Oh boy where to begin.
Ok, ignoring the L2 orbit stuff, I was wrong about being first ect, sorry, but again, as I said, NASA JPL has already calculated an 11 year end of life helio-orbit for JWST, and that is more than a sufficient base to be used for the game.
Also, the idea that the telescope would be lost, removed, damaged, or else, could also be said for New Horizons telescope that is in game. It's just as possible in 50 years, humanity discovers anti gravity and tractor beams, and we go out and collect all our old non working space probes, but, to assume the telescope wouldn't survive or would be collected/destroyed, just doesn't match what fdev has already done with the other probes, or with NASAs current plan, which has never once mentioned any intent to crash it into the Moon or any other objects at end of life, or they'd have JPL run the calculations as well and they'd say that is an option, but their ONLY current options are, it drifts off on its own to due some failure or wrong fuel calculations/efficiency, or they force it into a helio orbit themselves. They have never ever ever mentioned any other options, so to say anything else is simply erroneous and conjecture.
So to confirm, fdev could do just as they've done with New Horizons, and use the projected orbit as the in-game orbit safely. They could not be expected to wait 11 years to find out the actual orbit, just like they cant expect to wait until it really is 3300 to add New Horizons just to see if it's really there. It's a choice they can make, and have made previously. And they don't need its exact starting place, just what the final orbit would be and place it anywhere in that orbit, that would be more than sufficient for a game, since no one would know the beginning of the orbit anyways.
Next.
Space probes and objects in ED.
You are just wrong. Sorry, but wrong.
You can Google the information yourself, but your wrong, everything, aside from I believe the galmap stars themselves, does infact move and orbit in game, in real time. AND the voyager probes, you're right don't orbit anything, but are on escape trajectories out of the SOL system and are in fact MOVING. You can confirm this on the Voyager 1 wiki where is clearly shows the speed at which V1 is moving away from and towards, in game!
Just because things don't move when you drop out at them, or appear not to move because they orbit so slowly or are moving so slow compared to even minimum SC speed, does NOT mean they don't move at all.
Infact, there are some YT videos and plenty of Reddit posts of Nav Beacons and Stations specifically, MOVING, due to an unrelated bug that I've experienced myself!
What happens is, occasionally, you're frame shift drive, will not drop your ship in the correct frame of reference for the POI your visiting, and that POI, when you drop out at it, will either smack into you, hard then take off, or fly off away in some other direction, fast! Too fast to catch out of SC. But too slow to see moving when in SC.
This has been proven with stations, POI, nav beacons, and even moons and planets and rings around planets. It's actually a really cool way to KNOW that everything in a system is in fact moving, always, it's just our frame of reference that changes as we play. But the bug will deff hit you hard the first time you experience it and go ????? while thinking things don't move like that in game, when they do, they really really do! And V1 and and V2, even if they arnt moving during your specfic instance, as I have not confirmed that myself, their locations are constantly recalculated for each new instance of the Sol system, just like every other objects position is recalculated and placed in its correct orbital locations based on the ingame date.
Anyways.
Specifically, JWST will have helio orbit of some kind, almost 100% likely, and even if not, both voyager probes have escape trajectories and they work fine, so it's obviously a capability they have if they choose to use it. For you to claim otherwise is simply false and again conjecture and not based on verified in game facts and events, and unless an Fdev Developer or Mike Brookes himself specifically says otherwise, I have zero reason to think they don't have that ability available to them for custom objects ect. The forge itself may not create escape trajectories, but they can override any custom object to do anything they want to have any attributes they want, including no orbit, just a starting position, date, direction and speed, which is what they did for the voyager probes in game. (Also what I've been saying they've done for other ingame assets as well)
One other example is comets. Which we know are in game, and some even found. But they are not graphicly present in anyway, don't show in system maps, and have no shown or implied orbits. Therefore, since we have such limited information on them, it would be silly to assume there isn't a single comet or like in game, that doesn't also have an escape trajectory as well, and we just havnt found one because we physically can't.
Absence of evidence is not evidence of absence.
Completely off topic:
I can also use the frame of reference argument and the Elite Dangerous game as an example, to argue, maybe prove, that time dilation due to moving at light speed or faster, doesn't actually exist in all cases as most scientists think, and that it only exists in specfic frames of reference and can be eliminated at together in one specific frame of reference.
Anyways, lol, that one's even over the head of most ppl I talk to about it.
But yeah. I think there is likely more reasons for fdev to include JWST in game and more likelihood they will then there is that they won't.
But glad to have had some discussion on it, even if everyone else thinks they won't XD eternal optimism over here XD lmaoo
Anyways, fly safe CMDRs!