Funny thing with CQC is when I'm there I enjoy it and tell myself that I should give it a go more often... but then I don't.
Not really sure what makes games like CS:GO and Fortnite so compelling but CQC doesn't quite seem to have it.
Originally, I could blame my disinterest on the lobbies being empty and it being impossible to get into a CQC game but every time I've tried to play, recently, I've got into a game quite quickly.
Dunno if FDev have changed something or there are simply more people giving it a go.
Either way, it's busier now.
2 things FDev should do to make CQC more popular:-
- Provide access to it from within ED. make it into an in-game "sport" with "CQC sim pods" available from the "Contacts" tab in stations.
- Use it to provide a "test drive" capability for all ships, allowing the player to complete some kind of "race" or participate in combat against bots.
The 1st thing will give players something to pass the time while they're waiting for ships/modules to be transferred or for the mission-board to update.
Without this, players are likely to simply log-out for half an hour... and if they do that they might not come back afterwards.
The 2nd thing would allow people to try out new ships, which is likely to make them buy them and that, in turn, means FDev are likely to sell more cosmetics.