It's time to raise wing trade bonus from 5% to 25% per player.

As title says i think that rising wing trade bonus to 25% per player in the wing will have only good impact on the gameplay. Here is why.
1. Lets not pretend that money is a problem nowdays in ED and boosting wing bonus to 25% per wing member will not add more imbalance than mission payouts, anyway whos trading now...
2. 5% just doesnt work as was proved for what .. over 2 years.
3. 25% wing member bonus means that 3 trade ships give 75% to potential convoy escort player and hefty bonus for them as well so maybe this will make players trading in convoys of 4 in a wing.
4. This could boost piracy or other kind of interacion between players.

And PLEASE make this boost ONLY IN OPEN. :p

What do you think guys ?
 
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As title says i think that rising wing trade bonus to 25% per player in the wing will have only good impact on the gameplay. Here is why.
1. Lets not pretend that money is a problem nowdays in Ed and boosting wing bonus to 25% per wing member will not add more imbalance than mission payouts, anyway whos trading now...
2. 5% just doesnt work as was proved for what .. over 2 years.
3. 25% wing member bonus means that 3 trade ships give 75% to potential convoy escort player and hefty bonus for them as well so maybe this will make player trading in convoys of 4 in a wing.
4. This could boost piracy or other kind of interacion between players.

And PLEASE make this boost ONLY IN OPEN. :p

What do you think guys ?

FD is more likely to make it more like Multi-Crew where it's based on each wing member's rank (combat or trade). Other than that and not agreeing that any mode should be made different than any other mode (except the obvious), I won't argue your point.
 
I think the wing trade boost is silly. You shouldn't get paid more because you brought more people to do the same job and it's absurd that a faction or station would pay 15% more the same cargo, let alone 75% more.

In my view, all incentives should make sense from an in-game perspective.

Want to incentivise wing trading? Have missions for bulk orders that most single ships cannot fill in a given time limit.
 
I would vote for possibility for player to strike their own deals for trading, and take it from actual profit of players, not as a surplus.
 
I think the wing trade boost is silly. You shouldn't get paid more because you brought more people to do the same job and it's absurd that a faction or station would pay 15% more the same cargo, let alone 75% more.

In my view, all incentives should make sense from an in-game perspective.

Want to incentivise wing trading? Have missions for bulk orders that most single ships cannot fill in a given time limit.

Basically this, lets instead have wing missions or such rather then increasing a bonus you get.....for......reasons that don't make sense in game wise.
 
I think the wing trade boost is silly. You shouldn't get paid more because you brought more people to do the same job and it's absurd that a faction or station would pay 15% more the same cargo, let alone 75% more.

In my view, all incentives should make sense from an in-game perspective.

Want to incentivise wing trading? Have missions for bulk orders that most single ships cannot fill in a given time limit.

I mean, YEAH, but it seems like we're waaaay past that point.
 
Basically this, lets instead have wing missions or such rather then increasing a bonus you get.....for......reasons that don't make sense in game wise.

Trade Bonus is here silly or not and wing missions are still gone. Bonus level is easy to change , wing missions on the othe hand... well first lets see when they will come out...
 
Never going to happen. The minute you put the 'only in Open' stipulation on it, you doomed your idea to be thrown in the trash. They've stated, repeatedly, that each mode is equally valid and that they're not going to incentivize one over the other in this fashion. Blocking the PG folks from getting the bonus isn't going to encourage them to fly in Open anyway, but it will encourage a crapstorm of backlash on the forums if FDev were idiotic enough to try it.

I don't really see where the percentage boost would benefit more than a niche crowd anyway. Credits are already ridiculously easy to get, so boosting the payout makes no sense at all. I rarely see other players in wings, except for pvp. I can't remember the last time I saw a wing with a bona fide trader in the group.
 
I think the wing trade boost is silly. You shouldn't get paid more because you brought more people to do the same job and it's absurd that a faction or station would pay 15% more the same cargo, let alone 75% more.

In my view, all incentives should make sense from an in-game perspective.

Want to incentivise wing trading? Have missions for bulk orders that most single ships cannot fill in a given time limit.

This.

Now, if they could swing it so the only way to reliably complete a Smeaton run was by hiring a wing of CAP ships, I'd be impressed.
 
As title says i think that rising wing trade bonus to 25% per player in the wing will have only good impact on the gameplay.

Don't bother. Frontier are as likely to increase the irrelevant trade bonus, as they are introducing cargo insurance. The entire thing is an irrelevance. The opportunity to build the concept of wing trading was back in 1.4, when it maybe actually mattered, before the vast majority of trade-focused commanders left Open (around the same time Frontier abandoned any interest in it).

It's exceedingly redundant, now. Better to focus on other improvements.

Now, if they could swing it so the only way to reliably complete a Smeaton run was by hiring a wing of CAP ships, I'd be impressed.

You really are exceedingly joyous this season. Dude I am worried for you, genuinely. Being that stressed about everything can't be good for the soul, or health. Look after yourself. <3
 
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Just share the profit of the cargo sales equaly between all wing members. No bonusses.


This.

End the Mudflation, no more money appearing out of thin air for arbitrary reasons outside of the game world.

Edit: More specifically, give the trader the option to choose what percentage the wingmates are given.

Sliders aren't hard. The game is full of them. The options menus have more sliders than any other piece of software I can think of, let alone game.
 
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