issue with the game peoples thoughts

so i will say i love the game and spend loads of time playing and my son now plays as well.

So one of my big issues with the game is the trade system. Your ship has the ability to log entire galaxy star maps but you cant look up the price of an item from a port you have just left. i know you can use apps but having to go to an outside app so you can play a game is a pain. i know the data would get old but every time you went back the system would update it cant be that hard to put into the game

would love to hear other peoples thoughts
 
so i will say i love the game and spend loads of time playing and my son now plays as well.

So one of my big issues with the game is the trade system. Your ship has the ability to log entire galaxy star maps but you cant look up the price of an item from a port you have just left. i know you can use apps but having to go to an outside app so you can play a game is a pain. i know the data would get old but every time you went back the system would update it cant be that hard to put into the game

would love to hear other peoples thoughts

I think it adds immersion. I mean when i started playing there was no apps to my knowledgrle and i had to look up the imports and exports on the galmap, and find the best commodity to sell.

I mean if youve been to a certain station before i think it should show you a list of what they were in demand with when you last visited. So you have an idea as to what to ferry them.

I like it the way it is, it requires research and planning and most of all patience. Its exactly like it would be in rl (although alot easier)
 
Think it would be nice to be able to buy a snapshot of commodity listing & prices from neighbouring systems for a nominal fee, just as you can do for system info on the galaxy map.
 
I'm sure in the original Elite, system commodity price lists were available as soon as you entered the system as opposed to having to fly to a station for the relative lists...It was a few years ago though so I may be wrong... or getting it mixed up with Jumpgate or something...
 
I agree,not keen on the way you frequently have to go outside of the game to figure things out. If we can be paid remotely for jobs then we should be able to get up to the minute data on prices wherever we are. How the mechanic would work I don't know but we need more refinement here for sure. Ix
 
I think it adds immersion. I mean when i started playing there was no apps to my knowledgrle and i had to look up the imports and exports on the galmap, and find the best commodity to sell.

I mean if youve been to a certain station before i think it should show you a list of what they were in demand with when you last visited. So you have an idea as to what to ferry them.

I like it the way it is, it requires research and planning and most of all patience. Its exactly like it would be in rl (although alot easier)


i would argue with that you say it makes it like the real world. in the real world you don't go to the shops to buy something without a idea of what it costs. you do research you look up prices and deals. if the idea is to immerse your self in the game how can you when you have to come away from the game to get an answer and look up prices
 
i would argue with that you say it makes it like the real world. in the real world you don't go to the shops to buy something without a idea of what it costs. you do research you look up prices and deals. if the idea is to immerse your self in the game how can you when you have to come away from the game to get an answer and look up prices

You don't have to get the prices from outside sources. You just choose to.
 
ok how do you get a price in game?

I don't trade much, but you can see trade routes and types of commodities that a system consumes to get a good idea what system has high price and demand. Sell food to a hungry system, sell medicine to a sick system.

You don't sell ore to a mining system. You sell to a high tech or industrial system. It's all about understanding commodity consumption economies and states to get effective trading without peeking outside of the game.
 
i would argue with that you say it makes it like the real world. in the real world you don't go to the shops to buy something without a idea of what it costs. you do research you look up prices and deals. if the idea is to immerse your self in the game how can you when you have to come away from the game to get an answer and look up prices

It was more of a comparison. Meaning even in real life you need to prepare, plan and use patience.

I was referring to a time when there was no apps to help you locate the most lucrative trade route. I was on about actuallu looking at galmap finding trade routes that way then actually going there yourself to find the best trade route.

I never mentioned anything about not knowing the cost of anything. Theres obviously been a cross wire here, either i didnt explain properly or you misinterpreted what i said.
 
ok how do you get a price in game?

That is the point you don't get a price in game.

You look at where an item is imported from and exported to if that information is available on the commodities market, and/or you open the galaxy map and filter out the product you are looking for to find a market for it and see where it flows to and from, this flow of trade is shown for systems you have visited.

The product description also tells you what economy types buy/sell certain products. So if you don't have the trade data for a system you can filter the systems by economy type like High Tech and then buy the trading data from the galaxy map for those systems and see if trading flow line appears or the item you are interested in.

You are a space trader.... you take your products across space in the hope of making a profit not the guarantee of making one. You are more akin to a wild west fur trader than a wall street commodity dealer.

In the real world we used to absolutely have to go to the shops to find the price of things, it is only with the arrival of Internet eCommerce that we didn't have to leave our homes to find the cost of items. Which is the point while Elite Dangerous is in the future there isn't supposed to be a Galaxy wide Internet. There our hotspots of humanity it may looks like the future but a very spread out population with no galactic Internet or GPS system around every planet it is a frontier existence.

I have never needed to use third party trading tools and I wouldn't, personally I think they are a cheat, a very minor one and they mostly cheat the player of an alternative game experience.

As described above the game does provide many in game tools, but the myth that you HAVE to use third party tools to trade is often spoken about and given as incorrect advice to new players. But using those tools turns it into a spreadsheet game and a 'grind' but FD did design a trading system in game and using that alone is how they intending it to play out, not using them or wanting a different system means you are playing a slightly different game than they designed.
 
yes i get that but that gives you an idea that an item may sell well. if you have a choice of 2 locations to sell to which is going to give you the better deal if you have been to both and you had a log it would show you the prices on your last visit giving you a better choice
 
don't look up prices.

make yourself a list of commodities, which economy produces them, which one uses them,

fly with a set of trade samples to systems in different economic states...

and if you have that list, and you know which commodity you can export for good profit from which economy in which state to which economy and state,

simply go trading.

use the galaxy map to filter for states. use the system map to check for state of the market controlling faction.

75% of all commodities can give more than 1000 cr/t profit, 33% of all commodities can give more than 2000 cr/t profit... and 10% more than 3000 cr/t profit. one is basic medicines, another one is grain ... brought to outbreak/famine stations...

use the 3rd party apps to scout for sources, if you like, and only use those with price updates 3 days ago - because if you find a route with 3rd party app >3500 cr/t profit a-b-a it will be dead in soe hours ;-)

i found a place where i can trade with >6000 cr/t profit between station in the same system (!), if it is in boom... one of its ports isn't even listed at eddb.io
 
yes i get that but that gives you an idea that an item may sell well. if you have a choice of 2 locations to sell to which is going to give you the better deal if you have been to both and you had a log it would show you the prices on your last visit giving you a better choice

If you're selling commodities you can just go to the system map and bookmark that station and just list "painite 130k", or whatever relevant information you want to save. You can update it if it changes on a system's visit.

Or you could just, like, write it down.
 
Think it would be nice to be able to buy a snapshot of commodity listing & prices from neighbouring systems for a nominal fee, just as you can do for system info on the galaxy map.

Agree. I'd add a little fix when selecting a commodity, would like to see Galactic Average also show in the top right commodity info panel. Put in the same place for instant comparison, handy as, if price is above average it's a good sell, below galaxy average it's probably a good buy. For me it's best when what you want is at your fingertips, and on the basis that the starport WANTS you to do business here, at THIS port .. but you can always drill down into detail, for interest or better profit based on the specifics of where you're going..

Although there's some interest in finding a trade route for yourself currently, it's not especially compelling and there might be more traders in the galaxy if you could identify more quickly, what might be a profit making haul (even if not max'ed out) from where you are. I feel a bit sorry though because the trade-route graphic is great but isn't (really at all) trade-user friendly and the import/export hint in commodity market helps a bit, but feels much less than complete.
 
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my misinterpretation sorry

Yes i get what you are saying about making trade routes and bits but with the amount of places you go trying to remember all the prices would be a nightmare and writing it all down does not work (3 kids if its paper they use it lol) i am not saying you should get a price for every place i am saying if you travel to point A go to the station then go to point b c d you can look at what the prices was when you were last their so you would still have to travel and make your trade route but you have a reference. i would not want it as it is on the apps you type in and it tells you were to go it takes the fun out of it.
 
my misinterpretation sorry

Yes i get what you are saying about making trade routes and bits but with the amount of places you go trying to remember all the prices would be a nightmare and writing it all down does not work (3 kids if its paper they use it lol) i am not saying you should get a price for every place i am saying if you travel to point A go to the station then go to point b c d you can look at what the prices was when you were last their so you would still have to travel and make your trade route but you have a reference. i would not want it as it is on the apps you type in and it tells you were to go it takes the fun out of it.

Yes, this would help too. I always feel totally ripped off (so I don't do it any more!) if I 'Buy Trade Data' and all this tells me, in the trade-route graphic, is that agri economies export food .. er ..

:rolleyes:
 
and thats my point lets treat the game like real life for a second but no phones internet you cant look things up you go to the store you wright the price down. you understand that the price may change a little when you come back next week. but in the game their is nowhere to do this i cant have it written down at home as my kids would just use the ot pad anyway and id lose what is written. if it loged it in game on one of your screens is all im thinking like you would do in the old days wright the cost go get what you wanted from the next town over come back and sell
 
We really should be able to see at the prices at the last x stations we visited. And the supply/demand. Just too much numbers to remember. Trading using faction state works - but "optimizing" your income really needs the complete market information.

If i were a commander in the year 3003 it simply would use something like a historic iPad 08/15 or a Galaxy S4711 to store those informations. It is incredible that we do not have some handy databases in our pocket in the far future.

BTW: It is really incredible that a simple docking computer (that even is not capable of docking perfectly all the times) requires a complete unit of cargo space....

Both things are really immersion breaking in my eyes. PC-Users are able to use 3rd party tools at least for the market information. Console player only can rely on the public web-database - which are normally outdated if you are in less frequented parts of the galaxy.

Ciao, Udo
 
BTW: It is really incredible that a simple docking computer (that even is not capable of docking perfectly all the times) requires a complete unit of cargo space....

It's OT but if you notice the data, on stations in maps, it says whether the station supports auto-dock. So actually it's 'their' computer that guides you in? Your DC must be an uplink, probably has to relay your positional (possibly specialist) radar to their docking controller, securely receive their nav data and then key that into your thrusters .. actually kind of complex, quirky and I like that, to this extent. At least it doesn't weigh much!?

:D

I hope the trade tools do get some of these thread ideas added soon.
 
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