I won't utter its name as I know you can literally get stoned and get strapped to the bottom of a ship here. Elite will always be the game for me but pleasantly surprised with how far the "other" game has come. It still has some awful game breaking bugs but if you can avoid those there's hours and hours of in depth immersive game play. One hope I have is Odyssey will bring in some of the features that I enjoyed from the other game.
1. Player Interaction - Star Citizen (oops said it) has less systems therefore on foot player interaction is present a lot more but areas of the game are linked on global chat. It really gives a nice feel for bustling and busy star ports when you land some where or sit in orbit and see NPC's moving around and players freely chatting. With all the on foot shops and places to go like your hangar there's a reason to be on foot and chat to other players other than just doing missions and using stations to refuel and repair. I hope that in the more populated areas and busy systems Elite can do this and create a busy planetary feel on foot. Might be cool to have a hub / station chat system that links other local star systems or factions to increase interaction. Just being able to land somewhere and ask questions, chat about ships or talk trade could add something. Maybe an inter system chat network could be a lore reason. Land in Sol get chat for all the local systems such as Barnard's, Wolf, Ross and others. Have Frontier thought about linking all engineer systems in chat or having a Federal, Imperial and Alliance chat network? Imagine the work on community goals that could be done if faction chat existed?
I would really like to see all the ship mission stuff available on foot so I can actually go and visit the commodity market.
2. Mission Variety - This is done really really well I recently enjoyed doing a lot of salvage and search missions. These are like the larceny and salvage missions in Elite sometimes you have to grab an item other times search for dead bodies or missing people. I love the aspect of being able to pickup a box and physically put it in your ship. Talking of ships and interiors, Star Citizen allows you to walk around crashed and derelict ships. They aren't too detailed but there's enough there with the location and weather effects to make it more immersive. If Frontier aren't going to let us walk around our own ships why not add in crashed / derelict ships with walkabout areas? I understand the technical reasoning behind ships in space and in flight taking a lot of work but non active ships should be easier. In terms of exiting and entering our ships can we not at least be teleported to a hanger or exit area from our cockpit seat that allows us to open the back or side door to step out? This is a really underrated aspect of exploration and planet surveying. Lastly the number of NPC types, builds and specs for pew pew missions needs expanding in Elite. I can take 50 assassination kill missions and 45-48 of them will be Corvettes and FDLs guarded by Vultures... please Frontier change this! You see a lot more variety of NPC and location in SC.
If you've not played Star Citizen it might be a good time to actually give it a go. It's fairly stable with working multiplayer missions and content. That said Elite as a space sim smashes it out the park and does the whole flight, exploration and in space thing better but in SC they have nailed the on foot side of things, immersion and scale.
Don't hate me CMDRs I have nearly 3000 hours in Elite and less than 30 in SC
1. Player Interaction - Star Citizen (oops said it) has less systems therefore on foot player interaction is present a lot more but areas of the game are linked on global chat. It really gives a nice feel for bustling and busy star ports when you land some where or sit in orbit and see NPC's moving around and players freely chatting. With all the on foot shops and places to go like your hangar there's a reason to be on foot and chat to other players other than just doing missions and using stations to refuel and repair. I hope that in the more populated areas and busy systems Elite can do this and create a busy planetary feel on foot. Might be cool to have a hub / station chat system that links other local star systems or factions to increase interaction. Just being able to land somewhere and ask questions, chat about ships or talk trade could add something. Maybe an inter system chat network could be a lore reason. Land in Sol get chat for all the local systems such as Barnard's, Wolf, Ross and others. Have Frontier thought about linking all engineer systems in chat or having a Federal, Imperial and Alliance chat network? Imagine the work on community goals that could be done if faction chat existed?
I would really like to see all the ship mission stuff available on foot so I can actually go and visit the commodity market.
2. Mission Variety - This is done really really well I recently enjoyed doing a lot of salvage and search missions. These are like the larceny and salvage missions in Elite sometimes you have to grab an item other times search for dead bodies or missing people. I love the aspect of being able to pickup a box and physically put it in your ship. Talking of ships and interiors, Star Citizen allows you to walk around crashed and derelict ships. They aren't too detailed but there's enough there with the location and weather effects to make it more immersive. If Frontier aren't going to let us walk around our own ships why not add in crashed / derelict ships with walkabout areas? I understand the technical reasoning behind ships in space and in flight taking a lot of work but non active ships should be easier. In terms of exiting and entering our ships can we not at least be teleported to a hanger or exit area from our cockpit seat that allows us to open the back or side door to step out? This is a really underrated aspect of exploration and planet surveying. Lastly the number of NPC types, builds and specs for pew pew missions needs expanding in Elite. I can take 50 assassination kill missions and 45-48 of them will be Corvettes and FDLs guarded by Vultures... please Frontier change this! You see a lot more variety of NPC and location in SC.
If you've not played Star Citizen it might be a good time to actually give it a go. It's fairly stable with working multiplayer missions and content. That said Elite as a space sim smashes it out the park and does the whole flight, exploration and in space thing better but in SC they have nailed the on foot side of things, immersion and scale.
Don't hate me CMDRs I have nearly 3000 hours in Elite and less than 30 in SC