James Webb Space Telescope - Will it be added?

sorry if this isnt the best place to create this thread/question, but i wanted to ask none the less....

the James Webb Space Telescope launched successfully on Dec 25, 2021 at 7:20am EST.
it is travelling to Earths 2nd Lagrane point.... L2

my question is, will the telescope be added to ED, as the Horizons space probe, and voyager space craft were?

i ask because this is the first craft humanity has ever launched to a stable lagrane point orbit, its also the largest individual operational space object to be launched passed the Moon, i believe.

it would be very cool to have it added to ED, and actually be in the correct L2 orbit still in 3307+
 
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considering it only has like 5-10 years of fuel and it remaining in a stable orbit depends on us being able to refuel it before it runs out of fuel... i'd just assume that this thing has crashed or just been lost within game.

Unlike other things that extend beyond their experiment lifespan ...where it's going is an unstable orbit that requires constant adjustments via thrusters. it can't just keep working without us sending something to it to keep it working.
 
considering it only has like 5-10 years of fuel and it remaining in a stable orbit depends on us being able to refuel it before it runs out of fuel... i'd just assume that this thing has crashed or just been lost within game.

Unlike other things that extend beyond their experiment lifespan ...where it's going is an unstable orbit that requires constant adjustments via thrusters. it can't just keep working without us sending something to it to keep it working.

your not wrong, but when it reaches that point, in w.e. time frame 10-15years, it will use the last of its fuel to enter a helio-centric orbit and orbit the sun like an asteroid would.... so they could take the math and orbit projections for JWST that Nasa JPL have, that shows aprox. 11 years of orbiting L2 before end of propellant and a final burn into a helio-centic orbit.....

if they did that, it would be a fair assumption of a final orbit around the sun in Sol, and could be used to add it into the game, as its unfathomably unbelievable to expect fdev to wait/still add the telescope in when that time comes 11 years or so from now, as development isnt planed to continue that long, but knowing the telescope is planned to never leave our solar system, ever, it stands to reason, like the 3 other probes in the game, 2 of which will technically be so far away in 3307 that they wont be in Sol even, though they are represented as being there in game now due to not being able to explore 'non-system space', that it should be added in some capacity (once it actually makes it to L2 and sends back successfull data of course)
 
your not wrong, but when it reaches that point, in w.e. time frame 10-15years, it will use the last of its fuel to enter a helio-centric orbit and orbit the sun like an asteroid would.... so they could take the math and orbit projections for JWST that Nasa JPL have, that shows aprox. 11 years of orbiting L2 before end of propellant and a final burn into a helio-centic orbit.....

if they did that, it would be a fair assumption of a final orbit around the sun in Sol, and could be used to add it into the game, as its unfathomably unbelievable to expect fdev to wait/still add the telescope in when that time comes 11 years or so from now, as development isnt planed to continue that long, but knowing the telescope is planned to never leave our solar system, ever, it stands to reason, like the 3 other probes in the game, 2 of which will technically be so far away in 3307 that they wont be in Sol even, though they are represented as being there in game now due to not being able to explore 'non-system space', that it should be added in some capacity (once it actually makes it to L2 and sends back successfull data of course)

it's also not really expected that fdev would be inclined to add a telescope / satellite before it's shown to actually work and do anything noteworthy.
 
True, but also abit false as well....

The thing doesn't actually need to work/send back any useful data for fdev to want to/consider adding it in....

It's a tennis court plus sized, man made, single unit (unlike ISS being modules combined), simply the largest object of any single unit object to be launched past the Moon (Mars rovers, ect being smaller once deployed to their final working size, out of arrival vehicles).

As long as it reaches its L2 orbit and is stable for any period of time, they could use the 11year run-off projections to add its theoretical helio orbit into the game....
Even if it ends up not working once it's there, just make that the information we get when we find it....

And if it doesn't make it there, for example hits a space rock we can't see and goes all crazy off course, it won't take long to calculate what will happen to it, and once we know what it's final helio orbit will be at that point, it could be added to that orbit in game with information about it being knocked off course instead...

The device actually being functional at any point beyond now, as it's past the moon, it's sort of just a bonus from the games point of view.... but the main thing, the device being in free space, not exploded getting there, and will end up in some orbit around the sun sooner or later, is what really matter for if fdev is going to add it to the game....

I also never expected it to be added soon, I was simply asking if it would be added at all, even 1 year from now when we should have already received 5 months of useful data from it if it works..... I assume as with the other probes, the answer is yes, I was just looking to see if fdev was going to confirm it in anyway....
 
we'd have to assume the effort to implement a unique model and place it in the game is greater than 0. And that there would be a priority applied to doing this since there are many probes and satellites launched into space - not to mention other things not real that can be added to the game, so that priority must be set on some sort of criteria.

Putting that effort into something that may end up not working and thus be forgotten to the public (and the players) in a short amount of time wouldn't be really worth the effort. It would have to be something players are going to want to see ...and a piece of broken junk a year from now isn't something anyone would really be interested in seeing. That's why it will probably have to actually work and do something noteworthy to matter. To be worth the effort to add it vs say anything else those people could be creating and adding to the game that would probably end up mattering more.
 
Considering the takes place over a thousand years after humanity becomes casually spacefaring, the James Webb telescope will have most certainly been destroyed through collision with the gargantuan amount of space machines that will be in the inner solar system, it's orbit decayed over the centuries to fall into the earth or sun, stolen by pirates to be sold to private collectors, or recovered and put in a museum.

The Voyagers probes likely only survived for over a thousand years due to their sheer remoteness, plus the failures of their power systems in the early 21st century means their temperature and emissions will be indistinguishable from the interstellar medium by now, making them almost impossible to detect.

Long story short, the JWT will have been removed or lost hundreds of years ago.
 
The L1, L2 and L3 Lagrange points are not indefinitely stable. The L4 and L5 "Trojan points" are.

Putting a spaceship in the L2 point is like balancing a ball on top of a saddle: yes, it will "roll back into place" if you give it a nudge along one axis, but it will simply roll away and fall off the saddle if you nudge it in the other axis. Using a Lissajous orbit around the L2 point (like James Webb and the other L2 satellites use) helps improve stability, but is still not completely nudge-proof.

Putting something in the L4 or L5 points is like balancing a ball at the bottom of a crater. No matter which way you nudge it, it'll just roll back to the centre again.

And since the Solar system has more than two objects in it (most notably, the Moon and Jupiter both exist), anything parked in a Lagrange point is going to be constantly "nudged".

In short, you can park something in one of Earth's Trojan points and abandon it there, and it'll stay there. If you park something in the L2 point and abandon it, it'll eventually drift away. So without a source of fuel and constant position adjustment, the Webb telescope will not still be in the L2 point in 1300 years.

James Webb will be the eighth object humans have put at the L2 point. Only two out of the other seven are still there (the Gaia stellar cartography probe and the Spektr high-energy telescope); the other five were all de-orbited at the end of their missions, to clear the space for upcoming missions. The same fate awaits James Webb; when it's nearly out of fuel, it will be de-orbited. It currently has enough fuel to last about 20 years, which is twice the amount needed to fulfil its ten-year extended mission plan.

As long as it reaches its L2 orbit and is stable for any period of time, they could use the 11year run-off projections to add its theoretical helio orbit into the game....
Even if it ends up not working once it's there, just make that the information we get when we find it....

Three issues here.

First, the graveyard orbit isn't knowable yet, as they don't know exactly when the mission will end. That depends to a large extent on earthly budgets. With 20 years worth of fuel, will they get an extended budget for 10 extra years of operation? 5? None? Will the operating budget be slashed and they're restricted to doing just the bare minimum 5 year mission? On the other hand, it could even be extended beyond 20 years, if someone in the intervening 20 years bothers to invent and launch a resupply ship capable of reaching L2 for servicing it (James Webb was designed to not need servicing (unlike Hubble), but it has the capacity to be serviced if deemed necessary). No-one knows. With no start point, it's impossible to calculate an orbit.

Second, if they have enough spare fuel, they'll try to crash it into the Moon or something, rather than shove it into a graveyard orbit.

Finally, is the technical aspect of ED. Those space probes you see in Sol system? They're not actually orbiting anything. They're not actually moving at all, they're frozen in place. None of the man-made POIs in ED actually "orbit" anything, except for the space stations. To put it into an actual orbit, they'd need to create a whole new class of POI.

All of which sums up to mean that no, James Webb isn't going to be added to the game. Ever. Too much work, for not enough meaningful results.
 
Oh boy where to begin.

Ok, ignoring the L2 orbit stuff, I was wrong about being first ect, sorry, but again, as I said, NASA JPL has already calculated an 11 year end of life helio-orbit for JWST, and that is more than a sufficient base to be used for the game.

Also, the idea that the telescope would be lost, removed, damaged, or else, could also be said for New Horizons telescope that is in game. It's just as possible in 50 years, humanity discovers anti gravity and tractor beams, and we go out and collect all our old non working space probes, but, to assume the telescope wouldn't survive or would be collected/destroyed, just doesn't match what fdev has already done with the other probes, or with NASAs current plan, which has never once mentioned any intent to crash it into the Moon or any other objects at end of life, or they'd have JPL run the calculations as well and they'd say that is an option, but their ONLY current options are, it drifts off on its own to due some failure or wrong fuel calculations/efficiency, or they force it into a helio orbit themselves. They have never ever ever mentioned any other options, so to say anything else is simply erroneous and conjecture.

So to confirm, fdev could do just as they've done with New Horizons, and use the projected orbit as the in-game orbit safely. They could not be expected to wait 11 years to find out the actual orbit, just like they cant expect to wait until it really is 3300 to add New Horizons just to see if it's really there. It's a choice they can make, and have made previously. And they don't need its exact starting place, just what the final orbit would be and place it anywhere in that orbit, that would be more than sufficient for a game, since no one would know the beginning of the orbit anyways.

Next.

Space probes and objects in ED.

You are just wrong. Sorry, but wrong.
You can Google the information yourself, but your wrong, everything, aside from I believe the galmap stars themselves, does infact move and orbit in game, in real time. AND the voyager probes, you're right don't orbit anything, but are on escape trajectories out of the SOL system and are in fact MOVING. You can confirm this on the Voyager 1 wiki where is clearly shows the speed at which V1 is moving away from and towards, in game!
Just because things don't move when you drop out at them, or appear not to move because they orbit so slowly or are moving so slow compared to even minimum SC speed, does NOT mean they don't move at all.

Infact, there are some YT videos and plenty of Reddit posts of Nav Beacons and Stations specifically, MOVING, due to an unrelated bug that I've experienced myself!
What happens is, occasionally, you're frame shift drive, will not drop your ship in the correct frame of reference for the POI your visiting, and that POI, when you drop out at it, will either smack into you, hard then take off, or fly off away in some other direction, fast! Too fast to catch out of SC. But too slow to see moving when in SC.
This has been proven with stations, POI, nav beacons, and even moons and planets and rings around planets. It's actually a really cool way to KNOW that everything in a system is in fact moving, always, it's just our frame of reference that changes as we play. But the bug will deff hit you hard the first time you experience it and go ????? while thinking things don't move like that in game, when they do, they really really do! And V1 and and V2, even if they arnt moving during your specfic instance, as I have not confirmed that myself, their locations are constantly recalculated for each new instance of the Sol system, just like every other objects position is recalculated and placed in its correct orbital locations based on the ingame date.

Anyways.

Specifically, JWST will have helio orbit of some kind, almost 100% likely, and even if not, both voyager probes have escape trajectories and they work fine, so it's obviously a capability they have if they choose to use it. For you to claim otherwise is simply false and again conjecture and not based on verified in game facts and events, and unless an Fdev Developer or Mike Brookes himself specifically says otherwise, I have zero reason to think they don't have that ability available to them for custom objects ect. The forge itself may not create escape trajectories, but they can override any custom object to do anything they want to have any attributes they want, including no orbit, just a starting position, date, direction and speed, which is what they did for the voyager probes in game. (Also what I've been saying they've done for other ingame assets as well)

One other example is comets. Which we know are in game, and some even found. But they are not graphicly present in anyway, don't show in system maps, and have no shown or implied orbits. Therefore, since we have such limited information on them, it would be silly to assume there isn't a single comet or like in game, that doesn't also have an escape trajectory as well, and we just havnt found one because we physically can't.

Absence of evidence is not evidence of absence.


Completely off topic:
I can also use the frame of reference argument and the Elite Dangerous game as an example, to argue, maybe prove, that time dilation due to moving at light speed or faster, doesn't actually exist in all cases as most scientists think, and that it only exists in specfic frames of reference and can be eliminated at together in one specific frame of reference.
Anyways, lol, that one's even over the head of most ppl I talk to about it.

But yeah. I think there is likely more reasons for fdev to include JWST in game and more likelihood they will then there is that they won't.

But glad to have had some discussion on it, even if everyone else thinks they won't XD eternal optimism over here XD lmaoo

Anyways, fly safe CMDRs!
 
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You are just wrong. Sorry, but wrong.
You can Google the information yourself, but your wrong, everything, aside from I believe the galmap stars themselves, does infact move and orbit in game, in real time. AND the voyager probes, you're right don't orbit anything, but are on escape trajectories out of the SOL system and are in fact MOVING. You can confirm this on the Voyager 1 wiki where is clearly shows the speed at which V1 is moving away from and towards, in game!
I may be wrong about installations and some other POIs, but other POIs, such as generation ships - and the Voyager probes - are unmoving.

If you look at the data presented on the Voyager 1 wiki, you will see that it is indeed moving relative to Sedna and Persephone - but that's because Sedna and Persephone are moving in their orbits. But if you look at the data for the distance to Sol itself, you will notice that it has remained constant - 2,317,434 Ls - for as long as anyone has been recording measurements. Voyager 1 IRL is moving away from the Sun at 61,500 km/hr - that's about 0.2 Ls/hour, or 4.8 Ls per day. That Sol-voyager distance calculator should definitely be visibly ticking up even over a few days, if Voyager 1 is moving in-game at IRL speeds.

The Stellar Forge simply doesn't have hyperbolic orbit capability, or fly-in-a-straight-line capability either. All Forge-powered moving things must be on Newtonian elliptical orbits. So the generation ships don't move, the Voyager probes don't move, and Oumuamua-style comets and other interstellar objects (such as rogue planets) are impossible.
 
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