Is this the only way to relocate my second ship

As part of the Mercenary package I got two ships, with the parked ship located at Dalton Gateway in LHS 3479. Dalton station is one of the annoying ports that take 3-4 minutes to supercruise to when you hyperspace into the system. This means swapping ships is an annoyance.
As I can only fly one ship at a time I will always have a ship parked at Dalton.
The only way I can see me moving my second ship is to sell it and rebuy the same model in another system. Is this correct??
 
unfortunately at this time yes, if you want to move your second ship it is better of to sell it and rebuy where you want it.
 
If you have multiple ships and want to move them around:

* Dock current ship
* Buy a Sidewinder and store current ship
* Fly Sidewinder to stored ship
* Switch to stored ship, sell Sidewinder
* Fly stored ship to where you want to move it to
* Repeat as necessary if you have more than 2 ships
 
Moving ships for a fee is a planned feature that I think should be implemented ASAP. Of course you realize they will probably implement another planned feature at the same time: storage fees. :D
 
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Methinks it's time FD put in a ship called a "Shuttle" - incredible jump range, lousy fuel tank, hardly any shields, no weapons to speak of.

I think it's so unfair to demote the sidewinder to taxi duty :)
 
unfortunately at this time yes, if you want to move your second ship it is better of to sell it and rebuy where you want it.

Exactly what I have been doing while trying to find a new home, make sure if doing this you sell all the modules separately so you do not lose as much money.
 
Buying a Sidewinder and then selling it is effectively the same thing. ;)

No its not. If you want to travel any distance you have to load it with d class modules and equip a decent FSD. Not a lot of money I admit but a bit of a pain.
 
We should be able to rent a shuttle.

When you buy a sidey at 32k or whatever and sell it at the other end you lose 10%, which is like paying 3200 to rent it. You could possibly save money by selling the cargo rack, shield generator and swapping any of the std modules for even more rubbish ones to save a few pennies
 
If you have multiple ships and want to move them around:

* Dock current ship
* Buy a Sidewinder and store current ship
* Fly Sidewinder to stored ship
* Switch to stored ship, sell Sidewinder
* Fly stored ship to where you want to move it to
* Repeat as necessary if you have more than 2 ships

Yep. Should take a player about 5 minutes to figure that out.
 
Methinks it's time FD put in a ship called a "Shuttle" - incredible jump range, lousy fuel tank, hardly any shields, no weapons to speak of.

I think it's so unfair to demote the sidewinder to taxi duty :)


I like that. They could put something like that in quickly, I would think, and hold us until the we can just pay to have ships moved.
 
Exactly what I have been doing while trying to find a new home, make sure if doing this you sell all the modules separately so you do not lose as much money.
It's a costly way to do things, especially for larger ships.

Although you get 100% back when selling modules, you don't get the full value of a ship back when selling it.

Not sure what the percentage is, but let's call it 90% for sake of example.

If you move a Python by selling it and then rebuying it, that would cost you 5.6 million credits or so (10% of the Python's cost)

If you move the Python by buying a Sidewinder, flying it to Python, selling it and flying Python where you want to go, it'd cost you about 3,200 credits (10% of the Sidewinder's cost).

Not to mention that if you sell your Python, you then have to find all the modules to re-equip it, which can be hard to find.
 
It's a costly way to do things, especially for larger ships.

Although you get 100% back when selling modules, you don't get the full value of a ship back when selling it.

Not sure what the percentage is, but let's call it 90% for sake of example.

If you move a Python by selling it and then rebuying it, that would cost you 5.6 million credits or so (10% of the Python's cost)

If you move the Python by buying a Sidewinder, flying it to Python, selling it and flying Python where you want to go, it'd cost you about 3,200 credits (10% of the Sidewinder's cost).

Not to mention that if you sell your Python, you then have to find all the modules to re-equip it, which can be hard to find.

I know it's not ideal but until FD offer us a solution, I like the shuttle idea a lot so I can have different ships spread across the galaxy, there isn't much else we can do.
Not all stations have suitable ships to use as taxi's, one place I settled into only had cobra and type 9 so it was easier to sell my viper.
 
I REALLY still don't understand why you can't just log into your different ships, like a ship selection screen. Feel like exploring today, go to your exploring ship, feel like trading go to the one parked for trading, feel like bounty hunting go to the one you have by a resource collection site, etc. If the argument is because you lose immersion as 1 individual character well that part of the game doesn't exists yet, but even when it does how about having a character per ship and shared resources (one big happy space family)?
 
I REALLY still don't understand why you can't just log into your different ships, like a ship selection screen. Feel like exploring today, go to your exploring ship, feel like trading go to the one parked for trading, feel like bounty hunting go to the one you have by a resource collection site, etc. If the argument is because you lose immersion as 1 individual character well that part of the game doesn't exists yet, but even when it does how about having a character per ship and shared resources (one big happy space family)?

Because its a bad idea, and non-nonsensical in the universe they set up. If you want to do anything, then use a Cobra or Asp, if you want to specialize use a viper or trade ship. If you want to magically body jump 100 light years to some ship you left parked, play eve. They let you do it once a day or so and its called "clone jumping", cause eve has a different set of rules.
 
I agree that it is really time for a transfer feature, otherwise the second ship feature is a bit unnerving. Stuck in one star system forever, if you don't want to buy a sw and sell it again. I love the possibility to have the choice of a fighter ship and an allaround, even if the fighter is weak (for now). But as it is it feels quite unuseable.

One idea: If you do not want to spend much time just hopping from one end of the galaxy to the other in a temporary sw (or on a real-time shuttle), why not implement a "hire a pilot" feature -- as big car firms do to transfer special cars. That would solve the issue: You could play normally while the second ship is automatically transferred, for a fee, to the starport of your choice.
 
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Moving ships for a fee is a planned feature that I think should be implemented ASAP. Of course you realize they will probably implement another planned feature at the same time: storage fees. :D

As I said in another thread I would love to move ships for other commanders. Even more if they were wanted for some reason. Vanishing Point is such a great movie...
 
Nice thought, could even lead to more player-introduced missions and communication ... with some ownership issues to be taken care of first of course, not that CMDR fly off with other peoples ships ...

And there should be huge carrier vessels out there that could transfer loads of ships to certain stations. There must be some way to move around all these ship models without having to engage individual pilots for each of them ... like train transports for cars on today's earth. By the way, I would love to encounter a really big ship oneadays, but that is OT ...
 
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