It is about time ...

... that we finally get essential features that have been requested and now become urgently needed due to the engineers.

We can store ships but no modules? Why do I have to buy a ship to store my modules?
No, there is no excuse for not having module and material/item storage in stations or whatnot. I CAN store them at the moment but the way I have to do it is completely arbirary, unrealistic and inefficient.

Storage is now more needed than ever and has to be added soonTM.


Player trading. Yes we all know the rich players can boost beginners but look at other games. Players can tarde but yet newbie boosting is rare. Why? Because they all want to gain a profit themselves. Why shall I help a newbie with my credits? I'd rather spend them on paying my fuel bill. Sure I will porbably boost my friend but maybe just about 1m credits so this wouldn't be a problem at all.

Additionally it enables teamwork for player groups who can finally support eachother besides hunting together in a wing PvE/PvP.

Let us trade commodies, materials or pay other players for an escort.
By the way. The same with AI.

NPC shops. The only shop we currently have is at the station for outfitting and personal supplies. Why not adding NPC shops that sell materials? Or why not selling modded modules (at a very rare rate) in stations (that we can trade or use later)?
Or how about NPC shops in space? Random merchants crossing your way in space offering some of their commodies or offer you credits/materials for the cargo you are currently hauling?
More interaction, please. This universe is as static as a painting on the wall. Jesus.

The touchy RNGineers. I know it has been announced that players can influence the outcome at the cost of reputation but where is it? Haven't found it so far. Also weren't we supposed to be able to increase our reputation with engineers other than purchasing their low-grade-utterly-material-wasting-bad-modules?
Nothing against RNG, it creates diversity. But I refuse to work with engineers at the moment. At what cost do they operate? They don't lose anything while we do lose all?
I believe I would be able to gather enough commanders to assault some engineer bases due to their low-respect no risk/only reward behavior. Unfortunately we can't destroy'em since they are hiding in their bases as they know that half of their customers would really like to shoot a plasma shell in their face for their 'work'.
If they do a bad job THEY should pay for it, not we as a customer. Dear Frontier, that is like throwing Horizons at us with plenty of bugs and downgarded visuals and just saying "Oh well, got ya money dun need tha bugfixes." Sure, bugfixing doesn't really contributes directly to the income but yet you do it for the reasons your engineers do not care about. Please give them the same moral values you have and tweak their no risk/only reward behavior or give us some kind of guarantee that we will not end up with a downgarde after spending all of our materials.


TL;DR:

1. Module storage. Why purchasing ships for storing stuff?
2. Player Trade. No it won't end up in newbie boosting.
3. Enhanced NPC shops/interaction. See above.
4. RNGineers. Can I pretty please ... shoot them?


A friendly thank youuuuu ~ :)
 
Back
Top Bottom