Horizons It's the little things

The tiny little details which you usually miss help make this game so great and immersive. Here are 3 that I have noticed recently:

Stop your ship outside a station and you can hear comms chatter between other ships and the station. Maybe between ships too.

The northern lass who bids you welcome to a station and assigns landing pad and issues warnings. Non-Brits would probably not recognize the accent.

Just seen at Agnew's Folly in Vequess system, a new message written on the outside as you enter the letterbox - "Bask In Her Glory"
An Imperial system and we all do. All hail Her Imperial Majesty.

Thanks FDEV,
Jon Jaymes
 
Talk about the little things. I was pulling into Wilson terminal yesterday and one of the huge spotlights around the mail slot entrance was flickering like it was getting ready to go out. All of the other spotlights were working normally.

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That's why I really enjoy this game. I frequently see something new or different even after 2 years of play.
 
The small background sounds, the odd noises you hear as the stresses and strains on the ship change as you adjust the thrusters; there are chittering noises during SC; the wind down an plinking noises as the FSD cools off, the echoes of the Public Address system in the docking bay as they announce public safety messages.

The sound stage is just awesome in this game.
 
Head bob and overall cockpit "movement" during flight. That slight changes of position, yet still visible. Observing this alone I can tell when I'll be dropping FSD since I see "breaking effect".
 
I imagine these thunder sounds being produced in supercruise by gavitational waves resonating with the ships hull as a side effect of the frameshift mechanics ...

o7
 
Gotta love the little things, there's so many of them and they're so great.

Try flying really REALLY close to the tiny little rectangular windows that are all over the space station exteriors - you can actually make out details of the rooms behind each and every one of them.

Or ... if you're lucky enough to have VR, lean in real close and inspect your gloves - you can actually make out the stitching.

Or ... when you get a smashed canopy and realise that you can only see the external HUD display on the remaining bits of jagged glass (which makes approaching a station kinda exciting).

Lots more of these in an old thread over here ...

https://forums.frontier.co.uk/showthread.php/329135-Details-in-Elite-Dangerous
 
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The small background sounds, the odd noises you hear as the stresses and strains on the ship change as you adjust the thrusters; there are chittering noises during SC; the wind down an plinking noises as the FSD cools off, the echoes of the Public Address system in the docking bay as they announce public safety messages.

The sound stage is just awesome in this game.

Yea the sound team is so underpaid (i have no idea how much they get paid but it needs doubled)
 
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And in the year 3303, The best we can do is incandescent and fluorecent light bulbs which flicker. What the hell happened to the LED industry. We should have the lighting figured out by now. Flickering lights. Really.

The lighting detail is a bit dated here, but it does immerse one in the game.

As for the comm chatter, I sit in some systems without anyone else, and hear some really strange sounds. Well done.

Be well.

Did you never notice LEDs flickering due to faulty electronics then ? :O
 
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