It's not a game!

I'm of an age where I'm just about to get more money from the government each week to spend on computer hardware. All my life Astronomy has been on my bucket list of interests to indulge later on. It's always later on because I live in a large town in the south of England, where the light pollution (and the weather most of the year) spoils any view of the wide black yonder. But now I am little more than 1,000 ly from Sagittarius A* and getting beyond the jump, scoop, scan mentality of just getting there. This area has so much interesting stuff in it simply because of it's nature. Dense in stars and their types because they are so close - or because they haven't gone that far? There's a question that has only occurred as I am writing. And one of many.

I came across a star that simply glowed on the galaxy map, and it was not possible to select it as a target for a jump. My interest was piqued. I wanted it to be a neutron star, so thought I had better find out what a neutron star is (apart from being a good earner for an explorer). So I looked it up. And while I was at it I looked up Wolf Raynet stars and a bunch of other stuff I didn't know about. Turned out it was a pair of white T Tauri stars - or should that be T Tauri binary. I don't know but I will find out. But to the point, I was educating myself. The game was stimulating me to learn

And that leads me to another thought train. There are a lot of moaners on here. Not least those who do it because the latest patch does not include what they are waiting for next. They seem to think some of this stuff can be done by the developers in just a couple of weeks since the last big patch. More and more I realise just how much realism is in here. They must surely have astronomers on the staff because there is no real moaning, that I have noticed, about accuracy. That may be the wrong word I know because mostly it's guesstimates. But as the only game that has, or has attempted, to map the whole galaxy ED must attract a lot of astronomers - whether they be amateurs or professionals. I haven't noticed them complaining. So they must be doing a lot of stuff right.

This is not a game it's a simulation
 
Nice post.

It is a game though. And it's a simulation.

Some people would even complain that it's a simulation of a game.

It's lots of different things at the same time.

Hooray for multifacetedness.
 
Right on!

Have you ever seen Space Engine? I bet you will love it too: http://en.spaceengine.org/

This is a free Space simulator, you can watch binaries dance around each other over the course of thousands of years with time acceleration
the graphics is absolutely stunning, the universe to explore insane big and if you want our local solar system bodies to look very pretty you can download up to 32GB of addidtional data

highly recommended!

[video=youtube_share;uRJgYOgf8xc]http://youtu.be/uRJgYOgf8xc[/video]

Cheers
CMDR DRAGNET
 
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...it's a space station!

+1 to the space engine suggestion though. It's the definitive procedural universe generator software IMHO.
 
This is a good post and rep added for it. I too, found myself learning things on my trip to SA*, curiosity would get the better of me and I would put the handbrake on whilst I fuel scooped and googled for answers at the same time.

If there is an argument to be had over this being a game or a simulation or both or something different altogether I would say this......

Elite: Dangerous is whatever you want it to be. FD have put it all out there for you to do with as you please. Play it as a game, use it as a tool, let it be a simulation. It's vast and amazing.

Any smart school teachers out there could probably find a way to bring their physics lessons to life with it.
 
Thanks for posting this - general agreement and warm fuzziness from me (though it could be the wine ;) )

And that leads me to another thought train. There are a lot of moaners on here.

It's the internet. You should try reading youtube comments one day ;p . I don't know if this is how people would behave in real life, or if it's just that I keep different social circles, but the voice of the rude and immature is louder here [on the internet]. I always think it's like driving on the roads - there's something about not seeing the other person's face.
 
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Too illogical for a simulation. There are air-to-air missiles with ranges exceeding 100km today. That's terrestrial, with gravity, atmosphere and theatres of operation being somewhat smaller than your average star system.

So >1000 years later, with obvious massive discoveries in the field of propulsion, far more advanced flying machines, in vast (and seriously empty) space, where wars aren't at all unusual ... no BVR doctrine. Engagement envelopes and sensor ranges that don't even span 10km. Riiight.

Too bad these things don't pretend to be designed for atmospheric flight, "state of the art military spaceship butchered by ancient Shilka!" might make great headlines. Oh, wait.

(Sorry. It's a nice arcade game, but calling it a sim gets me cranky.)
 
Too illogical for a simulation. There are air-to-air missiles with ranges exceeding 100km today. That's terrestrial, with gravity, atmosphere and theatres of operation being somewhat smaller than your average star system.

So >1000 years later, with obvious massive discoveries in the field of propulsion, far more advanced flying machines, in vast (and seriously empty) space, where wars aren't at all unusual ... no BVR doctrine. Engagement envelopes and sensor ranges that don't even span 10km. Riiight.

Too bad these things don't pretend to be designed for atmospheric flight, "state of the art military spaceship butchered by ancient Shilka!" might make great headlines. Oh, wait.

(Sorry. It's a nice arcade game, but calling it a sim gets me cranky.)

Oh it's definitely a game, but I think to cast it purely as an arcade game is going too far. There is a spectrum. It's not a one-dimensional spectrum. It's quite sim-like in some respects, and less so in others. I'm always left with the impression that where it's unrealistic, it's an exception to being sim-like, rather than the norm, but, yes - to make it sensible as a game.
 
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Speaking about realistic, would we even fly those ships in the future to pick up space rocks or trade cargo by ourselves?

I think that would be done by drones, even the fights (remote controlled) :rolleyes:
 
I agree, and like you am about to get a space pass from the government, shame there are no space buses in elite. I love exploring, it may be procedurally generated, but I dont think I have come across two systems the same, I love the ability to scan what I want to, and snap, and Asp selfie. I love the orbits, always have orbit lines on when I am exploring, and radio Sidewinder.
 
I'm heading to the edge, do I gather that I am going in the wrong direction?

For the thrills that is?

Not at all, I am at the edge, there will be very few Neutron stars, but you may come across some black holes, water planets, earth like, and gas giants with life.
 
Elite is indeed more a simulation than a game. And thats why i love it. Its just one awesome experience after another and it keeps coming. Maybe its even more a dream that came true than a simulation. I would have given some rep too, but it seems you have received some from me not long ago, so i am not allowed ;)
 

Snakebite

Banned
Too illogical for a simulation. There are air-to-air missiles with ranges exceeding 100km today. That's terrestrial, with gravity, atmosphere and theatres of operation being somewhat smaller than your average star system.

So >1000 years later, with obvious massive discoveries in the field of propulsion, far more advanced flying machines, in vast (and seriously empty) space, where wars aren't at all unusual ... no BVR doctrine. Engagement envelopes and sensor ranges that don't even span 10km. Riiight.

Too bad these things don't pretend to be designed for atmospheric flight, "state of the art military spaceship butchered by ancient Shilka!" might make great headlines. Oh, wait.

(Sorry. It's a nice arcade game, but calling it a sim gets me cranky.)

I tend to think of Elite as a MMO roleplay game set in a simulated Galaxy and has Arcade style combat in the dangerous places....
 
OP is partly right in a certain way - it is a bit of an astronomical simulation because all the parts from the DDA that are missing, and that would make it a great GAME, are... erm... missing!
 
Right on!

Have you ever seen Space Engine? I bet you will love it too: http://en.spaceengine.org/

This is a free Space simulator, you can watch binaries dance around each other over the course of thousands of years with time acceleration
the graphics is absolutely stunning, the universe to explore insane big and if you want our local solar system bodies to look very pretty you can download up to 32GB of addidtional data

highly recommended!

http://youtu.be/uRJgYOgf8xc

Cheers
CMDR DRAGNET

This is free, giant, in 1.92 version, (beta), procedural, but no have phisic's yet. One guy work in years. Amazing!
 
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