hardened, wanted criminal with 100,000 on his head is surely a bigger target than a trader defending himself with a 400 credit bounty, even after three interdictions?

Interdiction 'game': it glitches like mad making it impossible to even play. When you submit, the time for it to register is too long and you often 'FSD fail' as the HUD does a disco.

Turrets: a necessity for large ships, and yet they are your own worst enemy. I might as well point them at my own ship all the good they do in large fights.

Combat zone AI: the AI fails miserably here when turrets get into the mix. Others don't make any attempt to avoid my beams, and do not forgive even the slightest hit. Again the NPC cheats as other NPCs brush off other NPC friendly fire.

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Last night I spent about 90 minutes doing the common game loop, and the whole thing was riddled with bugs and was no fun at all. The AI is fine, I like it this way. But the rest is certainly not polished in any shape or form, and has glaring errors and omissions.

The problem is that every time you drop or go into super-cruise you enter a new instance. This would require the server to memorize your assaulting npc and keep the instance going after you've left it to essentially count down their FSD.
They do have scanning time as far as I can tell, ( might have to be more specific here? )

With you on that one, prioritizing targets can be an interesting next step in AI behavior.

Can't say I share the same experience, if anything the glitchy seizure interdictions have seized for me but it's worth mentioning it to the team.

The turrets are currently undergoing further development as some issues were indeed noted and acknowledged by the devs.

I think this was mentioned and acknowledged as well, that the Npc's were targeting players indiscriminately, so this is being worked on as-well!

As you can tell there's so much going on and only so much they can do...
 
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