Is this video representative of how missions will actually look and play?

I don't really see why VA is so difficult. FD could literally ask alpha/premium beta backers (too many standard beta, too time consuming) to record and upload voice clips.
Generic things, there are tons of people, but I'm assuming the issue is time/space.

As for the trailer, yeah, it looks cool, too bad hyperspace will never come close to that and it's literally the same as original elite just with more graphics.

Oh well..
 
I don't really see why VA is so difficult. FD could literally ask alpha/premium beta backers (too many standard beta, too time consuming) to record and upload voice clips.
Generic things, there are tons of people, but I'm assuming the issue is time/space.

As for the trailer, yeah, it looks cool, too bad hyperspace will never come close to that and it's literally the same as original elite just with more graphics.

Oh well..

Unfortunately, not everyone has a professional quality microphone and recording set up, and the quality of voice acting in player produced mods for Skyrim and Oblivion for example is... *cough* variable. Also, see the FMV from Frontier's FFE for a bit of a laugh. "Hallo Sweetie" forever haunts my dreams... :D It would be a shame to sully E: D's stellar sound quality at this late stage.

Done well comms could be absolutely brilliant though - Falcon 4's alleged 30,000 comms. phrases out-of-the-box springs to mind...
 
I'm sure you have all seen it but the mission video here:

https://www.youtube.com/watch?v=VE8B4KptyVI

Will we actually get missions like that? With the comms chatter, capital ship vs capital ship combat etc or is the comms meant to be other `real` players?

How accurate is that video to what we will see in the final game? I know the ship models etc are already like that but the cinematic feel of that video isn't in game (yet?)

I think its pretty clear that this is part concept and part sales pitch. I'm sure we will see missions that follow this basic pattern but i'm also fairly sure that the comm chatter will be down to players.
 
To the OP, I doubt it will look that good and be as impressive. Been let down too many times by trailers in the past to believe it. Remember the hype with that amazing Kiilzone 2 trailer, or that Aliens: Colonial Marines trailer, or more recently Watch Dogs? It never ends up looking like what they show in the end. I guess there's too many kinks to work out or it would just require more horsepower than the average PC rig could handle.

I raised this "visual" issue on an earlier thread that I called "Pushing the Bounderies: Elite/StarCitizen". No one really had a clear answer, but some said that the Cobra Engine is capable of this level of graphical quality and we might expect advanced options in the future for higher end, cutting edge immersion factor.

Most others said that the game looks just fine as it is, so only time will tell. But I have to say that playing the game as it is now looks only vaguely similar to the demo trailer that the OP is showing. Actually, the game we're playing now looks dry by comparison.

There are good demo's out there, such as Edwin Stowe's work, that demonstrate how impressive the visuals are in the game's current state. It does look good, don't misconstrue my criticism. But the soft, atmospheric lighting and modeling effects of that trailer just don't exist yet in the actual beta.

I'm holding out hope nevertheless. :S

Not that I want it in combat, but i think if we had 3rd person views it would look much more like the trailer, including the speed, especially in 4k.
 
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