I've followed all the instructions - help!

Good evening!

Second post in quick succession on this forum - I'll post a link to my introduction post as soon as a moderator approves it.

The problem I am having today is getting my VR to work! I'm basically using a glorified Google Cardboard setup (Freefly VR headset and a Samsung Galaxy S7 Active - which unfortunately doesn't work with the Gear VR). I am using the trial version of Trinus to stream the video to my headset until I can get this all working. The video comes through perfectly on my phone.

Unfortunately, the only thing I can't get to work is the head tracking! It's very frustrating having this beautiful VR image in my headset but no head tracking...

In Opentrack I can get the octopus to move (on the wrong axes, but that's a problem for later), but this motion is apparently not being received by ED. How do I get Opentrack to send the motion data to ED? Or can it be done in Trinus? I've followed several instructional posts to no avail.

System specs:
ED Standalone Version
GTX660
AMD 8 core 4GHz
16GB DDR4
Saitek X52 Pro flight control system
Samsung Galaxy S7 Active
Trinus VR (linked with USB)
Opentrack


Thank you very much for any help you can provide!
 
Hey! I used the phone setup for a while having an nvidia card gives you a big advantage try downloading the moonlight app on your phone it uses nvidias hardware streaming far better than trinus. Have you set open track to use pointracker? This works fine for me
 
Hey! I used the phone setup for a while having an nvidia card gives you a big advantage try downloading the moonlight app on your phone it uses nvidias hardware streaming far better than trinus. Have you set open track to use pointracker? This works fine for me

I'm currently using FreePIE tracker in opentrack. I'll give pointracker a go and see if ED picks it up. I installed the moonlight app and paired it to my computer, but don't know where to go from here. Currently looking online. I suppose something will come up but if you have anything you wish you knew going in I'd appreciate all the help I can get. Thanks.
 
If you connect your phone to the same WiFi as the pc moonlight should just pick it up no need to do anything in the pc but advice is too set your screen resolution to 2560x1024 you can do this in nvidia settings if you do this with abs 3d in elite it will give you 1080 per eye

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Also got the best performance you can get tether you're phone via usb (its in the network settings on your phone) enter your pc's ip address in moonlight and connect this was always fiddley for me but when it did work out was the best experience. You will always (unless you found something I've missed) have trouble reading text and the lines will be jagged this is just the limitation of phone vr right now but you will still get your first jaw dropping peak into it.

Fyi my setup was the same as yours but with an fx6300 not 8xxx

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Ahhh yeah you need to add elite. To the nvidia experience app. Open nvidia experience then go to whichever setting shows shield games (its the screen that keys you set fps overlay) and add the elite launcher this will then show up when you launch moonlight
 
Holy cow, you were right. Moonlight does a much better job than Trinus. I'm running it in 720p 60fps on a USB connection for now. When I get this all working I'll give my 660 a good run for its money.

I'm getting the video to stream just fine, but I'm still having trouble getting the head tracking to work. pointracker doesn't see any "device", but FreePIE at least gets motion data from my phone and makes the octopus move. I have a feeling the problem is somewhere between opentrack and ED.
 
Yeah I struggled with head tracking I did get it working using trinus but quickly built my own ir setup using a ps3 camera so I'm going to be very little help with headtracking im afraid!
 
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