Ive come to a realislation about combat.... there is no risk

Ive come to a realisation about combat, and not just the PvP part
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Im sure many wont share my opinion but here goes:
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Before shield boosters were introduced, combat was quick and intense, as battles lasted a few minutes at most.......now in my python vs another python, we can be at it for 10mins plus in some situations before one just 'Walks' away.
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If theres going to be shield boosters, why not introduce weapon overchargers as a separate Utility item, or engine tunings or any other number of things.

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The point im getting at is that combat relys mostly on who has the most shield cells and shield boosters now, its just a slug fest of shooting until someone runs out and literally 'walks' away
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There is pretty much no risk in combat if you have the slightest idea what you are doing, you can easily escape if things don't go your way, ive been trying recently to convince myself that this isn't the case but it is, the shield defences far outway any damage you can do and leave little to no risk if you don't want to lose or pay insurance, the only kills you can really get are from people who have no idea what they are doing because as soon as the shields go, they run which is fair enough.
Even in PvE, I can sit in a conflict zone or fight NPCs without risk at all, they are useless against me
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I may have died once to a player in the last few months, and am more of a risk to myself (4 crashes with a total of about 30million in insurance)
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The difficulty needs to be increased, there is no dangerous in Elite right now
 
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Why do you format your text so weird?

Combat, in my opinion, was effectively destroyed with the introduction of shield boosters or cells or whatever it might be in the future.
Before that, you could not make mistakes as a superior (skill) foe was able to bring you down quickly, as it should be.

In Elite: Hand Holding however, you simply stuff your precious ship with shield boosters and cells and don't have to be afraid ever again as you have plenty of time and opportunities to post-pone your death or just run away.

19/84 - would Elite again.
 
Why do you format your text so weird?

Combat, in my opinion, was effectively destroyed with the introduction of shield boosters or cells or whatever it might be in the future.
Before that, you could not make mistakes as a superior (skill) foe was able to bring you down quickly, as it should be.

In Elite: Hand Holding however, you simply stuff your precious ship with shield boosters and cells and don't have to be afraid ever again as you have plenty of time and opportunities to post-pone your death or just run away.

19/84 - would Elite again.


Agree with the OP. But your sig describes the vulture perfectly ;)
 
Why do you format your text so weird?

Combat, in my opinion, was effectively destroyed with the introduction of shield boosters or cells or whatever it might be in the future.
Before that, you could not make mistakes as a superior (skill) foe was able to bring you down quickly, as it should be.

In Elite: Hand Holding however, you simply stuff your precious ship with shield boosters and cells and don't have to be afraid ever again as you have plenty of time and opportunities to post-pone your death or just run away.

19/84 - would Elite again.

Yeah my text goes weird because if I try and use a space it doesn't work and bnchs all my text together so I have to use ------ to separate my text, no idea why
 
There was a another thread recently where SCB nerfing was seriously discussed. They should be useful but they shouldn't be overpowered.
 
Elite like Rogue should be Hard core you die your save is deleted and you start from scratch no cloning no faffing from scratch. I died to mistakes and got reimbursed for them by FDEV but I have yet to die in combat, if I did I probably would reset and start again.

For me cloning makes pilots cocky they think who cares as long as I got the re-buy I'm safe, if you start again once ya die it will give you a element of heck I gotta get outta here :)

Or at least add a Hardcore mode to the game :)
 
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I think shield boosters should be completely redone or removed, the game is balanced without them, its unnecessary to add them and it makes some fights a battle of who has the most shield cells.
 
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Elite like Rogue should be Hard core you die your save is deleted and you start from scratch no cloning no faffing from scratch. I died to mistakes and got reimbursed for them by FDEV but I have yet to die in combat, if I did I probably would reset and start again.

For me cloning makes pilots cocky they think who cares as long as I got the re-buy I'm safe, if you start again once ya die it will give you a element of heck I gotta get outta here :)

Or at least add a Hardcore mode to the game :)

You are welcome to Delete your save when you die. The majority of people do not want this.

For those that want more from the game than combat in a cheap ship, persistance is everything.

I think shield boosters should be completely redone or removed, the game is balanced without them, its unnecessary to add them and it makes some fights a battle of who has the most shield cells.

Without them it can often be s/he that shoots first wins. Combat (pvp) was too quick before SCBs and SBs.

Perhaps what it needs is a greater variety of equipment to add instead of SBs and SCBs (so that using them sacrifices other useful equipment)?
 
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Elite like Rogue should be Hard core you die your save is deleted and you start from scratch no cloning no faffing from scratch. I died to mistakes and got reimbursed for them by FDEV but I have yet to die in combat, if I did I probably would reset and start again.

For me cloning makes pilots cocky they think who cares as long as I got the re-buy I'm safe, if you start again once ya die it will give you a element of heck I gotta get outta here :)

Or at least add a Hardcore mode to the game :)

Cloning? What cloning?
 
Before shield boosters were introduced, combat was quick and intense, as battles lasted a few minutes at most.......now in my python vs another python, we can be at it for 10mins plus in some situations before one just 'Walks' away.

In my admitedly limited estimation, boosters are not the problem. Shield Cells are the problem. It's like potion spamming in games which allow it. PvP quickly devolves into "who's willing to spend the most money to win the fight".

Furthermore, we need is something better than mass lock to prevent escape. Of course, since we can trivially see the 'build' of an enemy ship, people could still easily pick-and-choose their battles to only engage enemies from whom they can escape.
 
I've tried a shield booster a couple of times. Usually I dump it as the recharge penalty isn't worth it and it occupies a useful Utility slot (illogical much, considering the shield device is in an internal compartment and so are shield cells?). Not bothered to use a Shield Cell Bank as having to operate it manually at just the right time is just another gameplay design I can't be bothered with.

I'm only in the small ships, Viper, Cobra, Asp, so don't know if these things serve some greater purpose that I can't see in the larger ships, but to me they're just a waste of space like most of the upgrades.
 
the cloning whereby you appear in a new ship in the last placed you docked, and no you don't get there in an escape pod :p

Really? I must have missed that when I read this: https://forums.frontier.co.uk/showthread.php?t=5323 (•When a commander's ship receives catastrophic hull damage (breaks apart) or becomes incapable of supporting life, the commander automatically escapes via an ever-present, indestructible escape pod). Where does it say that pilots are cloned?
 
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You are welcome to Delete your save when you die. The majority of people do not want this.

For those that want more from the game than combat in a cheap ship persistance is everything.



Without them it can often be s/he that shoots first wins. Combat (pvp) was too quick before SCBs and SBs.

Perhaps what it needs is a greater variety of equipment to add instead of SBs and SCBs (so that using them sacrifices other useful equipment)?

You should only be allowed to carry 1. And it be a choice between something else useful.
 
I just cant get my head round what sort of brain fart led FD to adding shield cells in the first place, I mean we had already done 9 months or so of play testing by that point and people were by and large very happy with the general combat mechanics.
 
I've tried a shield booster a couple of times. Usually I dump it as the recharge penalty isn't worth it and it occupies a useful Utility slot (illogical much, considering the shield device is in an internal compartment and so are shield cells?). Not bothered to use a Shield Cell Bank as having to operate it manually at just the right time is just another gameplay design I can't be bothered with.

I'm only in the small ships, Viper, Cobra, Asp, so don't know if these things serve some greater purpose that I can't see in the larger ships, but to me they're just a waste of space like most of the upgrades.

Doesn't the booster's recharge delay only affect how shields regenerate from being dropped? Once the shield is dropped, turn off your boosters. Just before the shields come back online, reactivate them.

I do agree though, that shield boosters and shield cells should be in the same slot so you have to choose between them. I actually rather think they should both be in utility slots (so you also have to choose between them and chaff), but perhaps that's just me.
 
I would agree with a SCB nerf as long as hull enforcement would be changed so that it is able to be dedicated to specific sub-systems. (ye, you guessed it, power plant augmenting)
 
Agree with OP.
With the presence of spammable shield cells, some game elements are pretty much neutralized, like pip management to sys.
I'm fine with shield boosters though, that makes sense as they are only giving a starting advantage with an increased max cap in return of sacrificing valuable slots. But the magical "fill my shields" button renders all tactical work useless and pointless.
 
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the cloning whereby you appear in a new ship in the last placed you docked, and no you don't get there in an escape pod :p

There is an escape pod. People complain death is too hardcore as it is, but what you used to do in other elites is buy an escape pod, and launch just before the ship blew up, That would be interesting, but like I said people want to be invincible and have death be a 5 sec respawn screen and have no effect, all cargo back in the hold and straight back to the grind. Losing a mil in this game is to most already a fate worse than death.

They should atleast add an escape pod animation :) a little pod and a flash of light that heads off into the distance.
 
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