I've decided to give 2.4 a try.

Fired up the game after months I'm pleasantly surprised the mission board in a system with 5 billion people has more than half a dozen tasks, finally I must say, it took them only 2 years to make it work. A shame though, now missions pay a few coins, the new rescue agency window pays also a few coins, but transport missions pay millions for a single jump 8 ly away. 10/10 for balance.

Since I felt a little rusty I decided to pick up a "destroy x generator in x settlement" kind of mission. It only worked correctly once, since later on it gave me the "server couldn't upload the total list of mission" error when I tried to access the list.

The planet I had to land on was a few thousand ls away, no biggie, almost reached the orbit and.. connection error, couldn't something something from the server. Had to make the trip twice. Huzzah.
A few minutes later I discover the settlement lays on the side of a huge mountain, I carefully landed my ship at 2 km from the structure in the only landing spot I found, sent the ship away and proceeded on the srv. After what seemed like an eternity of driving on very bumpy and irregular terrain I found the generator and shot it down, swiftly getting away on the only plain terrain there was, where I landed my ship before.

Ship says screw the conveniently plain lz and lands exactly on the rugged terrain, near the base, where turrets (or drones, can't say) were targeting it and bringing down the shields.
Once reached the ship I got completely stuck underneath the hull, because the irregular terrain couldn't let me fit through the cargo slot. Sent the ship away, I recalled it after 7-8 minutes of driving, since I wanted to get as fas as possible from whatever irregular terrain the game could have sent my ship on. Finally got back and discovered the left panel ui was completely unresponsive, it wouldn't switch tab from left to right. Had to exit and re enter the game.

On my way back I decided to try out multicrew, because the thought of jumping 28 times to reach Maia was giving me a headache.

First try was a no go for every single option available, tried a few minutes later again and ended up on an exploraconda. Rubberbanding, chat kept unfocusing every single time the pilot pressed the fdrive button making the conversation exquisitely frustrating, and a gorgeous perspective from inside the skull of my avatar, where I could see the eyebulbs and the fringe.

Second try I end up on a bounty hunting corvette where as soon as I got into the slf it gave me an error and sent me back to my ship.

Third try I finally found a seat on the xeno sight seeing multicrew option.
Very eerie and nice cutscene I must admit, after having seen it a few times it went kinda meh though and we decided to go visit the thargoid structure thing discovered a few months back since I didn't (and still havent) seen it yet.

Frameshift drive charging, 5..... 5
"Hey, is the countdown frozen to you too?"
"Yep"
Had to close the game from manager since the esc button was also unresponsive.



And still this day, people get wildly mad at me when I say this game, after 3 years, is an early access game in alpha disguised as full release.
 
I'd suppose if one looks for bugs and mishaps in their game session then the game is big and sandbox enough to find stuck corners. Meanwhile the bgs changes, hundreds of participants in the cg's and powerplay prep and expansion continue and missions for cordial or neutral paying out tens to hundreds of k's , not quite a "few coins". btw, the power generator raid missions can also be done by shooting from the ship or an SLF. skimmer missions too.
 
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I'd suppose if one looks for bugs and mishaps in their game session then the game is only too happy to oblige. Meanwhile the bgs changes, hundreds of participants in the cg's and powerplay prep and expansion continue and missions for cordial or neutral paying out tens to hundreds of k's are not a "few coins". btw, the power generator raid missions can also be done by shooting from the ship or an SLF. skimmer missions too.

What? I didn't look for anything, I just wanted to play a game like I play any other titles on my steam library, and in a single session of 1 hour and a half I encountered at least 3 game breaking bugs in a product that's very, very rough around the edges overall.

You guys are incredible, borderline Stockholm syndrome lol.
 
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Since I felt a little rusty I decided to pick up a "destroy x generator in x settlement" kind of mission. It only worked correctly once, since later on it gave me the "server couldn't upload the total list of mission" error when I tried to access the list.

The planet I had to land on was a few thousand ls away, no biggie, almost reached the orbit and.. connection error, couldn't something something from the server. Had to make the trip twice. Huzzah.
A few minutes later I discover the settlement lays on the side of a huge mountain, I carefully landed my ship at 2 km from the structure in the only landing spot I found, sent the ship away and proceeded on the srv. After what seemed like an eternity of driving on very bumpy and irregular terrain I found the generator and shot it down, swiftly getting away on the only plain terrain there was, where I landed my ship before.

Ship says screw the conveniently plain lz and lands exactly on the rugged terrain, near the base, where turrets (or drones, can't say) were targeting it and bringing down the shields.
Once reached the ship I got completely stuck underneath the hull, because the irregular terrain couldn't let me fit through the cargo slot. Sent the ship away, I recalled it after 7-8 minutes of driving, since I wanted to get as fas as possible from whatever irregular terrain the game could have sent my ship on. Finally got back and discovered the left panel ui was completely unresponsive, it wouldn't switch tab from left to right. Had to exit and re enter the game.

On my way back I decided to try out multicrew, because the thought of jumping 28 times to reach Maia was giving me a headache.

First try was a no go for every single option available, tried a few minutes later again and ended up on an exploraconda. Rubberbanding, chat kept unfocusing every single time the pilot pressed the fdrive button making the conversation exquisitely frustrating, and a gorgeous perspective from inside the skull of my avatar, where I could see the eyebulbs and the fringe.

Second try I end up on a bounty hunting corvette where as soon as I got into the slf it gave me an error and sent me back to my ship.

Third try I finally found a seat on the xeno sight seeing multicrew option.
Very eerie and nice cutscene I must admit, after having seen it a few times it went kinda meh though and we decided to go visit the thargoid structure thing discovered a few months back since I didn't (and still havent) seen it yet.

Frameshift drive charging, 5..... 5
"Hey, is the countdown frozen to you too?"
"Yep"

Had to close the game from manager since the esc button was also unresponsive.



And still this day, people get wildly mad at me when I say this game, after 3 years, is an early access game in alpha disguised as full release.

Just a heads-up: 2.4 changed networks settings in the options->networks menu. The highlighted parts all point to a connection issue on your end. I suggest you browse around in that manu. Especially the failure to retrieve mission list (as discussed in b2.4) is indicative of poor network performance.
 
What? I didn't look for anything, I just wanted to play a game like I play any other titles on my steam library, and in a single session of 1 hour and a half I encountered at least 3 game breaking bugs in a product that's very, very rough behind the edges overall.

You guys are incredible, borderline Stockholm syndrome lol.

I've had been taking a break the same as you (for about 12 months as it happens).....and downloaded 2.4 a few days back to see what had changed. In short not a lot. I did use Holo me....which to be fair is quite well done. I spent about 10 minutes with it and it worked well....although I can't see myself ever touching it again. The other thing I wanted to try out was MC....unfortunately I had absolutely no success finding a ship to join after trying for half an hour. Is anyone still using it? Is it even worth using? What definitely hasn't changed is the forums...........perceived criticism of ED is met with immature sarcastic comments from the eternal fanboys who only job seems to be to scour threads for any negative comments against their beloved game.
 

sollisb

Banned
Just a heads-up: 2.4 changed networks settings in the options->networks menu. The highlighted parts all point to a connection issue on your end. I suggest you browse around in that manu. Especially the failure to retrieve mission list (as discussed in b2.4) is indicative of poor network performance.

Sleutelbos, the mission boards are bombing out because they're still generating massive paying missions and there is a quick-fix thing in place to not display them. I think this is causing the missions retrieval code to go .. Additionally, if you try to accept a missions for say 33m+ it'll bomb out, because again there is a quick-fix to actually cause the board to bomb if you try to accept that. The limit is 30m (far as I'm aware) (there is something on the known issue list in relation to this I think)
 
Call me a white night or whatever but mission payouts are very good when you have enough rep with minor factions and the game has been butter smooth since 2.4 has dropped.

I'm trying to rank up and doing a variety of missions without major issues. The past couple of days I've gone from 40% Lt Commander to 72% without trying too hard. 2.4 has been the best gameplay yet.
 
Sleutelbos, the mission boards are bombing out because they're still generating massive paying missions and there is a quick-fix thing in place to not display them. I think this is causing the missions retrieval code to go .. Additionally, if you try to accept a missions for say 33m+ it'll bomb out, because again there is a quick-fix to actually cause the board to bomb if you try to accept that. The limit is 30m (far as I'm aware) (there is something on the known issue list in relation to this I think)

Not sure about the first part, all I know is that that specific error message was included for network issues during beta to inform people why they see less missions than others. The increased number of missions was tested and if too many people had issues it would be toned down/cancelled. I know about that accepting 'bugged' missions there is a different thing (doesnt it just crash to menu or something?). Only real way to know is to test it: people with lots of these issues should go to where I am, and I should go to where they are. Been running missions from Merope and so far never seen that error OP mentioned, but that is just a one-person sample of course. And frankly, I assume there are people being paid by FD to test that, I as a consumer dont feel responsible to test it. :p But when I see all other issues the OP has I think it may be worth to check upnp settings as they got switched around from 2.3 to 2.4. And as we all know that can cause all kinds of problems depending on whether your connection supports upnp and, if not, how port forwarding is set up.
 
Just a heads-up: 2.4 changed networks settings in the options->networks menu. The highlighted parts all point to a connection issue on your end. I suggest you browse around in that manu. Especially the failure to retrieve mission list (as discussed in b2.4) is indicative of poor network performance.


This month I've played World of warcraft, Final fantasy xiv online, overwatch, paladins and path of exile. Two of them are fast fps shooter that require a very good connection. Not one of them gave me a single problem of lag, rubberbanding or high ping (which stays in all games at 40-50). And I truly mean it, not a single problem.

Then I try Elite and the shower of transaction problems, server disconnections and rubberbanding are magically on my end. Uhm... aaaall right ;)
 
This month I've played World of warcraft, Final fantasy xiv online, overwatch, paladins and path of exile. Two of them are fast fps shooter that require a very good connection. Not one of them gave me a single problem of lag, rubberbanding or high ping (which stays in all games at 40-50). And I truly mean it, not a single problem.

Then I try Elite and the shower of transaction problems, server disconnections and rubberbanding are magically on my end. Uhm... aaaall right ;)

I'm pretty sure you just misinterpreted what he tried to tell you.
 
To summarise - OP has repeated connection issues. Blames game for requiring a good internet connection.

Hey look, someone trying to diminish someone else's problems and snobbing critiques, never seen this before in this forum, ever ;)

Try reading past the few sentences of a text before commenting, you may learn what I was actually talking about, snub.
 
It all gives the appearance of a poor connection, and even though you can play other games without error, other people have reported similar problems in these forums with ED only. Something about setting up 'port forwarding' on your modem? I may not have remembered the term correctly and cannot tell you what it does, but computer experts here will be able to point you in the right direction. It's solved a lot of player issues for forum contributors.

Welcome back to the game ;)
 
Classic Quester. If your tongue were any sharper it'd pierce the confines of your mouth.

For what it's worth, your complaints are valid. All the things you describe are, indeed, frustrating. Missions have a number of issues now, that's no joke, and personally I've been waiting for 2.4 to fix the skimmer rain *just* so I could safely do missions without fear of instant death...so the various bugs involving missions do annoy me. (The NPCs who ram you when scanning you are back, too...sigh.)

That UI bug you encountered is probably rare (I've never had that happen, but I've also never done that kind of generator-attack mission either), so if you documented it it'd be worth bug reporting it.

Multicrew, as with much of the multiplayer stuff in Elite, is indeed prone to bugs and weird stuff happening. I primarily play alone, so it's not high on *my* priority list, but it's definitely something Fdev has got to focus on. I've never heard of the frameshift counter being stuck at 5 before, either, that one is worth bug reporting too, methinks.

I admit I've been keeping task manager open while playing Elite, in case I get accused of murder for one of these scan-hugger NPCs or stuck on a lightpost (happened before in my Cutter more than once) or stuck in a star or who knows what...rare but rather death-inducing things that I wish would get fixed sooner rather than later.

But there is another side here...the docking computer *did* get some improvements (except for some ships it, err, flies too low for the slot...but which SJA has promised will be fixed *soon*); lots of QOL enhancements to the UI and galaxy map; we got some building blocks for Search and Rescue things; the mission boards *are* pretty well populated now, when they do work right; NPC & mission fluff/update text became a fair bit more interesting; oh, and the Thargoids.

I too want things to work *right*, I want them to keep taking it further with their improvements to the NPC chatter and mission text, I'd like a ground-up redo of the Engineers, and I'm sure there's a list of many things I could add besides. I have my hopes up since they did promise to focus on core updates and improvements after 2.4.

Just ease up on how you communicate those frustrations by a few degrees. I'm all for bluntness, not so much for being prickly.


That said, other responses here aren't helping either, with the "us vs them" attitudes or dismissiveness. Everyone could use a chill pill...and Fdev could use a time machine so they can get all this To-Do work done without impacting our limits on patience. :p
 
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Weirdly I didn't have any connection errors myself. The usual P2P matchmaking issues and player ships popping in and out of existence, yes, but nothing on the scale you described.

I'm not saying that your issues don't exist or aren't bad, but at the same time I think you might have received more than the usual share of issues compared to other players. Usually the game isn't *that* bad at things. Except for multicrew. Multicrew is pretty hopeless both technically and in what you can actually do with it.
 
But there is another side here...the docking computer *did* get some improvements (except for some ships it, err, flies too low for the slot...but which SJA has promised will be fixed *soon*); lots of QOL enhancements to the UI and galaxy map; we got some building blocks for Search and Rescue things; the mission boards *are* pretty well populated now, when they do work right; NPC & mission fluff/update text became a fair bit more interesting; oh, and the Thargoids.

I didn't say there weren't any positives in 2.4
The galaxy map now opens almost instantly, the board now takes just a few seconds to open instead of a minute as it was 8 months ago, the esc button is very quick too and takes less than 40 seconds to bring the menu.
System map is the same, I still remember the nightmare of having to open the map and literally go take a leak waiting for it to open.
Optimization on planet surface is also very good now, and I can target outcrops and minerals further away than 3 meters.

Now that I think of it, they don't feel like QoL to me, but things that should have been there since the beginning.
Because if we consider a QoL opening a menu in less than 60 seconds after hitting a button, than our bar of expectation is sadly low.

I still praise fdevs and the QA team though, I seriously doubt they can do better than this with the skeleton crew they have to work in. Bet Jurassic park is shaping pretty good though. Roar.

Weirdly I didn't have any connection errors myself. The usual P2P matchmaking issues and player ships popping in and out of existence, yes, but nothing on the scale you described.

It seems like I described some apocalyptic bugs in the game. A few disconnections from the server and the usual multicrew issues. The countdown stuck at 5 was something new even for me, and it was hysterical because me and the guy were still able to talk to each other via the ingame voice channel and the write chat.

I'm not complaining about the sheer amounts of bug (Ok, maybe a little bit), but some of these problems are something I've reported way, way back during the 2.3 beta or even further (The inside skull camera and left ui tab frozen both with hotas and keyboard, completely unresponsive). And other people share these issues too, it's not like I'm the only unlucky guy in here.

These bugs were either fixed and came back or just accumulate over the months and now the game feels very unpolished overall, situations like the generator missions where the player is actually discouraged from trying something new or different for once, because it might be broken, might take much more time than needed or something completely unexpected may happen.

edit: the grammar
 
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Oh look, a guy who considers 2.2 a horrible failure because he heard about some non-existent bugs in BGS or something.
 
Yeah, sure. The guy can play every other major game currently available without issue. But its certainly a problem on his end when a very obviously buggy, broken Elite has issues.

Get a grip!
 
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