I'm not really into the community thing of ED, I mostly just play with friends when they are on. That's really the only time I have fun with this game, and even when I play with friends it seems like their are glaring issues that really need to be fixed but never are. Then they come out with updates that only are for 1% of the player base and seem to ignore everything else about the game that needs work. The issues I see are mostly my opinion, but my friends mostly agree too. I'm mostly wondering if anyone else thinks some of these things need to be worked on too and if it is likely at all the Frontier even cares because it seems like they kinda don't. So here is a bit of feedback on things bugging me.
Ship balance - So there seems to be a tiny set of viable ships, and by that I mean if your not using them your basically a 2nd rate player. And some ships really should not be suffering from this, I can't only speak for the ships I mainly fly which is the Type - 10 and the viper. My friends mostly use Cutters, and I often have to play very hard to keep up with them. The Type - 10 in my opinion could use some improvements, and I fly a viper with grade 3 high performance engines and am left wondering how massive ships can still fly better then me. Like you don't see star destroyers in star wars dog fighting X-wings do you? Large ships just seem like better fighters then actual fighters.
Engineering - As much as I love "Space Chore Simulator" this is really a big negative on the fun aspect of this game, I mean games are supposed to be fun right? And challenging? But does Minecraft force players to have god like creative skills to progress in the game? No it really doesn't. The problem is that it forces you to play this kind of mini game that really is no fun at all. I get some people are completely fine with this, but it is just so outside of my own play style that I just simply fall behind and spend hours getting grade 3 on a single weapon... The only solution I can come up with is selling engineered parts for lots of credits, not too much though. Just enough to let players who are good at somethings spend credits in areas where they are not, especially since engineering is EXTREMELY important to do. I also have an issue with how powerful some builds can get compared to their non engineered forms, but that's for another discussion.
Earning Credits - I have no problem with this really, just that it is so inconsistent and every time some viable way to earn a living appears it gets nerfed. My big issue is that it is too random and every other method that doesn't change is such a poor way to get money it feels like players are forced to find exploits in the game.
So that's it for now, I am very frustrated with how balanced the game is and the way it only really wants you to fly ships you don't like in ways you don't play. Thanks for the read.
Edit: This may be in the wrong section, sorry about that.
Ship balance - So there seems to be a tiny set of viable ships, and by that I mean if your not using them your basically a 2nd rate player. And some ships really should not be suffering from this, I can't only speak for the ships I mainly fly which is the Type - 10 and the viper. My friends mostly use Cutters, and I often have to play very hard to keep up with them. The Type - 10 in my opinion could use some improvements, and I fly a viper with grade 3 high performance engines and am left wondering how massive ships can still fly better then me. Like you don't see star destroyers in star wars dog fighting X-wings do you? Large ships just seem like better fighters then actual fighters.
Engineering - As much as I love "Space Chore Simulator" this is really a big negative on the fun aspect of this game, I mean games are supposed to be fun right? And challenging? But does Minecraft force players to have god like creative skills to progress in the game? No it really doesn't. The problem is that it forces you to play this kind of mini game that really is no fun at all. I get some people are completely fine with this, but it is just so outside of my own play style that I just simply fall behind and spend hours getting grade 3 on a single weapon... The only solution I can come up with is selling engineered parts for lots of credits, not too much though. Just enough to let players who are good at somethings spend credits in areas where they are not, especially since engineering is EXTREMELY important to do. I also have an issue with how powerful some builds can get compared to their non engineered forms, but that's for another discussion.
Earning Credits - I have no problem with this really, just that it is so inconsistent and every time some viable way to earn a living appears it gets nerfed. My big issue is that it is too random and every other method that doesn't change is such a poor way to get money it feels like players are forced to find exploits in the game.
So that's it for now, I am very frustrated with how balanced the game is and the way it only really wants you to fly ships you don't like in ways you don't play. Thanks for the read.
Edit: This may be in the wrong section, sorry about that.