Ive come to a realisation about combat, and not just the PvP part
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Im sure many wont share my opinion but here goes:
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Before shield boosters were introduced, combat was quick and intense, as battles lasted a few minutes at most.......now in my python vs another python, we can be at it for 10mins plus in some situations before one just 'Walks' away.
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If theres going to be shield boosters, why not introduce weapon overchargers as a separate Utility item, or engine tunings or any other number of things.
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The point im getting at is that combat relys mostly on who has the most shield cells and shield boosters now, its just a slug fest of shooting until someone runs out and literally 'walks' away
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There is pretty much no risk in combat if you have the slightest idea what you are doing, you can easily escape if things don't go your way, ive been trying recently to convince myself that this isn't the case but it is, the shield defences far outway any damage you can do and leave little to no risk if you don't want to lose or pay insurance, the only kills you can really get are from people who have no idea what they are doing because as soon as the shields go, they run which is fair enough.
Even in PvE, I can sit in a conflict zone or fight NPCs without risk at all, they are useless against me
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I may have died once to a player in the last few months, and am more of a risk to myself (4 crashes with a total of about 30million in insurance)
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The difficulty needs to be increased, there is no dangerous in Elite right now
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Im sure many wont share my opinion but here goes:
-
-
-
Before shield boosters were introduced, combat was quick and intense, as battles lasted a few minutes at most.......now in my python vs another python, we can be at it for 10mins plus in some situations before one just 'Walks' away.
-
-
If theres going to be shield boosters, why not introduce weapon overchargers as a separate Utility item, or engine tunings or any other number of things.
-
-
-
The point im getting at is that combat relys mostly on who has the most shield cells and shield boosters now, its just a slug fest of shooting until someone runs out and literally 'walks' away
-
-
-
There is pretty much no risk in combat if you have the slightest idea what you are doing, you can easily escape if things don't go your way, ive been trying recently to convince myself that this isn't the case but it is, the shield defences far outway any damage you can do and leave little to no risk if you don't want to lose or pay insurance, the only kills you can really get are from people who have no idea what they are doing because as soon as the shields go, they run which is fair enough.
Even in PvE, I can sit in a conflict zone or fight NPCs without risk at all, they are useless against me
-
-
I may have died once to a player in the last few months, and am more of a risk to myself (4 crashes with a total of about 30million in insurance)
-
-
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The difficulty needs to be increased, there is no dangerous in Elite right now
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