Is this the daftest thing the route plotter has ever done?

TZPIoiv.png


Yes, it really is taking me to DRYAU AIM XD-K D8-1 (A9 VAB, G9 VAB, so not a scoopable star thing it might be trying to do) and then to ZN-S C17-0 (the one labelled as Fuel Star) and back to XD-K D8-1 before carrying on in the direction I want to go in.

Anyone got anything even more ridiculous?
 
Last edited:
I encountered something similar while exploring a very low (x,-2500,x) area in the vicinity of eta-carine nebula... there were a lot of neutron boosts downward to get there, naturally.

it didnt do something this crazy but still, it picks a fuel star as a final jump based on how many jumps you can do from a full tank, less one, and as far as i can tell it need not be part of the actual route it plots!

so in my case, i'd see a chain of neutron stars as my path. plotter decides that mid-way through this section i need to refuel, so it adds a fuel star near one of the NS's to the route. so... NS1 -> NS2 -> fuel star -> NS2 -> NS3 etc... it looks like a similar thing happened for you but it went overboard in selecting a fuel star and adding it to the path. i definitely haven't seen it go so far out of the way to make you refuel haha
 
Yes well, it's not very smart, I had it calculate a route for me, and the next fuel star on the route was...the one I was already at, even though I currently had a full tank! I don't know if it was the area I was in but I had to take a few manual jumps before it got back to normal.
 
On the other hand, I just had it calculate a good route to 1800 ly above the plane, using NS boosts and a jump range of 58 ly, in the Qiefoea sector. It's still a big improvement over what we had before, but it looks like it still has some problems with fuel stars. Perhaps in your case, it was due to the relatively small fuel tank on the Clipper?
 
I've had it do this to me once, and it planned to take me out of the path by two stars, before backtracking. I caught it before reaching that point of the course plot. After I had jumped a few times and re-plotted, it came up with something much more sane.

I occasionally run into another problem with longer course plots, where the course plot will fail without an apparent reason. If I shorten the course plot by a few hundred lightyears, jump a few times, then the plot may work straight to the intended destination. A few jumps later, it might fail again if I need to re-do it for some reason (like logging out for a short while).

Quirky, for sure, but usually these quirks can be worked around.
 
I occasionally run into another problem with longer course plots, where the course plot will fail without an apparent reason. If I shorten the course plot by a few hundred lightyears, jump a few times, then the plot may work straight to the intended destination. A few jumps later, it might fail again if I need to re-do it for some reason (like logging out for a short while).

now that i can explain.... the non-economical plotter doesn't consider paths that are too far off-course from a straight line from where you first plot, to the destination. so, say you are about 1000 above the plane, you plot somewhere far off, also around 1000 above the plane... for whatever reason you log out in a low-density area before a jump that brings you closer into the plane, and when you log back in, the plotting fails because from that location it can't find a suitable jump forward within its allowed cone.

This is quite frustrating when it happens but yeah, easily fixed by jumping towards the plane manually 2-3 jumps or so... if you had something en-route you wanted to visit, best to bookmark it because the route will change every time you log out/in owing to the re-plot behavior.
 
Back
Top Bottom