Combat - Want more credits? You have to fight more deadly ships and more of them , increasing your chances of taking damage or dying and decreasing your kill volume.
Mining - Want more credits? You have to mine in hostile resource extraction sites - the more valuable roids are in the most hostile (high skill) res types. This increases your chance of damage / dying, increases your interruptions mining thus also decreasing your mining volume.
Trading - Want more credits? Buy more items from station A and sell them at station B, buy from station B and sell at station A. Repeat - add legs etc. There is no additional risk involved whether you want to trade in a sidewinder or trade in a T9. There is no need to engage npe's at all since you can boost away before they have time to really scratch your shields. There is no self limiting mechanism aside from tanking an economy which is unlikely with 1 player and any half decent trade item.
So what to do about trading?
I'd like to see free trade overhauled to something that may only ever exhibit a profit for a good in times of system wars where normal trade partners are disrupted. Otherwise profits would be very small for an independent trader as most station needs would be filled by standing contracts with huge outfits.
I'd then like to see something akin to the bulletin board missions asking for couriers to transport (whatever your current ship can hold) amount of goods from that station to some other station (sometimes many jumps away) and this is how "traders" profit. The profit levels would be on par with the rate of bounty hunters / miners / etc missions provide. Stations would always have trade missions available on the bulletin board - your standing with the station will dictate how lucrative a trade offer is given as well as your trade rank and ship type.
Mining - Want more credits? You have to mine in hostile resource extraction sites - the more valuable roids are in the most hostile (high skill) res types. This increases your chance of damage / dying, increases your interruptions mining thus also decreasing your mining volume.
Trading - Want more credits? Buy more items from station A and sell them at station B, buy from station B and sell at station A. Repeat - add legs etc. There is no additional risk involved whether you want to trade in a sidewinder or trade in a T9. There is no need to engage npe's at all since you can boost away before they have time to really scratch your shields. There is no self limiting mechanism aside from tanking an economy which is unlikely with 1 player and any half decent trade item.
So what to do about trading?
I'd like to see free trade overhauled to something that may only ever exhibit a profit for a good in times of system wars where normal trade partners are disrupted. Otherwise profits would be very small for an independent trader as most station needs would be filled by standing contracts with huge outfits.
I'd then like to see something akin to the bulletin board missions asking for couriers to transport (whatever your current ship can hold) amount of goods from that station to some other station (sometimes many jumps away) and this is how "traders" profit. The profit levels would be on par with the rate of bounty hunters / miners / etc missions provide. Stations would always have trade missions available on the bulletin board - your standing with the station will dictate how lucrative a trade offer is given as well as your trade rank and ship type.