Is this normal?

A couple of observations. You only have two pips on the engines. Adding the other two pips will significantly increase your speed. Your heat is still 43% so you're not too far out from your jump into the system. As you move away from the star your speed will significantly jump. Both of these things together will give you a lot more speed and really cut down on the travel time. Having said that, WOW that's a loooooong way out!!
 
A couple of observations. You only have two pips on the engines. Adding the other two pips will significantly increase your speed. Your heat is still 43% so you're not too far out from your jump into the system. As you move away from the star your speed will significantly jump. Both of these things together will give you a lot more speed and really cut down on the travel time. Having said that, WOW that's a loooooong way out!!

Pips to engines make zero difference to SC speed, it only affects thrusters in normal space.

Also, that is not nearly as far as Hutton Orbital from entry point which is 0.22 ly or 6,784,404 ls.
 
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You are wrong pips are also affecting top limit speed in SC

Basically no, top speed is flat 2,001 if you SC long enough, you can even turn your power distributor off if you like and have no pips at all, still the same speed.
 
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Yup, weighing in with the other Elite and Deadly forum ranks to say supercruise speed has a 2001C cap and neither acceleration nor turning nor top speed are affected by pips.


OP - Zoom in near Sag A*, systems are very tightly packed, yes you've found a very very closeby one but there are many, for all we know somewhere there's a system magically within a few hundred/thousand Ls of another system :)

In before someone asks - You cannot supercruise between systems, it's been tested, the hyperspace hides a loading screen, without it the new system has no planets, stars or anything.
 
Basically no, top speed is flat 2,001 if you SC long enough, you can even turn your power distributor off if you like and have no pips at all, still the same speed.

Turning PD off will not 'turn your pips off' but instead it keeps the last settings, makes it invisible and doesnt allow you to change it until you turn it back on. If you fly shieldless and always have 042 pips you can safely disable the PD and save some energy.
 
Turning PD off will not 'turn your pips off' but instead it keeps the last settings, makes it invisible and doesnt allow you to change it until you turn it back on. If you fly shieldless and always have 042 pips you can safely disable the PD and save some energy.

Thats handy. Thanks dude
 
^ Note there are some weapons (Engineer mods??) that cause module malfunctions causing pips to be randomly reassigned if distributor is affected. Or maybe thats just damage... Either way it can mess you up if it happens during an escape is all I want to add :D
 
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