At least the first time in the production game. I don't like it with the amount of RNG (I know this is nothing new of course!) but while I was wasting my 20th bit of nickel for a grade 1 overcharge on a pulse laser I got thinking as the sliders moved back an forth. The sliders for the primary effects should be user controlled. I should be able to specify how much damage I want the weapons to do, but this comes at a cost, as I move the slider on the damage scale up, the distributor draw and thermal load increase. Want to increase the rate of fire? Then that adds some extra jitter as well (along with the need for more power). Want the weapon to draw less power? Then the damage slider moves down to compensate.
The secondary and experimental effects can still be random as an excuse for this is the condition of the weapon in the first place and any manufacturing tolerances (modern example would be CPU's. Some can be massively overclocked, others barely anything before they become unstable).
Just my thoughts on this flogged horse
The secondary and experimental effects can still be random as an excuse for this is the condition of the weapon in the first place and any manufacturing tolerances (modern example would be CPU's. Some can be massively overclocked, others barely anything before they become unstable).
Just my thoughts on this flogged horse