I have watched a few videos now, about weapons, combat, systems...
and all came to the same hidden conclusion: Cannons, Railguns & Co are not worth it.
Ammo is expensive for Cannon and Railgun
A few missed hits from the Gatling wont hurt much, but a missed shot from C&R does. You cant cary around a huge amount of ammo, and each missed shot means a lot of missed time and so damage.
DPS is way higher for Multicannons
If you can get a steady hail of bullets on the enemy ship, they seem to be waaaaay stronger than C&R (just watched a video on how long it takes with different weapons to kill Anaconda´s...cannons were the slowest, then railgun, gatling, dumbfire).
Bigger Ship = Easier Target = More Hits = More Damage
I mean...what is the reward of using them? shouldnt it be like a balanced system? Why should i waste money on C&R Ammunition, when Gatling is so much cheaper, a kill is so much faster?
Wouldnt it be better if the "dps" would be closer to eachother? so that one cheap gatling cant dominate a huge railgun in damage, cost and usability?
Also wouldnt it be usefull to balance the prices for full magazines? so that a x thousand shot magazine of small gatling bullets costs nearly the same as a few hundred cannon bullets or a few railgun shells?
I mean...i like the style of Cannons and Railguns, i dont like those "shoot as much as you can" weapons...i like slow weapons that can hit like a truck, Grenades, Snipers... But from what i have seen they are not even close to be usefull (besides sniping modules)
Also from a "realistic" aspect...why is Railgun ammo so expensive?
All you need is enough energy to charge the capacitors for the rails, and a chunk of metal to accelerate. As long as it is conductive, you can fire almost everything with it. And even if its not conductive you can still use plasma to accelerate it.
and all came to the same hidden conclusion: Cannons, Railguns & Co are not worth it.
Ammo is expensive for Cannon and Railgun
A few missed hits from the Gatling wont hurt much, but a missed shot from C&R does. You cant cary around a huge amount of ammo, and each missed shot means a lot of missed time and so damage.
DPS is way higher for Multicannons
If you can get a steady hail of bullets on the enemy ship, they seem to be waaaaay stronger than C&R (just watched a video on how long it takes with different weapons to kill Anaconda´s...cannons were the slowest, then railgun, gatling, dumbfire).
Bigger Ship = Easier Target = More Hits = More Damage
I mean...what is the reward of using them? shouldnt it be like a balanced system? Why should i waste money on C&R Ammunition, when Gatling is so much cheaper, a kill is so much faster?
Wouldnt it be better if the "dps" would be closer to eachother? so that one cheap gatling cant dominate a huge railgun in damage, cost and usability?
Also wouldnt it be usefull to balance the prices for full magazines? so that a x thousand shot magazine of small gatling bullets costs nearly the same as a few hundred cannon bullets or a few railgun shells?
I mean...i like the style of Cannons and Railguns, i dont like those "shoot as much as you can" weapons...i like slow weapons that can hit like a truck, Grenades, Snipers... But from what i have seen they are not even close to be usefull (besides sniping modules)
Also from a "realistic" aspect...why is Railgun ammo so expensive?
All you need is enough energy to charge the capacitors for the rails, and a chunk of metal to accelerate. As long as it is conductive, you can fire almost everything with it. And even if its not conductive you can still use plasma to accelerate it.
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