Jerking Graphics

For some while I have been seeing jerking graphics. An interceptor would be in front of my nose and in a flash it jumps to a distance. I seem to have this in open. At times it pretty much becomes unplayable. :mad:

Does anybody else have that problem?

And if so, is this throughout the game or only certain instances?
 
Usually when someone in that instance uses a ship launched fighter.
Nope ... not the case in my experience. Not saying that is not the issue, but not that I have seen someone with an active SLF. I have seen it multiple times. Now that I think of it, i am not sure if it is also an issue when I'm alone in the instance.

It is very annoying. Lining up a shot and poof... Target us somewhere else.
 
Run msi afterburner and watch your ram saturation, sometimes its a simple as going to the main menu going to graphics settings and switching to borderless or full screen or vise versa and your rates will jump back up
 
It's not jerking graphics, it's lag, the update time for the ships is slow, possibly due to the hosting player being on a high ping connection, so they seem to jerk around as the game udpates.
 
I do wonder. I have fast internet. 150 Mbps

My hardware is also reasonable
ROG Crosshair VIII Hero | X570
AMD Ryzen 7 3800X / 32Gb
Sapphire Nitro Rx5700XT

I was at an orbital where I played solo and it went fine, but when I moved to open I did see the jerking. Sometimes it is worse than others. Sometimes it is no problem at all.

So am I the only one with this problem or is this a widespread thing?

Who is the "hosting player" and what problem occurs exactly?

I assume the hosting player is the one that started the instance,
 
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I do wonder. I have fast internet. 150 Mbps

My hardware is also reasonable


I was at an orbital where I played solo and it went fine, but when I moved to open I did see the jerking. Sometimes it is worse than others. Sometimes it is no problem at all.

So am I the only one with this problem or is this a widespread thing?

Who is the "hosting player" and what problem occurs exactly?

I assume the hosting player is the one that started the instance,

It's potentially has nothing to do with your connection, hosting in ED is peer to peer, so all players in your instance are being hosted by one of the other players, if they have a bad connection, in fact if anyone in that groups has a bad connection it can foul up the entire group, hence the complaints about SLF's. Launching an SLF increases the load on the connections, but since you aren't in any instance where an SLF is being used then it could simply be one of the players in the group of players being hosted has a bad connection. It could be the one who started the instance, but if they leave the instance it has to be dynamically re-assigned to one of the other players.
 
I generally avoid Open now due to various issues I've had when instancing with others. My PC and connection are both pretty good, and I can team up with a few friends - who also have a decent set-up - and we can play for hours, SLF's deployed, without a snag. Had another commander turn up in a HazRes one time, and it all went to poop. FPS remained unchanged, but teleporting ships, hits not counting etc. became rife. Had to quit the instance. Another time, I was in open and got interdicted and the entire instance went screwy, ship jumping around (teleporting / rubber banding) damage not counting, then massive damage being applied (game catching up?) then it ended in a partial UI freeze, requiring a menu log as I was no longer technically playing the game.

I know a poor connection / poor PC can literally break an instance when that player turns up. We experienced it first hand when my regular team mate had some internet issues, we could not instance together without it being glitch city. Once he got those issues resolved, all was well. With no other players around, his game experience was fine, once other players were involved, everything went to poop.

If we're going to team up for any reason now, we'll generally just go into a Private Group of just us. Works great, no surprises.

It's a shame the game doesn't "see" when a particular player has degraded the experience like this, and automatically pop them into their own instance.

Note: we've found that Ping / Latency is key for a smooth experience. Even when I was on pretty terrible rural Broadband (only BB in name!) with about 2.5mbps down and 1mbps up, my experience was still generally good. However, when a friend had like 100mbps/40mbps but poor latency, the experience was terrible.

Note 2: I know some people have had issues while they're playing, but others in the house (spouse, kids, house mates etc.) have started doing something (Streaming?) and their game experience has degraded.
 
You'd think that FDev would have learned the lessons of other Server based Games As A Service models with peer-to-peer connections and only put players with similar ping times together to prevent these issues such as setting a minimum MTU range or the instancing checking ping times before putting players together, or whatever network industry best practice approaches there are now available to fix such issues.

Maybe they don't because of all the troubles with getting players connected that has plagued the game previously, but saying that the majority of other games that have had these types of problems seem to have resolved them for the most part and only tend to have issues now where players deliberately mess with network settings as part of an exploit.
 
Thanks all. This does shine a light on the issue with an explanation.
It is a bummer indeed. i used to play solo, but came to open with the thargoid war and i enjoy it much. With these issues the fun of a game gets sucked out very fast.

Now i know to get out when it happens and go to a private group or solo again.
 
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