It's looking like the Vulture will cost 20million, the FDL 100million. Thoughts?

How do you feel about the speculated pricing of the Vulture and FDL (coming in 1.2)

  • I am happy with these prices for the Vulture and FDL

    Votes: 74 19.1%
  • I think the Vulture and FDL should be cheaper

    Votes: 268 69.3%
  • I think the Vulture and FDL should be more expensive

    Votes: 20 5.2%
  • Other (please post to explain!)

    Votes: 25 6.5%

  • Total voters
    387
  • Poll closed .
Armour cost calculations have lead many in the community to believe that the Vulture and FDL will have 20 and 100 million credit base cost respectively.

Personally I think this is far too expensive.

Pricing the ships like this (especially considering they are combat oriented) will put them out of the range of almost all bounty hunters or pirates. I would rather see the Vulture around 3-10 million, with the FDL being somewhere between a Clipper and a Dropship.

What do you think?
 
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Armour cost calculations have lead many in the community to believe that the Vulture and FDL will have 20 and 100 million credit base cost.

Personally I think this is far too expensive.

Pricing the ships like this (especially considering they are combat oriented) will put them out of the range of almost all bounty hunters or pirates. I would rather see the Vulture around 3-10 million, with the FDL being somewhere between a Clipper and a Dropship.

What do you think?

Do you people even do calculations? Armor cost doesn't = base cost

There is no logical reason for them to be that high.
 
Do you people even do calculations? Armor cost doesn't = base cost

There is no logical reason for them to be that high.

All ships so far seem to follow a pattern where the cost of certain bulkheads is always the same proportion of their base hull cost.

Following on from that, community members used the cost of Vulture and FDL bulkheads in the Beta to extrapolate the probable prices of the Vulture and FDL
 
Do you people even do calculations? Armor cost doesn't = base cost

There is no logical reason for them to be that high.

Go check the current ships then. Military Armor cost for the more expensive ships are always in the ballpark of a the ship's purchase cost. I think they can be used to roughly predict the ships' price.

For me, based on the combat capabilities of the ships, the cost are somewhat fitting. I would choose to lose the C4 hardpoint in exchange for C3 & lower price on FdL and losing one of the C3 mount for 1 C2 and 1 C1 and lower price on Vulture (asymmetrical ship!!), of course internal modules need to be rebalanced for the lower power requirements (so downgrade to power plant and or distributor). But as it stands the predicted prices are somewhat a premium of what I would like to see, but not "far too expensive".
 
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The Huge hardpoint on the FDL means it'll probably be a very expensive ship (and it's supposed to be a luxury craft). 100 million is a bit more than I was expecting, but I wasn't expecting the huge hardpoint either.

Vulture is probably about right. Make it too cheap and all the other combat ships become obsolete.

The main problem with ships being expensive is the hideous running costs. If they balance those the high costs of ships will be much less of an issue.
 
The Huge hardpoint on the FDL means it'll probably be a very expensive ship (and it's supposed to be a luxury craft). 100 million is a bit more than I was expecting, but I wasn't expecting the huge hardpoint either.

Vulture is probably about right. Make it too cheap and all the other combat ships become obsolete.

The main problem with ships being expensive is the hideous running costs. If they balance those the high costs of ships will be much less of an issue.

Running cost is being balanced, according to devs all ships should be much cheaper to run on 1.2. I don't even fix my ships atm in anticipation for the lowered costs.
 
100 Mill on FDL is fine. Consider that it doesn't have that large internal modules, so while the ship is expensive, outfitting it isn't so much.


20 Mil on Vulture however I consider too expensive. We really need more mid price ships.
 
I think this is good if that brings "the mass" to realize what operation costs / rebuy costs of expensive ships actually mean, especially in current "fixed" trading state of the game.

So hopefully things unfold nicely from there.
 
The Volture is a small class ship. The most expensive ship in that class is the Cobra at around 300K.
The Volture is way to expensive, the viper has better combat capabilities than the vulture when it comes to firepower.

This is my math (this is from memory and a few test I have found online).
Damage per weapon class
C1 - 100
C2 - 150
C3 - 180

Therefore total damage potential of the Viper is 500, the Volture is 360. Conclusion the volture is to overpriced at ~20 million. If the volture was 300K - 500K then I would not complain much. If I was to give the Volture a rating, it would be in the Cobra area, there are differences between the two but in the end I say that their overall performance (on paper) is about the same.

The Fer-de-lance, is pretty much an armed sports car (at-least that is what I have come to understand). UNFORTUNATELY the Fer-de-lance falls short when it comes to the Python in versitality. The python outguns the Fer-de-lance but the FDL is faster, should be more maneuverable and a better hull armor design.
I think the FDL should be in the 50M-75M range


Sources:
https://www.youtube.com/watch?v=4QgoYqD2gF0
 
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The Volture is a small class ship. The most expensive ship in that class is the Cobra at around 300K.
The Volture is way to expensive, the viper has better combat capabilities than the vulture when it comes to firepower.

This is my math (this is from memory and a few test I have found online).
Damage per weapon class
C1 - 100
C2 - 150
C3 - 180

Therefore total damage potential of the Viper is 500, the Volture is 360. Conclusion the volture is to overpriced at ~20 million

The problem with your conclusion is that your premise is bogus.

Large weapons are not just 20% stronger than medium weapons.
 
From what I can see, these prices are not inappropriate for these ships.

Assuming they're correct, then it is very disappointing though that we're still lacking a combat dedicated ship in the Asp price bracket.
 
Bleah I hope not. Anacondas were only 111 million during the -20% community event sale. You get much more ship for almost the same price as the FDL.
 
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I also ran the calculations before seeing this thread. Those armour values may be a WIP but if not then 22mil & 100mil are my estimates too. Personally I think they're a little high considering their role but then looking at the spread of current ships and their costs then maybe they make a little more sense.
I was expecting the vulture to be 12-14mil and the FdL around 30-50mil (but this was before seeing the FdL hardpoints).
I guess we will have to see what the combat damage costs are like after the tweak because if it turns out they're much lower than currently then the initial pricing isn't as much of an issue. It's really the W&T/repair cost being tied to the base cost that makes expensive ships less viable for combat.
I've spent a few hours playing with the FdL and although it's a lovely ship, I'm not sure if it's 100mil lovely.
 
The FDL probably will be less than 30M, maybe even less than 25M
Source: stripping modules and looking at the resell price...
 
From what I can see, these prices are not inappropriate for these ships.

Assuming they're correct, then it is very disappointing though that we're still lacking a combat dedicated ship in the Asp price bracket.

This is true, we need something in ASP price bracket, something more expensive makes sense when we can put 200ton of cargo, that's the only thing which makes sense for paying 50~70 million or even 17 million!
 
The FDL probably will be less than 30M, maybe even less than 25M
Source: stripping modules and looking at the resell price...

Someone posted this one Reddit. Puts things in prespective:

[–]Stragemquezinovic 1 point2 points3 points an hour ago (2 children)
what are you smoking.
Class comparisonpythonfer
Bulkheads88
poer75
Thursters65
FDS54
Lf sup44
Power disp.76
Sensor64
fuel cap53
shield65
 
All ships so far seem to follow a pattern where the cost of certain bulkheads is always the same proportion of their base hull cost.

Following on from that, community members used the cost of Vulture and FDL bulkheads in the Beta to extrapolate the probable prices of the Vulture and FDL

I see that, but bulkheads do not justify the cost in these cases. If you take a look at the outfitting without the bulkheads for a sec; to max out a Vulture you need around 18mill, to max out a FDL you need around 40mill. Now comparing that to the python which costs around 120mil.

No stock hull price is has ever been above the cost to outfit. Also judging by the irregularities within the ship "progression" I don't have any reason to believe they will exceed the outfitting costs.

Even then when comparing base stats there is no reason for the price to be about 30mil, for both ships.
 
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A $2 billion Arliegh Burke class destroyer would be "mid-priced" from what I can see on this board... :(

One of the new Zumwalt class ships is pushing $4 billion each.

The big container ships are about $200 million USD. 160,000 displacement tons. Fit one with missiles and 5" guns, and you've got a Lakon. :(

Boeing 747-8 is about $370 million. An Airbus A380 is about $430 million USD.

However you compare the prices, the costs of ships, and the money required, are out of control. No player should have anything larger than an Asp or Lakon 6. Gamemaster malfunction: the GM let the players accumulate too much.
 
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