Track Rides Jackrabbit Speedway

I made this for the Go-Karts contest. I know it's going to lose as it requires arguing with the the clunky queue and path interface way more than any sane gamedev would want for a "plug-and-play" stock game blueprint. My main reason for submitting it is hoping it gets Frontier to improve on said interface, or maybe even allow building parts to serve as queue and paths without needing those as separate things that don't play nice with buildings.

All that said, however, I think it's still a reasonably good ride into which I put a lot of effort at the expense of other things, so I figured I'd trot it out here as nobody will see it otherwise. And so I present Jackrabbit Speedway!

Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=906480558

The main feature is a grandstand made of ugly rough concrete, as is appropriate, but there is some lipstick on this pig as will be seen later.



The track is fairly simple: a narrow double hairpin into a climbing wide turn, then a tight helix into a chicane, followed by what passes for an overbanked turn in Go-Karts, then the home stretch through the station. But it's 20 cars doing 5 laps so the field is tight except for the front-runners, until they start having to lap the losers about halfway through, which allows for multiple lead-changes in the 2nd half of the race. EFNs are 8+, 4+, 1+ and prestige is over 1300. Lighting is provided by the towers. There are no triggers as they're not amenable to multiple laps with muliple cars.



The grandstand has padded seats made of sci-fi fiberglass wall decorations. The queue runs along the top level under the pressbox so those waiting can watch the races.



A night view from the grandstand showing the obligatory sponsor ads.



The "behind the scenes" maintenance area with fake gas pumps and a garage with lifts. There are no art shapes small enough to make fake Go-Karts or I'd have put some here.



The pressbox, showing the grandstand seats and the use of illuminated signs + glass wall sections to give the illusion of lights being on in the pressbox.
 
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Nice work with that stadium-style building and the seating, I also like the use of bare concrete there and the lighted window illusion.
 
Nice work with that stadium-style building and the seating, I also like the use of bare concrete there and the lighted window illusion.

Thanks! The use of illuminated signs to light up windows isn't my idea. I think Lullibert discovered that trick. Otherwise, the grandstand is modeled on the generic small town high school football stadium, except mine has a roof :).
 
Love the idea of the maintenance area. Perhaps in the next update they will include a few more surprises as they did this time, and a little more go cart scenery will be included. I can think of dozens of things, like gas cans as well as pumps, trafic cones and real jersey walls, even large above ground tanks, animatronic flag man or a pit crew around a cart. Perhaps even traffic lights. They would be used everywhere. Of course, what could make this complete would be turning the bleachers into a ride in and of itself, and those that don't ride could sit and watch a race.
 
Wow, great job!
I love the attention to detail and the benches in the terraces [yesnod]

Thanks. Those fiberglass wall trim things make it easy to turn into padded benches.

Love the idea of the maintenance area. Perhaps in the next update they will include a few more surprises as they did this time, and a little more go cart scenery will be included. I can think of dozens of things, like gas cans as well as pumps, trafic cones and real jersey walls, even large above ground tanks, animatronic flag man or a pit crew around a cart. Perhaps even traffic lights. They would be used everywhere. Of course, what could make this complete would be turning the bleachers into a ride in and of itself, and those that don't ride could sit and watch a race.

Those all sound great. It would be nice if they had scenery objects that were copies of the cars used in all the rides, like the way we have the steam train objects. That way, you could put some go-karts up on the grease racks and at the gas pumps :)

Go-Karts also need their own trigger mechanics. Right now they're stuck with the standard coaster trigger mechanism that goes off every time a car passes. This doesn't work very well for multiple cars on the same track doing multiple laps---the triggers go off constantly. What I would really like to see is at least a special trigger that can detect the winner of the race, so it will only go off once at the end and only for the single winning car. Then you could use this to trigger pyrotechnics, confetti, the champagne bottle gushing foam, etc.
 
I'm loving all these varied go kart tracks popping up! I love this Bullethead, I really like the simplicity of the compact layout... it reminds me of those AFX Slot Car Tracks I got as a kid. Also really like that you kept to a limited, almost retro colour palette. Good work!
 
I'm loving all these varied go kart tracks popping up! I love this Bullethead, I really like the simplicity of the compact layout... it reminds me of those AFX Slot Car Tracks I got as a kid. Also really like that you kept to a limited, almost retro colour palette. Good work!

Yeah, nothing like a contest to get folks making go-karts :). Thanks for liking this one. Hmmm, might do another with a slotcar theme but yeah, this one does kinda look that way.

I tweaked it a little for them as are interested. The main change was moving the wide light tower from outside to inside the track to reduce the overall footprint. But I also made some changes to the grandstand to give folks a choice on how to do the queue, either through the grandstand as shown above or keeping it all on the ground below. I also made it a bit simpler to do it through the grandstand and revised and added some signage to help explain that (you can delete these signs easily). Also revised the instructional pics in the Workshop.

OWFPpnY.jpg
 
Thanks. Those fiberglass wall trim things make it easy to turn into padded benches.



Those all sound great. It would be nice if they had scenery objects that were copies of the cars used in all the rides, like the way we have the steam train objects. That way, you could put some go-karts up on the grease racks and at the gas pumps :)

Go-Karts also need their own trigger mechanics. Right now they're stuck with the standard coaster trigger mechanism that goes off every time a car passes. This doesn't work very well for multiple cars on the same track doing multiple laps---the triggers go off constantly. What I would really like to see is at least a special trigger that can detect the winner of the race, so it will only go off once at the end and only for the single winning car. Then you could use this to trigger pyrotechnics, confetti, the champagne bottle gushing foam, etc.

idea: say it's a 2 lap race.
i assume that the winners, once in front, have a roughly consistent 2nd lap time. by roughly i mean +/- 20% (so for a roughly 1 min lap, the 2nd lap takes the winner say 50-70 seconds, most of the time). not first lap, as there's more variation in interaction.

so a trigger right at the end of the track, set with a delay of about 1 lap-time, would trip just before the first car enters the station, but the effect would trigger one lap later, around the time of the winner's victory lap. +/- a few second. so maybe set the effect a short way down the track and allow a few extra seconds on the trigger delay.

BUT the trigger will reset and re-trip just after that, as the stragglers finish. so, there will be more fireworks a lap-time later.
if you set it up so that the ride unload/load (min/max wait) also matches that delay, your effects would also double as "race start" effects.

so ready, set, go! boom! triggered show.
and i'm the winner! boom! trigger show.
 
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Yeah I thought about such trigger finagling but decided it wasn't worth the trouble. Every race is different. While the 1st or 2nd car usually wins, they often spin out and if the race is long eniugh for lapping (which starts 1/2 way thru lap 2 on a 400m track) then all bets are off
 
This is really, really slick! I think i can pack my bag...

Thank you very much! It's no work of art but that's deliberate. Rather than try to go toe-to-toe with the master artists, a fight I can't possibly win, I went with a generic, semi-realistic racetrack. Rather than bury it with scenery, I left it open for users to decorate as they desire. Remembering the object of the contest, I tried to make this something that could fit pretty much anywhere in anybody's park. I'm hoping that scores points with Frontier after all the whining we did about flat rides having too much theming. If it doesn't, I don't have a chance :)
 
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