J-Circumnavigation - A Journey at the Edge

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J is for Jumponium. I had this crazy idea of reaching the extreme edge of the galaxy and then go around it in 80 days… Not really, just kidding. The idea was to go around using only jumponium-enhanced jumps and stay as much as I can at the edge, where there are no more stars to reach further out.

I had no idea what the edge was like, of course. But I knew I’d like it because my favourite things when exploring are: areas navigated only with jumponium, driving the SRV, and have at least half of my skybox completely black. My usual hunting grounds were extremes roughly around the bubble where I looked for untagged catalogue stars. This would be a different kind of adventure.

And because I love FAQs, here have one.

TL;DR: if (attention_span < 3sec) { skip_thread } else { read_FAQ }

Why am I doing this?

It’s a challenge. It’s an endurance race. It’s also one woman’s personal journey and I’ll leave it at that. Obviously, I’m not the first to have been on such a journey. Allitnil did it in the past, and as far as I understand commander Valije is currently doing the same thing—albeit I didn't know that when I started my journey—but he’s way ahead of me. As I said not the first and no bragging rights there, but really I couldn’t care less about bragging rights.

How am I doing this?

It’s simple. When I am at a system on the edge—roughly on the galactic plane—I use the galaxy map together with the FSD boost tool on the second tab to find the next reachable system that is also on the edge. Given how sparse the rim is, the galaxy map highlights immediately potential targets. I always start from the J3 boost position and after I’ve found the next system I want to jump, I check distance, check if I can save boosts by using a lower grade, check if there is a system I can jump with a lower boost before reaching the target I’ve selected, and if applicable I figure out if I can jump directly by reducing my fuel. Finally, when I’m happy that some—or none of the above happened—I jump to the next system. Rinse and repeat.

I say simple but there were cases where I felt lost, directionless, and running in circles, especially when the direction changed from counter-clockwise to clockwise when following the arm around. The main trouble was the initial position of the camera when the galaxy map opens. Eventually I adapted but every now and then I do catch myself running in circles. The new trail line in 2.4 is my favourite QoL change, as it will be extremely helpful in avoiding such situations.

And of course, all of the above mean that I plot one jump at a time. Goes without saying that I stop often to collect materials. SRV prospecting is a fun break between jumping.

My commander’s name is Aura Lorell and I fly in FleetComm.

What am I using?

My lovely Anaconda is called Aurora. I have an 18T fuel tank and my range is 64 Ly. I carry two SRVs, just in case I mess up and lose one. I have two AFMUs that remain always disabled, 1D power distributor with no boost capability, and a 4D shield generator. I have no heat sinks (never used them) or mining lasers because, really, most of my jumps use materials that cannot be mined from asteroids.

Outside the game I use the lovely EDDiscovery, Captain’s Log for the awesome overlay that sums up my scanned planet in an amazing way, EDEngineer that is my material manager, Excel to collect as many useless stats as I can, Discord to talk to friends. I send everything to EDSM, EGO, and EDDN using EDDiscovery, and yes I’m one of those naïve explorers who don’t care if someone steals her undiscovered systems. Occasionally, I use Voice Attack and I considered streaming some of my journey but I don’t think it’s going to be very exciting to watch me jumping from system to system on the rim or bouncing with my SRV on planets, so that idea went on ice.

Useless statistics?

I love collecting useless statistics. Here’s some:

I started from Notus, the south meridian, on 7 August 3303. It took me 39 days to reach my fourth waypoint, Pernicious, the eastern meridian on 15 September 3303. I used a total of 877 boosts consisting of 227 J1 (basic) boosts, 261 J2 (standard) boosts, and 389 J3 (premium) boosts. The total travelled distance when I reached Pernicious was 92,644.99 Ly. It took a total of 1,048 jumps, I’ve driven a total of 3.67 MM in those 39 days, and collected 4,764 materials. I’ve landed 187 times. I had one accident where I face-planted an enormous gas giant I was scanning (who put that GG there in front of my ship?).

Stats for entire journey so far (updated to include waypoint 6):

Travelled duration (days)76
Travelled distance (LY)180,050.04
Basic boosts (J1)457
Standard boosts (J2)510
Premium boosts (J3)736
Total boosts1,703
Total jumps2,050
Landed times380
Materials collected9,004
SRV distance driven (MM)6.69

Waypoint? Waypoints are for expeditions.

Of course they are! Waypoints are lovely. Every expedition no matter the size needs at least one. And since I love to pretend I’m on an expedition—albeit with a single person—I have five currently. I’ll add more as I go along. Here’s a handy table with my waypoint info (and my chance to throw more useless statistics at you):


WaypointNameGalactic Map ReferenceDay system reachedTravel time in daysDistance from previous WP in straight lineDistance travelled from previous WPTotal distance travelled
0Notus - The 'Southern' MeridianHypuae Euq ZK-P d5-07 Aug 330300 LY0 LY0 LY
1Amundsen's StarLyed YJ-I d9-016 Aug 33039 days11,024.64 LY17,954.18 LY17,954.18 LY
2Sepositus BeaconAngosk OM-W d1-025 Aug 33039 days11,626.00 LY16,285.43 LY34,239.61 LY
3Arm's EndHypau Aec IO-Z d13-028 Aug 33033 days7,792.99 LY12,183.0346,422.64
4Pernicious - The 'Eastern' MeridianPlae Eur IC-D d12-015 Sep 330318 days8096.73 LY46222.35 LY92,644.99 LY
5Magellan's StarOod Fleau ZJ-I d9-01 October 330316 days20,564.51 LY32,802.13 LY125,447.12 LY
6UnnamedPhai Fruia AA-A D022 October 330321 days10,933.94 LY54,602.92 LY180,050.04 LY

Maps or it didn’t happen!

3D Map from waypoint 5 (bottom right corner) to waypoint 6:
xHjyb4I.jpg
3D Map of the entire journey:
coTYsYp.jpg
2D Map of the entire journey:
ASFGEeC.jpg
3D map of the entire journey to waypoint 5
8A90MWc.jpg
3D map of the journey from waypoint 4 to waypoint 5
M047BRi.jpg
2D map of the entire journey to waypoint 5
VlNEOxo.jpg
2D Map to Waypoint 4 courtesy of EDDiscovery:
CiU4X6T.jpg
3D Map to Waypoint 4 courtesy of EDDiscovery:
5H6277I.jpg

What would I change if I could?


Range! Give me more range. Before I started I could have:

  • Remembered that I only have G4 sensor mod.
  • Remembered to fit a 2A overcharged power plant instead of 3A.
  • Considered 3D shields and see the difference in range.
  • Considered dropping the 2T of fuel tank and keep 16T together with the 1T secondary tank.
  • Filled my empty slots with AFMUs so I never have to collect AFMU refill materials (although I hope I won’t use AFMUs much and probably two is more than enough).
But it is what it is and the points above are reflection rather than regret. My range is more than enough for what I’m doing.

How is it out there?

It’s lovely. The galaxy is far, far away and after the first 200 boosted jumps, the memory of plotting automatically for more than one jumps, fades away. I hear that in another galaxy you can plot like that. I wonder how that feels. :D

I love the blackness of space in almost all directions. And I know people moan about the dark side on planets not being dark and I think they are unfair to the dynamic lighting the game has. Go to a planet’s dark side that is facing the intergalactic void and then tell me how black, black is.

One thing that I find very odd—disturbingly odd—is how well defined the edge of the galaxy is. It suddenly stops and there are no more stars further out that I can see. I often speak with Jackie Silver and she has mentioned that the galaxy halo is missing from the game. I can only assume that systems further out may have been part of that halo but I can’t be sure as I am no Astronomer, Astrophysicist, Astro-anything. I just play the game.

How long will it take?

It will take as long as it takes. ;)

Am I really, really going all around, in this way?

Probably. Probably not. Who knows?

Where to, next?


My next waypoint (5) is Magellan’s Star. From there around the edge of the Perseus Arm, over the gap between the arms and on the eastern edge of Sagittarius-Carina Arm towards Ishum’s Reach. I’ll be posting updates on this thread.

See update after reaching waypoint 5 here.

Waypoint 6 is tentatively set to NUEMAI RL-Y D0

See update after reaching waypoint 6 here.

Waypoint 7 is Asterous - The 'Northern' Meridian - Iorady JO-Z d13-0
 
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J is for Jumponium. I had this crazy idea of reaching the extreme edge of the galaxy and then go around it in 80 days… Not really, just kidding. The idea was to go around using only jumponium-enhanced jumps and stay as much as I can at the edge, where there are no more stars to reach further out.

I had no idea what the edge was like, of course. But I knew I’d like it because my favourite things when exploring are: areas navigated only with jumponium, driving the SRV, and have at least half of my skybox completely black. My usual hunting grounds were extremes roughly around the bubble where I looked for untagged catalogue stars. This would be a different kind of adventure.

And because I love FAQs, here have one.

TL;DR: if (attention_span < 3sec) { skip_thread } else { read_FAQ }

Why am I doing this?

It’s a challenge. It’s an endurance race. It’s also one woman’s personal journey and I’ll leave it at that. Obviously, I’m not the first to have been on such a journey. Other did it in the past, and as far as I understand commander Valije is currently doing the same thing, but he’s way ahead of me (and he is more than welcome to use this thread to post updates about his journey if he wants). As I said not the first and no bragging rights there, but really I couldn’t care less about bragging rights.

How am I doing this?

It’s simple. When I am at a system on the edge—roughly on the galactic plane—I use the galaxy map together with the FSD boost tool on the second tab to find the next reachable system that is also on the edge. Given how sparse the rim is, the galaxy map highlights immediately potential targets. I always start from the J3 boost position and after I’ve found the next system I want to jump, I check distance, check if I can save boosts by using a lower grade, check if there is a system I can jump with a lower boost before reaching the target I’ve selected, and if applicable I figure out if I can jump directly by reducing my fuel. Finally, when I’m happy that some—or none of the above happened—I jump to the next system. Rinse and repeat.

I say simple but there were cases where I felt lost, directionless, and running in circles, especially when the direction changed from counter-clockwise to clockwise when following the arm around. The main trouble was the initial position of the camera when the galaxy map opens. Eventually I adapted but every now and then I do catch myself running in circles. The new trail line in 2.4 is my favourite QoL change, as it will be extremely helpful in avoiding such situations.

And of course, all of the above mean that I plot one jump at a time. Goes without saying that I stop often to collect materials. SRV prospecting is a fun break between jumping.

My commander’s name is Aura Lorell and I fly in FleetComm.

What am I using?

My lovely Anaconda is called Aurora. I have an 18T fuel tank and my range is 64 Ly. I carry two SRVs, just in case I mess up and lose one. I have two AFMUs that remain always disabled, 1D power distributor with no boost capability, and a 4D shield generator. I have no heat sinks (never used them) or mining lasers because, really, most of my jumps use materials that cannot be mined from asteroids.

Outside the game I use the lovely EDDiscovery, Captain’s Log for the awesome overlay that sums up my scanned planet in an amazing way, EDEngineer that is my material manager, Excel to collect as many useless stats as I can, Discord to talk to friends. I send everything to EDSM, EGO, and EDDN using EDDiscovery, and yes I’m one of those naïve explorers who don’t care if someone steals her undiscovered systems. Occasionally, I use Voice Attack and I considered streaming some of my journey but I don’t think it’s going to be very exciting to watch me jumping from system to system on the rim or bouncing with my SRV on planets, so that idea went on ice.

Useless statistics?

I love collecting useless statistics. Here’s some:

I started from Notus, the south meridian, on 7 August 3303. It took me 39 days to reach my fourth waypoint, Pernicious, the eastern meridian on 15 September 3303. I used a total of 877 boosts consisting of 227 J1 (basic) boosts, 261 J2 (standard) boosts, and 389 J3 (premium) boosts. The total travelled distance when I reached Pernicious was 92,644.99 Ly. It took a total of 1,048 jumps, I’ve driven a total of 3.67 MM in those 39 days, and collected 4,764 materials. I’ve landed 187 times. I had one accident where I face-planted an enormous gas giant I was scanning (who put that GG there in front of my ship?).

Waypoint? Waypoints are for expeditions.

Of course they are! Waypoints are lovely. Every expedition no matter the size needs at least one. And since I love to pretend I’m on an expedition—albeit with a single person—I have five currently. I’ll add more as I go along. Here’s a handy table with my waypoint info (and my chance to throw more useless statistics at you):


WaypointNameGalactic Map ReferenceDay system reachedTravel time in daysDistance from previous WP in straight lineDistance travelled from previous WPTotal distance travelled
0Notus - The 'Southern' MeridianHypuae Euq ZK-P d5-07 Aug 330300 LY0 LY0 LY
1Amundsen's StarLyed YJ-I d9-016 Aug 33039 days11,024.64 LY17,954.18 LY17,954.18 LY
2Sepositus BeaconAngosk OM-W d1-025 Aug 33039 days11,626.00 LY16,285.43 LY34,239.61 LY
3Arm's EndHypau Aec IO-Z d13-028 Aug 33033 days7,792.99 LY12,183.0346,422.64
4Pernicious - The 'Eastern' MeridianPlae Eur IC-D d12-015 Sep 330318 days8096.73 LY46222.35 LY92,644.99 LY
5Magellan's StarOod Fleau ZJ-I d9-0

Maps or it didn’t happen!

2D Map courtesy of EDDiscovery:
3D Map courtesy of EDDiscovery:

What would I change if I could?


Range! Give me more range. Before I started I could have:

  • Remembered that I only have G4 sensor mod.
  • Remembered to fit a 2A overcharged power plant instead of 3A.
  • Considered 3D shields and see the difference in range.
  • Considered dropping the 2T of fuel tank and keep 16T together with the 1T secondary tank.
  • Filled my empty slots with AFMUs so I never have to collect AFMU refill materials (although I hope I won’t use AFMUs much and probably two is more than enough).
But it is what it is and the points above are reflection rather than regret. My range is more than enough for what I’m doing.

How is it out there?

It’s lovely. The galaxy is far, far away and after the first 200 boosted jumps, the memory of plotting automatically for more than one jumps, fades away. I hear that in another galaxy you can plot like that. I wonder how that feels. :D

I love the blackness of space in almost all directions. And I know people moan about the dark side on planets not being dark and I think they are unfair to the dynamic lighting the game has. Go to a planet’s dark side that is facing the intergalactic void and then tell me how black, black is.

One thing that I find very odd—disturbingly odd—is how well defined the edge of the galaxy is. It suddenly stops and there are no more stars further out that I can see. I often speak with Jackie Silver and she has mentioned that the galaxy halo is missing from the game. I can only assume that systems further out may have been part of that halo but I can’t be sure as I am no Astronomer, Astrophysicist, Astro-anything. I just play the game.

How long will it take?

It will take as long as it takes. ;)

Am I really, really going all around, in this way?

Probably. Probably not. Who knows?

Where to, next?


My next waypoint is Magellan’s Star. From there around the edge of the Perseus Arm, over the gap between the arms and on the eastern edge of Sagittarius-Carina Arm towards Ishum’s Reach. I’ll be posting updates on this thread.

LOL, I was just thinking about something similar for a thread I made a minute ago.
 
Looks like an awesome journey, CMDR.

How much additional range did you find you needed?

64 Ly can get me anywhere. 66 Ly would make some jumps that are on the border between J1 and J2 and also J2 and J3 much easier and less expensive (i.e. be able to use J1 instead of J2 and J2 instead of J3). For any distance over ~130 Ly I have to find a different way to reach the system and that involves moving up and down on the plane or taking detours. A few systems were completely unreachable and I suspect as I move around the edge I'll find more.

In general, though, I'm happy with the range I have now but I must say it was a blind leap of faith to start this journey without concrete knowledge of what I'd find.
 
Most people get space-madness after they've been out for a while. Yours seems to have set in before you started :D

Good luck and I hope you make it all the way around - safely!
 
Thank you so much everyone for the kind words and encouragement. The photo below is one of my favourite from this trip. Taken by Jackie Silver when she joined me in multicrew to check an HMC planet from close:

efY4pLA.png
 
Wow, impressive! I imagine you spend more time in your SRV gathering mats than actually flying, right?

Thank you! Given how unpredictable the RNG nature of material drop is, it can take anything from 2 to 4 hours to find everything I need. On average I stop every 2 Kylies to gather materials.

There are four things I do to mitigate that time:

  • I never let my mats drop below 800. This also helps with the fact that not all systems are suitable for material gathering.
  • I prioritise materials that are the hardest to get like Polonium and Arsenic. This means that if I find a suitable planet for prospecting Polonium, I'll stop and spend half an hour on the SRV even if I only have 50 material slots available. In general I always have large quantities of Polonium, Arsenic, and Yttrium but not at the expense of other materials.
  • I prioritise planet types: Metal rich when I find them are the best for gathering materials. High metal content is my second choice and I prefer planets with at least three of the materials I need. Rocky planets is the next choice unless they have Arsenic, because then they become my first choice as the percentage is usually better than what metal rich planets have, as are the drop rates. I try and avoid icy planets unless I fancy a joyride on the SRV rather than focus on getting materials.
  • I set as my target quantities for materials to support 100 Standard and 80 Premium injections separated as much as possible although Niobium tends to be shared in some quantities. Basic injections simply use the materials from the Standard injections but the number of Basic injections is very small compared to Standard and Premium.
Finding the edge is only half part of this journey. The other half is resource management. Managing my materials carefully keeps me from spending ungodly hours finding hundreds of materials and I always have plenty of spare injections, in case I reach a long stretch where the systems don't have any landable planets.
 
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Thank you! Given how unpredictable the RNG nature of material drop is, it can take anything from 2 to 4 hours to find everything I need. On average I stop every 2 Kylies to gather materials.

There are four things I do to mitigate that time:

  • I never let my mats drop below 800. This also helps with the fact that not all systems are suitable for material gathering.
  • I prioritise materials that are the hardest to get like Polonium and Arsenic. This means that if I find a suitable planet for prospecting Polonium, I'll stop and spend half an hour on the SRV even if I only have 50 material slots available. In general I always have large quantities of Polonium, Arsenic, and Yttrium but not at the expense of other materials.
  • I prioritise planet types: Metal rich when I find them are the best for gathering materials. High metal content is my second choice and I prefer planets with at least three of the materials I need. Rocky planets is the next choice unless they have Arsenic, because then they become my first choice as the percentage is usually better than what metal rich planets have, as are the drop rates. I try and avoid icy planets unless I fancy a joyride on the SRV rather than focus on getting materials.
  • I set as my target quantities for materials to support 100 Standard and 80 Premium injections separated as much as possible although Niobium tends to be shared in some quantities. Basic injections simply use the materials from the Standard injections but the number of Basic injections is very small compared to Standard and Premium.
Finding the edge is only half part of this journey. The other half is resource management. Managing my materials carefully keeps me from spending ungodly hours finding hundreds of materials and I always have plenty of spare injections, in case I reach a long stretch where the systems don't have any landable planets.

Must be heartbreaking to vent all the other rare mats to make room for so many jumponium mats.
 
Must be heartbreaking to vent all the other rare mats to make room for so many jumponium mats.

The only materials I carry are for jumponium, and enough for a couple of SRV basic repair/refuel/rearm. The most heartbreaking moment was at the beginning of the journey when I vented 25 chemical manipulators I had been hoarding since forever. :D
 
Great thread Rhea, I have a couple of questions:

1. Waypoints, can you define what makes a waypoint and why use them (as you are on your own for this)? Only since I set out from the bubble -> Colonia -> SagA* -> Beagle I kind of gave up on way points after Colonia. Sort of point in the right direction and keep going...

2. Do you have a rule, firm or otherwise as to the max G world you'll attempt to land on, no matter how rich the minerals are? Only I won't land on anything over 1G as it's just not worth it!

Good luck and keep on updating :D

P.S. Yes it took me a while to summon up the courage to ditch all that rubbish, ah but watching those Pharmaceutical Isolators just float away!!
 
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Great thread Rhea, I have a couple of questions:

1. Waypoints, can you define what makes a waypoint and why use them (as you are on your own for this)? Only since I set out from the bubble -> Colonia -> SagA* -> Beagle I kind of gave up on way points after Colonia. Sort of point in the right direction and keep going...

2. Do you have a rule, firm or otherwise as to the max G world you'll attempt to land on, no matter how rich the minerals are? Only I won't land on anything over 1G as it's just not worth it!

Good luck and keep on updating :D

P.S. Yes it took me a while to summon up the courage to ditch all that rubbish, ah but watching those Pharmaceutical Isolators just float away!!

Thank you! :)

Regarding waypoint I used the EDSM galaxy map, turning on the beacons and other POIs in the options and checking which ones are on the edge. The meridians for example are right on my way so they make good waypoints. I also keep an eye on the forums in case someone mentions something interesting. The only hard rule is that I won't venture inwards; anything on my path I'm happy to call it a waypoint, for example the Arm's End. The reason I have waypoints is to break the monotony of the journey and give me a feeling of achievement as I move along. Also give me something to look forward to.

Regarding the max G worlds, since I don't have boost, I won't touch anything over 2G. I have three bands inside that range. Up to 1G is all fine. My preference lies with ~0.1G planets, as I like to fly with the SRV and bounce happily like a bunny. From 1G to 1.5G it's okay but I need to be stretched for materials to land there and in that case I can handle it, if I'm careful. From 1.5G to 2G I need to be desperate and because I don't let my mats drop that low, I usually don't have to land on them.

My preference is MR or HMCs with gravity less than 0.5G, all in one system and every few kylies I find such systems.
 
Thank you! :)

Regarding waypoint I used the EDSM galaxy map, turning on the beacons and other POIs in the options and checking which ones are on the edge. The meridians for example are right on my way so they make good waypoints. I also keep an eye on the forums in case someone mentions something interesting. The only hard rule is that I won't venture inwards; anything on my path I'm happy to call it a waypoint, for example the Arm's End. The reason I have waypoints is to break the monotony of the journey and give me a feeling of achievement as I move along. Also give me something to look forward to.

Of course! After I made the post I figured it out -> because what you're doing is a bit more intensive/critical on the Navigation front than simply ploughing through stars like I am at the moment. I ran a few thousand Ly's at the top of the galaxy on my way in to SagA* and used to pick Black holes (if I could) as minor waypoints on that part of the journey.

Regarding the max G worlds, since I don't have boost, I won't touch anything over 2G. I have three bands inside that range. Up to 1G is all fine. My preference lies with ~0.1G planets, as I like to fly with the SRV and bounce happily like a bunny. From 1G to 1.5G it's okay but I need to be stretched for materials to land there and in that case I can handle it, if I'm careful. From 1.5G to 2G I need to be desperate and because I don't let my mats drop that low, I usually don't have to land on them.

My preference is MR or HMCs with gravity less than 0.5G, all in one system and every few kylies I find such systems.

I like that system and it pretty much matches how I'd approach the same problem if I was relying on Jumponium as much as you are. I've not found much problem getting the right elements, even the rarer ones, so I guess you don't have to worry about anything over 1G too much?
 
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