Ok so first let me start off saying Elite has solid gameplay in form of ship to ship combat for most part. However, Elite is being marketed as an MMO, when it should be touted as space sandbox with multiplayer functionality. I also have huge issue with how empty the game is. If the human population is large enough to have stations in so many star systems, not including inhabited planets, then there should be way more traffic though out the galaxy than there currently is. There also should fleets floating around controlled space of each of the respected factions. The fact that I fly to a star system that has multiple stations (as well as a couple outpost) and yet there is only a handful of ships in the system is a huge issue. The galaxy is massive no argument, and i get the concept of fringe space, but the "settled" part of the galaxy should feel a lot more populated and active then it is currently portrayed. If these station are as big as made out to be, from size, scope, design, then why aren't there more ships flying around, especially if the markets and what they offer and "need/demand" there would be more pilots than the "elite". Simply put its seems Elite has fallen into the same trap most open world/sandbox games do and that is the feeling of emptiness with lack of ambiance and feeling like a living breathing place. Someone also made a valid point of why inhabited worlds you don't see city lights on the darkside.
The other gripe I have is the fact this is supposed to be or has been marketed as an mmo. This game doesn't feel anything like an mmo, persistent universe sure, mmo not a chance in hell as an mmo is just that massive multiplayer online and yet there is a significant lack of multiplayer features and functions. There is no common "watering holes" where the player base would/could congregate to swap tales, find groups to explore with etc. Ships being, especially early on, so limited by jump range makes it that much more difficult to get around and possibly meet up with fellow players. I still have yet to get my free eagle b/c where it was stored and where I started there is 179ly b/w me and it and in sidey I'm locked into an island of star systems. The island factor is biggest issue, which goes into previous point of emptiness, we have these factions that are to believed that we are in their controlled sector of the galaxy except for the fact seems they don't have the ships or man power to patrol their territory so how can they possibly "control it". Also if it is there sector where are the military stations where is the capitols/central hub of influence. This would be a perfect example/opportunity where they could create "watering holes" as each faction would have a central place where command decisions are made and good chuck of population that belongs to it would be. Then they'd have forward operating bases spread out among their territory. This could fix the island issue of jump limitations by having these installations having hyper gates which would allow for jumping beyond a ships normal range and get to central point of faction space and meet up with other players before heading back out into fringe space.
These are my two biggest gripes we are made to believe we have these controlling factions and that man has spread out among the galaxy and yet seems only but the select few are able to fly a damn space ship when you have stations supporting a few hundred thousand to a few million people but only but a few can/know how to pilot a ship. Overall I'm getting bored quickly as seems I can travel around a "explore" or trade, and on rare occasion interact/combat with another ship, and even more rare with another human player. Having a whole galaxy to explore sounded awesome at first, but its becoming clear that having such a large play space with out design to create areas of interest where the player base can meet up and congregate and one doesn't feel like one of the only living being in the galaxy. I'm not saying there isn't lonely parts of the galaxy out there and there should be, but in "controlled" space of a faction it should be bustling with ships travelling around as well as seeing a military presence other than the occasional "federation fighter or security force" there would be fleets of ships to control the space, and so the capital ships wouldn't be that rare and in fact they rarely would travel alone.
I'm hoping Elite will evolve into something great but as it stands its an empty soulless game, as well as being touted as something its clearly (at least at this point) is not and its not by any means an MMO it is simply a gigantic empty space sandbox with sporadic multiplayer in its current form. So with that said I agree with those claiming game should be delayed and not released in current form especially if release will not contain all/most features including the 25 ships stated to be rdy and available at release. If I were honest I'd say if I could get a refund I would, the progress made from when I jumped in PB2 to now hasn't been impressive wow they increased the galaxy size but any real features that matter, and actually helped the game design has been small, yes they fixed bugs, yes they add little features here and there that added upto a better experience, but overall feel game is being rushed out for whatever reasons vs getting the galaxy or that of controlled space feeling a bit livelier as well adding in systems needed in order to allow multiplayer, especially that of co-op, to truly exist in game..
The other gripe I have is the fact this is supposed to be or has been marketed as an mmo. This game doesn't feel anything like an mmo, persistent universe sure, mmo not a chance in hell as an mmo is just that massive multiplayer online and yet there is a significant lack of multiplayer features and functions. There is no common "watering holes" where the player base would/could congregate to swap tales, find groups to explore with etc. Ships being, especially early on, so limited by jump range makes it that much more difficult to get around and possibly meet up with fellow players. I still have yet to get my free eagle b/c where it was stored and where I started there is 179ly b/w me and it and in sidey I'm locked into an island of star systems. The island factor is biggest issue, which goes into previous point of emptiness, we have these factions that are to believed that we are in their controlled sector of the galaxy except for the fact seems they don't have the ships or man power to patrol their territory so how can they possibly "control it". Also if it is there sector where are the military stations where is the capitols/central hub of influence. This would be a perfect example/opportunity where they could create "watering holes" as each faction would have a central place where command decisions are made and good chuck of population that belongs to it would be. Then they'd have forward operating bases spread out among their territory. This could fix the island issue of jump limitations by having these installations having hyper gates which would allow for jumping beyond a ships normal range and get to central point of faction space and meet up with other players before heading back out into fringe space.
These are my two biggest gripes we are made to believe we have these controlling factions and that man has spread out among the galaxy and yet seems only but the select few are able to fly a damn space ship when you have stations supporting a few hundred thousand to a few million people but only but a few can/know how to pilot a ship. Overall I'm getting bored quickly as seems I can travel around a "explore" or trade, and on rare occasion interact/combat with another ship, and even more rare with another human player. Having a whole galaxy to explore sounded awesome at first, but its becoming clear that having such a large play space with out design to create areas of interest where the player base can meet up and congregate and one doesn't feel like one of the only living being in the galaxy. I'm not saying there isn't lonely parts of the galaxy out there and there should be, but in "controlled" space of a faction it should be bustling with ships travelling around as well as seeing a military presence other than the occasional "federation fighter or security force" there would be fleets of ships to control the space, and so the capital ships wouldn't be that rare and in fact they rarely would travel alone.
I'm hoping Elite will evolve into something great but as it stands its an empty soulless game, as well as being touted as something its clearly (at least at this point) is not and its not by any means an MMO it is simply a gigantic empty space sandbox with sporadic multiplayer in its current form. So with that said I agree with those claiming game should be delayed and not released in current form especially if release will not contain all/most features including the 25 ships stated to be rdy and available at release. If I were honest I'd say if I could get a refund I would, the progress made from when I jumped in PB2 to now hasn't been impressive wow they increased the galaxy size but any real features that matter, and actually helped the game design has been small, yes they fixed bugs, yes they add little features here and there that added upto a better experience, but overall feel game is being rushed out for whatever reasons vs getting the galaxy or that of controlled space feeling a bit livelier as well adding in systems needed in order to allow multiplayer, especially that of co-op, to truly exist in game..
Last edited: