Issues and 'features'

-Some navpointsorbit sun too fast (example: IAH Lantei)


Basically player isdropped out of the navpoint when he jumps in. There were similiarinstances in earlier games so developers should devise some kind ofsolution here. Freezing nav points would be best workaround idea in my opinion.



-Player can chaseenemies out of combat zone and recieve penalty of murdering them.


This happened inDurius where enemy ship warped several times and ended up outside ofcombat zone. There should be at least clear message indicatingleaving the combat zone!
Generally the game should inform player when rules have been changed.




-Failing combatmission after ship destrcution causes reputation penalty from factionthat gave the job.


I mean seriously, ifyou're dying for someones country failing combat mission by loosingyour ship shouldn't result them being unfriendly. I mean I understandthe other side being unfriendly from being shot at but penalty ofloosing the battle is too harsh because it has direct results to jobsgiven to player.




-Low IntensityCombat zones don't have ship mass cap.

Python, Boa,Anaconda... and you in Sidewinder! not really my idea of 'Low Intensity Combat'.




-Not really a familyguy game.


Mission timers workin realtime and don't take account of family emergencies. While soliddesign point of the game this rule should be relaxed not to give hugerepulation penalties in situations where player just can't sit itover.





Other ideas:


-Rear-view mirrorwould be great!
-Easier way toreport bugs and features (other than which need a ticket) would beappriciated.





Last musings:


Features mentonedearlier give new players (not old harcore Elitists) a picture ofunfinished game that has quite hard learning curve. Ultimately thisisn't making any favoures to the overall success of the game, soplease consider fixing the stupid part of the game.
 
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