It's really dumb that a cop can shoot you, and then your NPC controlling your fighter can shoot them, and YOU get a bounty.

Just had this happen. A trigger-happy cop shot me by accident, doing enough damage to make him turn red to me. Then, my NPC immediately shot back, gaining me a bounty, and ruining the instance I was running.

In what world is it fair that you can do literally nothing wrong and still get a bounty and need to waste ten minutes going to an interstellar factor?
 
In what world is it fair that you can do literally nothing wrong and still get a bounty and need to waste ten minutes going to an interstellar factor?
In an utopian one. In the real world you can do literally nothing wrong, get shot at, still get a bounty, will never be able to get rid of it, and in the end be killed by corrupt, incompetent and arrogant authorities. Happens all over all the time. Fairness is a very human concept the real world doesn't care about in the slightest. Let's just be happy we get it in games here and there. Even if it is buggy.
 
In an utopian one. In the real world you can do literally nothing wrong, get shot at, still get a bounty, will never be able to get rid of it, and in the end be killed by corrupt, incompetent and arrogant authorities. Happens all over all the time. Fairness is a very human concept the real world doesn't care about in the slightest. Let's just be happy we get it in games here and there. Even if it is buggy.
I would love it, if the game actually had different behaving NPCs. Cops you can bribe in low sec/anarchy. Cops more malleable in poor or crisis states. Cops that are incorruptible in high-sec. Instead of having to play make believe and LARP these things. But then we'd need to actually have NPCs you could even have basic comms with. 🤷‍♂️
 
I would love it, if the game actually had different behaving NPCs. Cops you can bribe in low sec/anarchy. Cops more malleable in poor or crisis states. Cops that are incorruptible in high-sec. Instead of having to play make believe and LARP these things. But then we'd need to actually have NPCs you could even have basic comms with. 🤷‍♂️
Yes but to make it seem less like a game you should get all behaviours in all ‘states’ but the probability of the incorruptible cop in a low sec/anarchy is low as would be the corrupt cop in a high-sec.
 
Not really, because in game your NPC crew is treated like your weapon. It's like more autonomous turret. As a player you deploy it and control how it operates.
So, you get a bounty.
point is they went red on the hud..... which makes them fair game.
if the police shot me for no legal reason and I fired back that would be self defence esp if I had evidence proving it ... which our ships computer would provide.

perhaps FD should tweak it such that friendly fire from the police never name them go red on the hud.
 
Not really, because in game your NPC crew is treated like your weapon. It's like more autonomous turret. As a player you deploy it and control how it operates.
So, you get a bounty.

No, you don’t control how it operates because in real life you can simply tell them not to fire on that security ship because we’ll get a bounty. Better yet, they’d probably have the good sense not to do it without you having to tell them. So yes, it is bad programming.
 
Hilarious. This has happened to me a lot. No stress, wake out, interstellar factor, no more problem.
It’s a little annoying, but fine imo. Not a bug, it’s a logical consequence of the rules on collateral damage and the terms of the “defend” order. Maybe they could raise the bar slightly on when collateral damage becomes intentional attack, and maybe add a barrier to attacks on clean targets to the fighter order, like maybe it requires you to issue a free fire or attack target order.
 
Shirley the default for a friendly firing on you is for you to decide hostility. Sec ships should be assumed to be friendlies to Clean commanders. Non Sec ships, sure Hostile away.

Security ships already do this by having a threshold & conditions before they start attacking you. Why is the game deciding my threshold for me?
 
point is they went red on the hud..... which makes them fair game.
if the police shot me for no legal reason and I fired back that would be self defence esp if I had evidence proving it ... which our ships computer would provide.

perhaps FD should tweak it such that friendly fire from the police never name them go red on the hud.
I'm not sure what you're talking about. Game or what you think would happen in RL? I don't want to discuss RL (I don't think it would be as easy as you think, but it would mainly depend where in the world it would happen)

In game it doesn't matter why you shot the police - whether they were right or not to shoot you, when you hit the police in response you get the bounty.
No, you don’t control how it operates because in real life you can simply tell them not to fire on that security ship because we’ll get a bounty. Better yet, they’d probably have the good sense not to do it without you having to tell them. So yes, it is bad programming.
First of all you people should stop mixing game and real life. It's hard to understand arguments that way.

You do control your fighter. There is couple of commands you can issue to the SLF, making sure it does not attack randomly and one orders the fighter to keep close and HOLD FIRE.
 
No, you don’t control how it operates because in real life you can simply tell them not to fire on that security ship because we’ll get a bounty. Better yet, they’d probably have the good sense not to do it without you having to tell them. So yes, it is bad programming.
Did they change the fighter operation since the last time I ran one? Used to be that you could give the fighter commands like that - hold fire, attack my target, return to the ship and so on. Defend/fire at will was usually just the simplest option. Actually similar to turreted guns, which used to able to fire at the selected target or anything hostile in range.
 
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