I've lost my "Why" :(

I've not logged in for over a week. The last time I played I jumped to 2 systems...maybe 3...and it dawned on me...I have no compelling reason to be doing this. There is nothing new to "discover"... same stars...same planets... in various combinations...ad infinitum.

Selling the data I've accumulated makes NO difference whatsover to the political story line of the game. The credits gained could have been earned FAR more efficiently in a decent 2 system T-7 trade route.

As much as I HATE to say it...it's just repetitive. Boring...and in the end, pointless. I'll keep an eye on the forums and patch announcements in hopes SOMETHING will be changed or added to provide a compelling " why" to play as an explorer...but it feels like long shot, if I'm honest. It makes me sad as I had high hopes for this game.

Until later, possibly...Commander Himilco, out.
 
Welcome to space. It is huge. And getting to the interesting bits take a lot of slogging through less interesting bits. Just as scaling a mountain: Do you remember with fondness the view from top or the long tramp through the woods below?

And you have discovered something about the foundation of research, data gathering, that's driving the scientific community to drink: We gather and gather data, but to what end? To get rich? (ha!), to change the world? (ha!). Nah, curiosity is the driver. Eventually stations may be maneuvered into newly discovered systems. But logistics, politics and resource distribution drive the wheres and whens, and they won't be far away from the populated bubble. So your Natural Gamma Sources discovered may give you a bit of credit, but rare trading will always give you more. Depends on what you want to do.

Give it a rest and come back when you want to. See you later!

:D S
 
I'd like it if exploration in ED was spiced up a bit as well. Ancient alien tech to discover, live events such as massive stars going supernova and matter falling into black holes, and even being hired to scout distant systems for specific political, social, and/or financial reasons that would actually influence and change colonization, mining, and trading would all be amazing. These sort of things desperately need to be added into ED.

I strongly disagree with the scientific method analogy. Unlike reality, there is very little to actually discover and understand in ED, beyond just finding the same things in different arrangements over and over again. With nothing new to discover, there is no curiosity.
 
I'm struggling to....

In '84 when playing the original Elite, once that 'Elite status' goal was achieved i put the game back in the box & moved on.

I was hoping that the same would not happen again with todays game. However, I'm not into pewpewpew & don't care about how much credit i have.
Since selling my data from my Sag A trip & becoming Elite in Exploration, iv spent the last 3 days bumbling around, not knowing what goal to aim for next.

All the new input into the game since it's release have been solely to please the pewpew kiddies with nothing but little tweaks & fixes to the Exploration side.

Sadly, though iv really enjoyed playing Elite & exploration, the goal has now been achieved & im struggling to set a new goal.

I wouldn't say iv lost my 'why', i would say i'm losing my 'drive' to play now.
 
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Didn't David B say recently there was stuff out there not discovered yet?

Yeah, I remember hearing something along those lines. That's really beside the point though as it's just a drop in the bucket which has little to nothing to do with people's gaming experiences. Sure, at least it's something, but so far as I can tell it isn't something that's going to keep ED alive and interesting in the long term.
 
Since it's release the pewpew fanboys have got

More ships
Wings
More ships
Powerplay
More ships

& coming soon CQC....& more ships!

Exploration in the same time have had

Discovered by... tag
Plotting 1000LY routes
&.....err...well that's it!!!
 
Yes think the pewpew fanboys have had it all so far, exploring needs TLC.

BTW it will likely be an explorer that will discover thargoids first.
 
I've not logged in for over a week. The last time I played I jumped to 2 systems...maybe 3...and it dawned on me...I have no compelling reason to be doing this. There is nothing new to "discover"... same stars...same planets... in various combinations...ad infinitum.

Selling the data I've accumulated makes NO difference whatsover to the political story line of the game. The credits gained could have been earned FAR more efficiently in a decent 2 system T-7 trade route.

As much as I HATE to say it...it's just repetitive. Boring...and in the end, pointless. I'll keep an eye on the forums and patch announcements in hopes SOMETHING will be changed or added to provide a compelling " why" to play as an explorer...but it feels like long shot, if I'm honest. It makes me sad as I had high hopes for this game.

Until later, possibly...Commander Himilco, out.

I feel the same way. Exploration in its current guise has a limited appeal imho. Since last November, nothing new has been added to exploration in terms of things to discover. In fact a lot of the cooler looking stuff and variety of stars and worlds seems to have been removed. Asteroid belts taking the biggest hit in the "optimizations" FD have done over the last 9 months.

The only thing that kept me going for the last month or so was the hope that the Formidine Rift Quest and the Lady Kahina story arc would bring some content and fun for explorers to follow.. but even that got binned by Frontier. Thargoids are a long ways off from being added according to those who heard it first hand from Michael at Lavecon, and planetary landing is probably a year away too (if ever). So I really would like to know what the plans for exploration is at this point.

I haven't logged in much at all since that news of FD ditching Kahina broke. Got no desire to get back out there and explore the same old "content" I've been exploring since last November. Its really disappointing. They gave us an infinite gameworld but made it so shallow and devoid of anything meaningful that its now completely lost its awe and appeal for me. I keep checking the forums from time to time to see if anything new is in the works for explorers, but as others have pointed out elsewhere, FD seem to be catering solely for the pew pew crowd, since that's where the biggest turn over of new custom and sales is probably coming from.
 
It's a few months away, as it'll take some real planning and I have another simpler race to organise first, but if you're bored and fancy a challenge then maybe The Galactic Rally is for you! (coming soon from the Buckyball Racing Club)

The Galactic Rally (real name pending).
I've been giving this a lot more thought and given the minor concerns over jump-range I was wondering how extreme the race should be? After all extreme races like the Paris-Dakar rally and the Tour de France are pretty inspirational and I never imagined that so many people would be crazy enough to enter ElectricZ's Buckyball Run A*!

To make the race a bigger test, but also to allow most ships to enter (provide they have a class A FSD) I thought I could use three routes, all with the same first and last stages, and sharing some intermediate stages, but branching off for stretches that require longer range or visit more dangerous regions.

Class C: Suitable for anyone with 15+LY range, route visits local nebulae, never gets more than 5000LY from Sol, and doesn't include more than 'medium' exploration hazards (from the Galactic Mapping Project). This race will also keep you well within reach of the Fuel Rats in case of emergency, and the whole route would be short enough to finish in a couple of big sessions with a longer ranged ship if you wished (about 10K in total).

Class B: Suitable for explorers who already seen a couple of nearby Nebulae, with ships that have at least 25LY range, will visit more distant/inaccessible tourist spots like the Eta Carinae Nebula, NGC 7822 Nebula and Crab Pulsar/Nebula, may include 'high' exploration hazards. Will stay within 8000LY of Sol (maybe as far as the Heart and Soul). You might need to wait a while for a fuel rat, unless another racer can help you out.

Class A: Extreme challenge for experienced explorers, and crazy Buckyball Runners; will probably require ships with 30+LY Range, and will travel beyond the local nebulae to visit the Perseus Arm (to the 'south') and the New Outer Arm (to the 'west') including two crossings of the formidable Formidine Rift (one extreme, one 'easy'). Will include 'extreme' exploration hazards, and will take racers to the fringes of the galaxy. A special award/mention would go to the shortest range ship to finish the Class A race. If you run of fuel in the extreme parts of this race, you'll be lucky to survive; even other racers might struggle to get limpets to you safely, and the fuel rats would need to mount a huge and dangerous operation to reach you!

Each race would use individual stages of up to 3-5000LY, but sometimes shorter (the first stage will only be to The Coalsack, and the class C stages will generally be shorter), so each stage should be something that a 12hr BBRA ship could do in 1-2 hours. However one or two of the class A stages, while still 'only about 5K' would require great care (eg the The Formidine Rift is approx 5000LY across).

I'd be planning to make the Class A race about 25 stages long, run over a calendar month or possibly 5-6 weeks. Total length would be 60-100K I'd think.

In the case of the Class A and Class B races I was thinking that in the Tour De France (which is the most extreme race that I actually watch semi-regularly), most of the race is a bit of a procession, but some of the mountain stages and time-trials are where the top runners win the race. Some of the tougher legs (eg to the Crab Nebula for Class A/B or The Formidine Rift for Class A), would provide these race winning opportunities to gain a big advantage over your rivals.

What do you all think? If you think it sounds good them I'll be entering the Class A race in my Asp, and although I'd imagine that a 'Conda will win, it should be possible to complete in any long range Hauler, Diamondback or Type-6 as well.

I'm just not sure if anyone else is as crazy as me though, other than the obvious few nutters who also made multiple runs to Sadge, or that guy who kept going until he ran out of galaxy!

Is an extreme race too much? Would I be better sticking to a single race that follows the 'class B' route, or are there other who want to race right out to the galactic fringe?

If you're an experienced explorer who's seen it all, then the 'extreme' class A race should be easy! ;)

There'll be no prizes, no credits (other than for scans along the way), no rank progress (ditto), and you'll quite possibly die somewhere on the fringe of the galaxy! :eek:

But us Buckyballers have a similar friendly community to the explorers on here (I know, because several of us are in both communities), so you'll make friends and although some of us are dead competitive, with our 'races' the fun really is the taking part. I 100% share your concerns about content and the way FD seem to be taking the game, but community created content like the Buckyball transcend silly things like powerplay and really bring the galaxy to life.

And as for the "Why"... because I dare you! ;) :D
 
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I seem to have already done the Class A race ;)
Lol. :D

I'm sure lots of players in this sub-forum have.

Don't tell anyone, but this is just my chance to plan my next expedition and make sure that I don't get lonely! ;)

Plus we can have some nice selfie gatherings without waiting too long to get together.
 
Since it's release the pewpew fanboys have got

More ships
Wings
More ships
Powerplay
More ships

& coming soon CQC....& more ships!

Exploration in the same time have had

Discovered by... tag
Plotting 1000LY routes
&.....err...well that's it!!!


Try trading, trading received absolutely nothing since launch. Not even a new ship :)

Not saying exploration shouldn't get more. It definitely should.
 
Selling the data I've accumulated makes NO difference whatsover to the political story line of the game.

It makes a difference to ME. I usually don't explore myself, and unless you do it for me, I can't buy exploration data when I need it, that sucks. Please keep doing it! But maybe focus on inhabited space without available data, I'm not THAT interested in systems that are 3000 LY away ;)
 
Try trading, trading received absolutely nothing since launch. Not even a new ship :)

Not saying exploration shouldn't get more. It definitely should.

I did the trading at the game launch....i found a good spot away from the crowd & milked it daily. It got me my early ships leading up to the Asp. then i started exploring.
When i started my trip to the core my profits from trading & exploration was around the same (@ around 50 mil each). Now my exploration is around 170 mil with 50 mil in trading - nothing for pewpew or mining.

I'm still tempted to put a Mining Laser on my new Python, put in some mining droid thingies & go out Exploring/Mining.

But your comments about trading are true.....seems like 'If it ain't pewpew - it doesnt get improved'
 
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I've not logged in for over a week. The last time I played I jumped to 2 systems...maybe 3...and it dawned on me...I have no compelling reason to be doing this. There is nothing new to "discover"... same stars...same planets... in various combinations...ad infinitum.

Selling the data I've accumulated makes NO difference whatsover to the political story line of the game. The credits gained could have been earned FAR more efficiently in a decent 2 system T-7 trade route.

As much as I HATE to say it...it's just repetitive. Boring...and in the end, pointless. I'll keep an eye on the forums and patch announcements in hopes SOMETHING will be changed or added to provide a compelling " why" to play as an explorer...but it feels like long shot, if I'm honest. It makes me sad as I had high hopes for this game.

Until later, possibly...Commander Himilco, out.

Bye then......
 
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