We definitely need island Navigation to become an added gameplay feature to Sandbox in the future.
The way it would work is that we can choose a set amount of maps, e.g. Isla Nublar '93, Isla Sorna, San Diego, etc, and whilst we are inside the game it works exactly the same way as it did in Evolution 1 or in the Malta Expansion.
Each map we create usually costs us a block of memory so maybe maximise a cap at around 5 choices?
The way it would work is that we can choose a set amount of maps, e.g. Isla Nublar '93, Isla Sorna, San Diego, etc, and whilst we are inside the game it works exactly the same way as it did in Evolution 1 or in the Malta Expansion.
Each map we create usually costs us a block of memory so maybe maximise a cap at around 5 choices?
- It'll provide added space for Park/Resort maps. No brainer
- Increase Park Aesthetics, the facility buildings aren't exactly the prettiest looking things I won't lie so it.
- Create a greater sense of immersion, in the '93 movie Isla Sorna was literally the skeleton of Jurassic Park, Nublar was only there to act as a way to fund the experiments and other research done on Site B.
- It'll provide a deeper and more rich playstyle, not only that but it will also extend the longevity of the game and it's progress.