Deleted member 110222
D
ECM hasn't got an ammunition limit?
ECM hasn't got an ammunition limit?
That is correct. It has a radius and a cool-down period though, and takes a bit of skill to use though.
ECM usually describes a jamming-type countermeasyre, but in ED it triggers like an electromagnetic pulse. Any seeking weapons within the ECM's radius will be scrambled. Last time I tested it, the cooldown is a global cooldown - if you have 2 ECMs equipped, you can't use them back-to-back; the second one will have no effect because it will be neutered by the cooldown from the first one.
It would be really cool if it could, for example, reboot an enemy ship within the radius.
I use it on some ships, but when comes to defending against missiles, it's kind of "1 out of 3" situation. Much like the PDTs, but they are at least automatic, while ECM needs pilot's attention.
The longer you hold down the key, the greater the range. That's the theory. In practice, I release it after about a second and hope for the best![]()
If you look at the scanner, the missiles still turn from white to blue once they're encompassed by the current radius.