Ever since launch there has been a recurring pattern of features not completely implemented, bugs going unfixed, focus on combat, wings, and open, muddled communications, un-addressed exploits, and many other things.
My opinion it that the Thargoids are behind it.
Not a Thargoid plant, inside Frontier.
I think that anything not directly related to the return of the Thargoids has been sidetracked/downplayed, since launch, while the majority of resources are concentration on the Thargoid's debut.
Wings: Only 4 players can defeat one Thargoid. Had to be done first, due to the networking.
Only Open mode can support player wings. Again, networking/instancing.
Endless combat tweaks.
Power Play: How humanity will split up, once the Thargoids arrive.
Engineering: Needed to keep up with Thargoid tech.
Improved NPC's, causing alarm. A dry, test run for Thargoids. Don't think that this has not been improved on.
Beige planets? Concentration on Thargiod related art.
Multi-Crew: Player co-operation versus the Thargoids. That, and store sales.
Departure of key persons indicate that the Thargoid project is ready to launch. They are no longer needed as expediters. Quality of life, and filling out of placeholders can now take place, since Thargoids are ready. The resources are free, now.
Developers are now more open to discussing bug fixes, now that they have time. (Note: I respect the individual Dev's)
Secrecy rivaling Operation Overlord has been used for features to be implemented, so as not to spoil The Great Reveal.
Reduced communications on the forums, and reliance on out-of-official PR show that Community Management do not want to commit to public revelations on the official forums. Hence, the livestreams. No promises, no inditements, and/or Federal Grand Juries or Senate Investigations.
Discussion?
My opinion it that the Thargoids are behind it.
Not a Thargoid plant, inside Frontier.
I think that anything not directly related to the return of the Thargoids has been sidetracked/downplayed, since launch, while the majority of resources are concentration on the Thargoid's debut.
Wings: Only 4 players can defeat one Thargoid. Had to be done first, due to the networking.
Only Open mode can support player wings. Again, networking/instancing.
Endless combat tweaks.
Power Play: How humanity will split up, once the Thargoids arrive.
Engineering: Needed to keep up with Thargoid tech.
Improved NPC's, causing alarm. A dry, test run for Thargoids. Don't think that this has not been improved on.
Beige planets? Concentration on Thargiod related art.
Multi-Crew: Player co-operation versus the Thargoids. That, and store sales.
Departure of key persons indicate that the Thargoid project is ready to launch. They are no longer needed as expediters. Quality of life, and filling out of placeholders can now take place, since Thargoids are ready. The resources are free, now.
Developers are now more open to discussing bug fixes, now that they have time. (Note: I respect the individual Dev's)
Secrecy rivaling Operation Overlord has been used for features to be implemented, so as not to spoil The Great Reveal.
Reduced communications on the forums, and reliance on out-of-official PR show that Community Management do not want to commit to public revelations on the official forums. Hence, the livestreams. No promises, no inditements, and/or Federal Grand Juries or Senate Investigations.
Discussion?