It just isn't.

Not while Supercruise is this boring.

An 84'er, Elite ranking, Thargoids, keyboard only, floppy disc, waited 30 years blah blah blah.
Alpha backer, couldn't wait, so excited, losing sleep etc etc etc...

Supercruise is a complete game killer though isn't it? Bored bored bored.
Everyone here seems to have just accepted it. Yes it somehow mirrors reality and yes it is "a good game mechanic" but christ it's bloody awful.

I know I'm not going to change anybodies mind here but I really can't get into this game until SC is gone.

Gutted really, even bought a new PC for this but as someone with limited game time I just can't be bothered.
 
Not while Supercruise is this boring.

An 84'er, Elite ranking, Thargoids, keyboard only, floppy disc, waited 30 years blah blah blah.
Alpha backer, couldn't wait, so excited, losing sleep etc etc etc...

Supercruise is a complete game killer though isn't it? Bored bored bored.
Everyone here seems to have just accepted it. Yes it somehow mirrors reality and yes it is "a good game mechanic" but christ it's bloody awful.

I know I'm not going to change anybodies mind here but I really can't get into this game until SC is gone.

Gutted really, even bought a new PC for this but as someone with limited game time I just can't be bothered.
Well, then why bother posting? You can't have a space travel game with no actual space travel. What do you want, to teleport to your destination? SC is what allows interdictions, piracy... It isnt going anywhere, and that's how it should be.
 
Well, then why bother posting? You can't have a space travel game with no actual space travel. What do you want, to teleport to your destination? SC is what allows interdictions, piracy... It isnt going anywhere, and that's how it should be.


Clearly you've never played Elite before. Supercruise is FD's alternative to space travel. In other words they've got rid of space travel.

Space travel is what made Elite and FE2 / FFE such great games, yet FD have ditched it entirely, in favour of "supercruise".

Elite and FE2 / FFE had interdictions and piracy, in spaceflight, in a way that ED just so does not.

It just doesn't.

I 'fly' in ED without weapons or shields. You think that'd fly in any 'Elite' worth its name? Nooo. Nuh-huh. Nope.

It just wouldn't.

You seriously believe what you're doing in ED is fun, i mean really, truly, exhilarating fun?

Sorry dude but you've no idea...


It just isn't.
 
Remember back in 1984 when you would buy the game play it as it was. There was no game forums, just BBS where one or two people at a time could be on. There you mostly traded software files. Oh the good old days...
 
Supercruise is a complete game killer though isn't it? Bored bored bored.
Everyone here seems to have just accepted it. Yes it somehow mirrors reality and yes it is "a good game mechanic" but christ it's bloody awful.

I know I'm not going to change anybodies mind here but I really can't get into this game until SC is gone.

Without supercruise there is no sense of scale. Direct jumps station to station or even microjumps from the star to the stations would make everything feel very close. Perhaps it would work if you were forced to jump to each parent body (star -> planet -> station), but I suspect it would still feel like the planets were all right next door.
 
It just is for me; really, truly, exhilarating fun. And Supercruise is space travel. Oh, I know, you want us to spend days going from the jump in point to the station. Well, that might be realistic, but it's just not good for a video game. And yes, I've played Elite and Supercruise is an alternative travel method. It's not an alternative to space travel. It is space travel. FE2/FFE had time acceleration as well, which wouldn't work here. As for flying without weapons or shields, without weapons, why not? Most freighters today are unarmed. Without shields, you can, but I don't recommend it and not to protect you from other players in combat, but to protect you when you get bumped during docking or slightly miscalculate the docking approach.

The game is fine the way it is. Actually, it's better than fine; it's bloody great. Of course they do need some more content, but they do not need to change the supercruise mechanic except maybe to add micro-jumps of no less than 20,000 to 30,000 light seconds and you shouldn't be able to target a micro-jump destination that is less than 20,000 ls from any gravity source.
 
Not while Supercruise is this boring.

An 84'er, Elite ranking, Thargoids, keyboard only, floppy disc, waited 30 years blah blah blah.
Alpha backer, couldn't wait, so excited, losing sleep etc etc etc...

Supercruise is a complete game killer though isn't it? Bored bored bored.
Everyone here seems to have just accepted it. Yes it somehow mirrors reality and yes it is "a good game mechanic" but christ it's bloody awful.

I know I'm not going to change anybodies mind here but I really can't get into this game until SC is gone.

Gutted really, even bought a new PC for this but as someone with limited game time I just can't be bothered.

Gutted for you Brad but you didnt say what you want in place of SC?
How else do you time accelerate in a multiplayer game?
 
Of the same vintage as you and I was pretty fed-up of Supercruise (unless it was to somewhere close). I started looking for stations close to the main star, and avoiding those quidrillions of miles away, just to keep the journey short.

However, I did notice just prior to 1.1 that the FSD seemed to have sped-up (or am I dreaming?). It definitely takes less time to reach high-speeds (the FSD spools-up much faster). I'm finding journeys much quicker (even 1000s of Ly). I wonder if the Devs realised plenty of people found it all a bit too slow and cranked-things up?

As a game-mechanic it makes sense to travel around a system, rather than just "Jumping" to the single station/star as per '84. There are so many things going-on; so many planets/stars/stations etc. in many systems. I do get the "Wow, this is flipping HUGE" feeling from a FSD trip.
 
Without supercruise there is no sense of scale. Direct jumps station to station or even microjumps from the star to the stations would make everything feel very close. Perhaps it would work if you were forced to jump to each parent body (star -> planet -> station), but I suspect it would still feel like the planets were all right next door.

Previous Elites didn't have microjumps... they had something called "space flight", made possible by fusion reaction thrusters and something called "speed".

Honestly, these young 'uns, don't know they're born..
 
Clearly you've never played Elite before. Supercruise is FD's alternative to space travel. In other words they've got rid of space travel.

Space travel is what made Elite and FE2 / FFE such great games, yet FD have ditched it entirely, in favour of "supercruise".

Elite and FE2 / FFE had interdictions and piracy, in spaceflight, in a way that ED just so does not.

Got rid of space travel? That's ridiculous. You can argue about the flight model, both in an out of supercruise (actually that argument has been done to death many times so don't bother), but to claim that ED doesn't have space travel is just bizarre.

Supercruise is conceptually the exact same thing as time dilation was in FE2 and FFE: a way reduce the duration of spaceflight. I doubt very many people would agree with you that the accelerated flight mechanic is what made those games great, but it's irrelevant as time dilation is simply incompatible with multiplayer. So if you want to get rid of supercruise feel free to propose another mechanism that will work for multiplayer and also preserves the sense of scale that supercruise provides.

Elite/FE2/FFE didn't have piracy at all. They had psychotics that attacked you but no piracy as such. ED is much better in that regard. Have you actually played ED?
 
Without supercruise there is no sense of scale.

This! Exactly! I think they have done a pretty good job of solving the scaling problem with supercruise and how it works with gravity wells. Sure, if I am exploring and heading to a secondary star 100,000ls distant, I'm not gripped by the action on the screen (I usually check the forums) and perhaps this is what the OP is talking about. But space is big, and I'm glad they have a mechanism for showing that.
 
Previous Elites didn't have microjumps... they had something called "space flight", made possible by fusion reaction thrusters and something called "speed".

Honestly, these young 'uns, don't know they're born..

Didn't you notice I said a microjump shouldn't be able to take you any closer than 20,000ls to a gravity source? Which still leaves a lot of travel to be done in the standard way.

 
Previous Elites didn't have microjumps... they had something called "space flight", made possible by fusion reaction thrusters and something called "speed".

Honestly, these young 'uns, don't know they're born..

Don't be so patronising. Make an actual argument instead of throwing out this light-weight nonsense. Try explaining what is actually different in terms of user experience between supercruise and the time dilation of FE2/FFE. Try explaining how such a mechanic could be made to work in a multiplayer environment.
 
They could just let us hyperspace to the other binary star and...you know? Solve the problem?

I think that is going to happen. They have talked about adding something like that though they're not settled on it yet.

But the OP seems to be complaining about all SC, not just the long journeys. And the long journeys are almost always avoidable with a little care. I've made all of about 5 SC trips over 100,000 Ls since September last year when I statred playing.

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Ditch the MP? Bring back Stardreamer and speed?

They're clearly not going to ditch multiplayer. You'll need to come up with a new mechanic or go back to FE2.
 
Got rid of space travel? That's ridiculous. You can argue about the flight model, both in an out of supercruise (actually that argument has been done to death many times so don't bother), but to claim that ED doesn't have space travel is just bizarre.

Supercruise is conceptually the exact same thing as time dilation was in FE2 and FFE: a way reduce the duration of spaceflight. I doubt very many people would agree with you that the accelerated flight mechanic is what made those games great, but it's irrelevant as time dilation is simply incompatible with multiplayer. So if you want to get rid of supercruise feel free to propose another mechanism that will work for multiplayer and also preserves the sense of scale that supercruise provides.

Elite/FE2/FFE didn't have piracy at all. They had psychotics that attacked you but no piracy as such. ED is much better in that regard. Have you actually played ED?

But what really ruins it, apart from the extending phases of player inactivity and resulting boredom, is that supercruise is dissociated from 'normal' space, and thus the game and flight experience proper. It's a sub-game - a gruelingly protracted one at that - that takes you out of the game and into finger-drumming limbo. It doesn't even enable orbits, slingshots.

I can achieve more realistic space flight by going to bed, pulling the duvet over my head and singing the imagination song.

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Didn't you notice I said a microjump shouldn't be able to take you any closer than 20,000ls to a gravity source? Which still leaves a lot of travel to be done in the standard way.


If we had speed, yes. But at <500m/s that's one epic voyage of nothing doing. You'd get there quicker paused. If there was a pause, which there isn't.
 
Quite frankly I'm sick of the supercruise feature constantly presenting me with "could not reach matchmaking server" and disconnecting me mid-game all the same because of this stupid requirement for COSTANT online connection. Would love a return to the original time dilation method. But I understand that it can not be implemented at this stage.

I generally support background online modes... but this one is actually stopping me from playing the game and I'm starting to consider that refund...
 
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You seriously believe what you're doing in ED is fun, i mean really, truly, exhilarating fun?

Sorry dude but you've no idea...


It just isn't.

Sincerely sorry you feel disappointed.
Personally I find the current mechanic much better than the old 'micro-jump' mechanic, but each to his own I guess.

But ...

You seriously believe you're the final arbiter of what constitutes fun and what doesn't ?

Sorry dude but YOU have no idea.
 
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