I've been playing that other space sim game :-) what I'd like to see in Elite Odyssey (and hope for)

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I won't utter its name as I know you can literally get stoned and get strapped to the bottom of a ship here. Elite will always be the game for me but pleasantly surprised with how far the "other" game has come. It still has some awful game breaking bugs but if you can avoid those there's hours and hours of in depth immersive game play. One hope I have is Odyssey will bring in some of the features that I enjoyed from the other game.

1. Player Interaction - Star Citizen (oops said it) has less systems therefore on foot player interaction is present a lot more but areas of the game are linked on global chat. It really gives a nice feel for bustling and busy star ports when you land some where or sit in orbit and see NPC's moving around and players freely chatting. With all the on foot shops and places to go like your hangar there's a reason to be on foot and chat to other players other than just doing missions and using stations to refuel and repair. I hope that in the more populated areas and busy systems Elite can do this and create a busy planetary feel on foot. Might be cool to have a hub / station chat system that links other local star systems or factions to increase interaction. Just being able to land somewhere and ask questions, chat about ships or talk trade could add something. Maybe an inter system chat network could be a lore reason. Land in Sol get chat for all the local systems such as Barnard's, Wolf, Ross and others. Have Frontier thought about linking all engineer systems in chat or having a Federal, Imperial and Alliance chat network? Imagine the work on community goals that could be done if faction chat existed?

I would really like to see all the ship mission stuff available on foot so I can actually go and visit the commodity market.

2. Mission Variety - This is done really really well I recently enjoyed doing a lot of salvage and search missions. These are like the larceny and salvage missions in Elite sometimes you have to grab an item other times search for dead bodies or missing people. I love the aspect of being able to pickup a box and physically put it in your ship. Talking of ships and interiors, Star Citizen allows you to walk around crashed and derelict ships. They aren't too detailed but there's enough there with the location and weather effects to make it more immersive. If Frontier aren't going to let us walk around our own ships why not add in crashed / derelict ships with walkabout areas? I understand the technical reasoning behind ships in space and in flight taking a lot of work but non active ships should be easier. In terms of exiting and entering our ships can we not at least be teleported to a hanger or exit area from our cockpit seat that allows us to open the back or side door to step out? This is a really underrated aspect of exploration and planet surveying. Lastly the number of NPC types, builds and specs for pew pew missions needs expanding in Elite. I can take 50 assassination kill missions and 45-48 of them will be Corvettes and FDLs guarded by Vultures... please Frontier change this! You see a lot more variety of NPC and location in SC.

If you've not played Star Citizen it might be a good time to actually give it a go. It's fairly stable with working multiplayer missions and content. That said Elite as a space sim smashes it out the park and does the whole flight, exploration and in space thing better but in SC they have nailed the on foot side of things, immersion and scale.

Don't hate me CMDRs I have nearly 3000 hours in Elite and less than 30 in SC :)
 
I would really like to see a faction chat. Elite still needs the tools to bring players together more... there's a lot of content that can be shared. I feel Powerplay and Background sim faction building would be so much better with in game tools like chat. I like your ideas on the crashed ships and actually exiting my ship too. I wonder what the technical constraints of a faction chat would be across so many star systems and instances maybe it should be limited to Online / Open only because if you're grouping or solo you won't care much anyway.
 
I would really like to see a faction chat. Elite still needs the tools to bring players together more... there's a lot of content that can be shared. I feel Powerplay and Background sim faction building would be so much better with in game tools like chat. I like your ideas on the crashed ships and actually exiting my ship too. I wonder what the technical constraints of a faction chat would be across so many star systems and instances maybe it should be limited to Online / Open only because if you're grouping or solo you won't care much anyway.
Elite has chat channels for both squads and teams. How is that different from what you're talking about?
 
Many 100,000's of stations and settlements in Elite dangerous, billions of systems, the two situation are in no way comparable. The only way ED can funnel players into locations is via CG and story events, and if a lot a people decide to not take part in those then there's really nothing FDEV can do.
 
Elite has chat channels for both squads and teams. How is that different from what you're talking about?
Faction chat would bring a whole host and range of players together though. Squadron chat is limited to people you know or you've met! We're meant to be a massive space game WITH multiplayer chat is optional it can be turned OFF but a global faction chat for Imperial, Feds and Alliance would be a useful tool.
 
Faction chat would bring a whole host and range of players together though. Squadron chat is limited to people you know or you've met! We're meant to be a massive space game WITH multiplayer chat is optional it can be turned OFF but a global faction chat for Imperial, Feds and Alliance would be a useful tool.
I don't think it would. Join any of the powerplay discords and you'll see hundreds of people joined but nobody talking 90% of the time.
 
I don't think it would. Join any of the powerplay discords and you'll see hundreds of people joined but nobody talking 90% of the time.
I think the issue with out of game tools and Discords is there only one purpose to join them you don't get that random element of chat. No ones going to tell you in a PP discord a pirates ganking players in Deciat. Most newbie players won't know what Powerplay is where as in game they would have the tools to ask questions. In game chat networks promote more random interaction. This is why all MMO games have global faction chats. I'm surprised that Elite Dangerous doesn't have this. As I pointed out I think it works in SC.
 
I don't think it would. Join any of the powerplay discords and you'll see hundreds of people joined but nobody talking 90% of the time.
I don't play Powerplay so I'd never use a discord server for that I play solo in open but I'd still like to be to know theres other players in game. I've wanted to work with others during a CG but I cannot be arsed to use a chat program outside of the game. I thought with Odyssey I'd be able to go to a bar but the games so big and NPCs aren't that advanced coding I can only chat to mission givers. I would happily use a faction chat probably actually get me doing multiplayer stuff. Imagine being able to look for a mining group in a mining system? would be cool.
 
Don't hate me CMDRs I have nearly 3000 hours in Elite and less than 30 in SC :)
What I would recommend, even if you've been playing for three thousand hours, is that you don't expect any of the changes you suggest (or any other similar ones) to ever happen in Elite. Elite is not a game that have a big dev budget, while Starfield is even with Microsoft backing Bethesda, a mesh of issues as the press is talking. Neither money is an issue theoretically in Star Citizen, Elite may never have substantial future improvements over what there is already. Elite is what it is and it's never going to be anything else, and when they try it like Odyssey, they don't do very well.
 
Might be cool to have a hub / station chat system that links other local star systems or factions to increase interaction. Just being able to land somewhere and ask questions, chat about ships or talk trade could add something. Maybe an inter system chat network could be a lore reason. Land in Sol get chat for all the local systems such as Barnard's, Wolf, Ross and others. Have Frontier thought about linking all engineer systems in chat or having a Federal, Imperial and Alliance chat network? Imagine the work on community goals that could be done if faction chat existed?

The advantage 🤣 of having a really small world (One system?)
You should check the System chat for a popular CG event in Elite - it's busting
I also remember the chat in Borann in the days of LTD mining frenzy.

And it dont really think SC will ever go beyond this scope they have now - in no way they will reach hundreds of systems, and i have doubts they will even reach a universe with tens of systems. A full galaxy? No way.

It still has some awful game breaking bugs but if you can avoid those there's hours and hours of in depth immersive game play

Hours and hours is a bit meaningless. I have 3000h on XB. And about the same on PC
However if by hours and hours you mean 1h to get from spawn point to hangar, because you scratched your arx for 5 minutes and then you spend 10 more minutes to get past a bed blocking a doorway and then another 45 minutes getting lost in the station because you cant find the damn hangar... that's not exactly gameplay for me.
Nor is getting drunk in the bar or staggering on the stairs nor admiring the deformation model for the bed sheets.

Seems to me SC is less of a game and more of a Second Life (not like they'll ever get there)
 
The advantage 🤣 of having a really small world (One system?)
You should check the System chat for a popular CG event in Elite - it's busting
I also remember the chat in Borann in the days of LTD mining frenzy.

And it dont really think SC will ever go beyond this scope they have now - in no way they will reach hundreds of systems, and i have doubts they will even reach a universe with tens of systems. A full galaxy? No way.



Hours and hours is a bit meaningless. I have 3000h on XB. And about the same on PC
However if by hours and hours you mean 1h to get from spawn point to hangar, because you scratched your arx for 5 minutes and then you spend 10 more minutes to get past a bed blocking a doorway and then another 45 minutes getting lost in the station because you cant find the damn hangar... that's not exactly gameplay for me.
Nor is getting drunk in the bar or staggering on the stairs nor admiring the deformation model for the bed sheets.

Seems to me SC is less of a game and more of a Second Life (not like they'll ever get there)
I would argue Elite being more grindy and second life than SC I'm afraid I like both games I don't think thats a debate worth starting here. I actually believe though both games are trying to achieve the same game style and game play. Local chats fine again I'm not debating this I'm just making a case for adding a global faction chat I think the pluses and positive out way the negatives, I don't really see a negative against having more chat and in game tools. It's not as if global or faction chat will take months of dev time either. Every other MMO has global chats Elite could easily have faction chats maybe split into things like mining, pew pew and exploration. Imagine being in game exploring you're 2000ly away from bubble you could speak to other explorers to get help and support. I know we have fuel rats etc but again its out of game tools. Surely making more things in game is better for the game. You already need to alt tab 100 times for Coriolis, EDDB, Inara and EDSM etc.

Again I see no bad reasons for having Imperial, Fed or Alliance chat networks with Looking for Group sub sections.
 
I won't utter its name as I know you can literally get stoned and get strapped to the bottom of a ship here. Elite will always be the game for me but pleasantly surprised with how far the "other" game has come.
This other space game?

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What I would recommend, even if you've been playing for three thousand hours, is that you don't expect any of the changes you suggest (or any other similar ones) to ever happen in Elite. Elite is not a game that have a big dev budget, while Starfield is even with Microsoft backing Bethesda, a mesh of issues as the press is talking. Neither money is an issue theoretically in Star Citizen, Elite may never have substantial future improvements over what there is already. Elite is what it is and it's never going to be anything else, and when they try it like Odyssey, they don't do very well.
The things I'm suggesting aren't massive and would not require stupid amounts of dev time I'm not suggesting massive overhauls. Things like crashed ships are already in game you're just expanding the content and adding QoL and improvements.
 
I think the OP makes valid points and backs them up with common sense no need to shoot down possibly good ideas. What he suggests is already in 95% of multiplayer games anyway. Just scroll reviews, FB and these forums lots of people moan about small aspects of Elite like the game being wide but not deep. I would welcome all the changes and QoL suggested. Watching this thread with interest hoping a dev or CM takes note.
 
The things I'm suggesting aren't massive and would not require stupid amounts of dev time I'm not suggesting massive overhauls. Things like crashed ships are already in game you're just expanding the content and adding QoL and improvements.
Even "player interactions" and "mission variety" are probably out of budget and focus for them. Comparing with this development, historical records.
 
Some nice ideas Op.
I think a galactic wide chat channel would be nice, with the option to turn it off for those who find it annoying.
All online players could talk there e.g. “going bounty hunting in [insert system], feel free to join” could be a very easy way to bring players together, and make the galaxy feel more alive.

Regarding entering/exiting your ship, yes actually getting out of your seat, walking to the back of the (already in-game) cockpit and THEN fading to black would be a nice touch. A decent compromise and possibly a gateway to ship interiors, depending on feedback.
 
1. Player Interaction - Star Citizen (oops said it) has less systems therefore on foot player interaction is present a lot more but areas of the game are linked on global chat.
Uh huh. Then go tell CiG that they should stop with the idea of adding a second system - such player dilution. Off to Spectrum and warn them with your deep insight!

Or you could just go play Fortnite / Halo Infinite etc. Most MMOs put people in a small number of locations ...

Just don't tell the explorers they all have to stay in one system - they may object ...
2. Mission Variety -
Lol. SC has so many missions I can count them on one hand. And if you count the ones that are not incredibly broken that goes down further.

At least this thread might bring Bigmaec back - he likes the comedy threads :)
 
The player density in SC is inflated by the restricted number of systems.
That should NEVER be applied to Elite.
I get my fill of chat in the CGs, I really wouldn't want to have that out across the Bubble generally.
"There's ganking in Deciat!"
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Faction wide chat? There's a reason not to join up.
 
In another thread you posted your specs:
...As someone on a mid tier machine Ryzen 5800x, gtx1080 and 16gb ram ...
Out of curiosity, what is your FPS in SC, and at what resolution?

My last play with the alpha still gave dreadful FPS on a PC that is a tiny bit more powerful than your own - (R9 5900X, Radeon 6900XT, 32GB, PCIe 4 NVMe (6.6GB/s) etc...)

I'm sure it will ge tthere one day, if it does I may even buy it when it releases.
 
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