It all comes back down to TIME

UPDATE: Frontier addressed this issue with the new animal aging scale.

I am SO HAPPY! Thanks to the team for listening and actively working hard on these updates!

Original Post:

Beautiful game, endless creative possibilities, but I can’t enjoy any of it.
I’m always in game - paused.
I don’t have time to enjoy anything I’ve created, because there’s too much to react to, too quickly.
I know this has been feedback since beta, but come on Frontier. If you don’t address this issue, you’ll lose a lot of your player base.
“We’re looking into it” is being perceived as lazy and a lack of communication.
Bottom line, it’s what MOST of us want and frankly need to make this game playable long term.
 
Last edited:
Creating multiple threads on the same topic won't get you what you want and stop making exaggerated claims of most players wanting changes.

Based on the amount of feedback that’s been given, and the poll thread that indicated that MOST players DO want time slowed, I can inform you that these claims are not exaggerated.

We’re tired of wanting to fully love this game, wanting to be excited as a community, but having this game-breaking issue go unresolved.
 
Creating multiple threads on the same topic won't get you what you want and stop making exaggerated claims of most players wanting changes.
I’m sorry, but what would exactly change for you if we ask and eventually are given an option to slow down time? You have two options to speed if that is how you like playing, stop being selfish and let everyone enjoy and play as they want.
 
I would love a slower game option , but not at the expense of the other speeds that other players enjoy . I still find time to build a habitat and then watch my animals for a while after i have sorted out fighting etc . But i would love the opportunity to enjoy the animals more before they die from old age .Also its frustrating that still after all this time , pack animals don't seem to be able to actually live in packs , The only habitat i have managed so far without fighting is the Flamingoes that have 25 in the habitat
 
I would love a slower game option , but not at the expense of the other speeds that other players enjoy .
This is exactly what I think. A slower default speed would be wonderful for many, many people who need it to fully enjoy the game or play more casually and just wanna enjoy their animals while still having a bit of challenge. And since speed options are already a thing, there's no reason to remove them for the people who want time to be speed up.
 
In order to make any real noticeable difference for time issues such as animals dying too soon and too many micromanagement tasks popping up - particularly in larger zoos -, the time would need to be reduced drastically.

Would you really like to spend a month of your playing time (or much longer, depending on your actual daily playing time) before you get to see an elephant baby? Or for your turtoise babies to grow up so you can finally sell or release them to empty their overcrowded habitat? Aspects like those make me wonder how much the slow mode would end up being actually used... and you couldn’t really speed the game up whenever you like without getting bombarded with messages again. I personally wouldn’t use it, even though keeping everything runnig smoothly can get quite hectic every now and then, I am not denying that. But I consider this part of the challenge. If I want a relaxed play, I play Sandbox.

A lot of people asking for the slower mode don’t want to pause the game all the time. But what’s the problem with that? It’s not like you can deal with other stuff or watching your baby animals while sorting out a fighting issue due to maturing offspring. Take care of one issue at the time in pause without stressing about it, and then return to where you were before without missing a thing. Why is that a problem? Even with a slow mode, there will be times where several events requiring your attention will happen simultaneously, particularly once your zoo reaches a certain size.

What many don’t seem to consider is that the existing speed modes are simply everything multiplied by a certain factor. Everything just happens faster, including the animation. The time relation between every single aspect of the game remains constant.

Reducing the normal speed without reducing the animation speed, on the other hand, would be no easy task as everything that takes time and animation would need to be balanced out again, with the very high possibility of creating new bugs or imbalances in the gameplay. A lot of the actions would need to be repeated many more times in order to keep the animation flow and prevent animals and people sitting or standing around with nothing to do, while other things that affect the game play need to be spread out a lot to preserve the delicate balance between cost/income, animal needs and guest happiness. E.g. guests would have to find many more things to do in the zoo and stay much longer without spending any more money, without visitng the same habitats five times and without getting bored and more upset about things.

Frontier has repeatedly said that they are looking into it. But looking at the work that would be involved in creating a slow mode that is fully integrated in the game and can be toggled seamlessly with the standard modes (which are purely based on speeding up everything by a certain factor - easy peasy in comparison to what you are asking for; in addition, any changes to the existing standard speed modes would need to be repeated separately for the slow mode), I’d rather have them fix bugs and develop more animals and maybe also more Career scenarios.

You already have Sandbox mode where you are able to play without being interrupted by that many messages since you can basically deactivate everything. You can enjoy your animals to the fullest. If you don’t want to play without the challenges of the Franchise mode - taking care of everything in your zoo is part of it. You can definitely reduce the amount of messages by reducing the number of breeding pairs, training staff, defining workzones, etc., but there still will be times when hands-on management will be necessary. That’s what makes it a management game after all, and the two non-Sandbox modes are not called Challenge and Franchise for nothing.
 
Creating multiple threads on the same topic won't get you what you want and stop making exaggerated claims of most players wanting changes.
Because they already lost the important fan base. People who will enjoy the game over years - not only some month to reach a lot of CC. Who will buy the DLC's if there are no players left? Look at the steam statistics. 500.000 - 1.000.000 Sales on Steam and only a small base of Players left after 1 month. I would not say, that Planet Zoo has no problems 😉

I was super hyped for a new zoo simulator after all years of waiting. All we got is a trading simulator. You can change "Zoo" with "Ikea" (>Planet Ikea<) and the game will still have the same goal - trading items. That's not what a zoo simulator should be about.

Edit: And of course you can be very creative with this game. But are you calling building in "pause mode" only, a good gameplay expierience? Do i have to pause a game, so i can enjoy it? I dont think so.
 
Last edited:
I agree time needs to be slowed down, but why keep starting threads on the same topic? - The Devs have said they're looking at options, but these things take time. Be patient.
 
In order to make any real noticeable difference for time issues such as animals dying too soon and too many micromanagement tasks popping up - particularly in larger zoos -, the time would need to be reduced drastically.

Would you really like to spend a month of your playing time (or much longer, depending on your actual daily playing time) before you get to see an elephant baby? Or for your turtoise babies to grow up so you can finally sell or release them to empty their overcrowded habitat? Aspects like those make me wonder how much the slow mode would end up being actually used... and you couldn’t really speed the game up whenever you like without getting bombarded with messages again. I personally wouldn’t use it, even though keeping everything runnig smoothly can get quite hectic every now and then, I am not denying that. But I consider this part of the challenge. If I want a relaxed play, I play Sandbox.

A lot of people asking for the slower mode don’t want to pause the game all the time. But what’s the problem with that? It’s not like you can deal with other stuff or watching your baby animals while sorting out a fighting issue due to maturing offspring. Take care of one issue at the time in pause without stressing about it, and then return to where you were before without missing a thing. Why is that a problem? Even with a slow mode, there will be times where several events requiring your attention will happen simultaneously, particularly once your zoo reaches a certain size.

What many don’t seem to consider is that the existing speed modes are simply everything multiplied by a certain factor. Everything just happens faster, including the animation. The time relation between every single aspect of the game remains constant.

Reducing the normal speed without reducing the animation speed, on the other hand, would be no easy task as everything that takes time and animation would need to be balanced out again, with the very high possibility of creating new bugs or imbalances in the gameplay. A lot of the actions would need to be repeated many more times in order to keep the animation flow and prevent animals and people sitting or standing around with nothing to do, while other things that affect the game play need to be spread out a lot to preserve the delicate balance between cost/income, animal needs and guest happiness. E.g. guests would have to find many more things to do in the zoo and stay much longer without spending any more money, without visitng the same habitats five times and without getting bored and more upset about things.

Frontier has repeatedly said that they are looking into it. But looking at the work that would be involved in creating a slow mode that is fully integrated in the game and can be toggled seamlessly with the standard modes (which are purely based on speeding up everything by a certain factor - easy peasy in comparison to what you are asking for; in addition, any changes to the existing standard speed modes would need to be repeated separately for the slow mode), I’d rather have them fix bugs and develop more animals and maybe also more Career scenarios.

You already have Sandbox mode where you are able to play without being interrupted by that many messages since you can basically deactivate everything. You can enjoy your animals to the fullest. If you don’t want to play without the challenges of the Franchise mode - taking care of everything in your zoo is part of it. You can definitely reduce the amount of messages by reducing the number of breeding pairs, training staff, defining workzones, etc., but there still will be times when hands-on management will be necessary. That’s what makes it a management game after all, and the two non-Sandbox modes are not called Challenge and Franchise for nothing.

Its not about a "slow mode" with slower animations, its about the scale of time itself that the game uses do balance things, from staff and guests walking speed to animal life expectancy, its about how a minute of IRL time correlates to in-game time, the game cycle is too short for this type of game, this is not a competitive rts. Its not an impossible task as a certain sucessfull predecessor had it just right, and while yes planet zoo is new and more complex, time scale didnt need to be all that different for any reason whatsoever
 
I agree time needs to be slowed down, but why keep starting threads on the same topic? - The Devs have said they're looking at options, but these things take time. Be patient.

The problem is that they are constantly just saying "We are looking into it". This is not more than a phrase which can be used for literaly every little or big bug. What the players with this "time issue" want is a real statement from FD, which shows their thinking of this issue and what they plan to do or not to do. At the moment it feels like that they never going to change anything on this.
 

Chante Goodman

Community Manager
Frontier
Yes, we are still looking at addressing the time in Planet Zoo. It's something that a lot of our community have feedback on, so it is something we'd like to look into. However, we have shared it will take a while for the devs to work on, as it is deeply ingrained in the code of the game; a lot of the game runs on the in-game time. As soon as we have anything to say on it, we will!

Just wanted to share what I posed in this forum thread. It is something we are looking into!
 
Just wanted to share what I posed in this forum thread. It is something we are looking into!

I had not seen this post. Thank you for sharing. I do love this game, and I’m glad this is being actively thought about.

At the end of the day, I want to get attached to my cutie pie animals in Franchise Mode and not constantly need to pause solely to preserve time.
 
Back
Top Bottom