Jet cone boost

Does anyone find it easier to manually plot using a neutron highway, I'm trying it out for the first time and my ship has a 16t fuel tank which usually uses up half the fuel at 40ly, sometimes it can go from one neutron star directly to another and so on (using the neutron router website), so i have to find a normal scoopable star near that next neutron and scoop, and then jump there, Just incase that neutron doesn't have a normal scoopable star in it, also the neutron router website seems to be giving me less jumps to destination compared to jet cone boost, so is this feature actually taking me past neutron stars or just doing routing calculations after the neutron scoop? will it take into account this fuel issue? i haven't run out but it gets realllyy low sometimes when I'm capable of jumping from one neutron directly to another which scares me a little
 
I can tell you from personal experience that the Neutron Highway is considerably more efficient. I recently took my first trip to Sag A. I used the in game router to get there, and it was a slog. While the in-game router does take in to account stopping for fuel, which is certainly useful, it also tries to plot the straightest course it can, meaning that sometimes you'll make dozens of jumps without even hitting a neutron star.

Conversely, I used the neutron highway, which in a physical sense takes you extremely far out of your way and of course does not take in to account fuel consumption, so you'll need to account for that yourself. My personal method was simply going to the nav panel and selecting the closest system from the one I was in, then checking the top left of the screen to see if it was scoopable when I hit "lock target and engage hyperdrive", if it wasn't, I'd cancel the jump and pick the next one. At no point was I unable to find a scoopable star this way.

The long and short of it is, even though the highway on the surface appears to take you all around the houses, I made the return journey with dramatically fewer jumps and in about half the time. It's a little more hands on obviously, but in my opinion, completely worth it.
 
I can tell you from personal experience that the Neutron Highway is considerably more efficient. I recently took my first trip to Sag A. I used the in game router to get there, and it was a slog. While the in-game router does take in to account stopping for fuel, which is certainly useful, it also tries to plot the straightest course it can, meaning that sometimes you'll make dozens of jumps without even hitting a neutron star.

Conversely, I used the neutron highway, which in a physical sense takes you extremely far out of your way and of course does not take in to account fuel consumption, so you'll need to account for that yourself. My personal method was simply going to the nav panel and selecting the closest system from the one I was in, then checking the top left of the screen to see if it was scoopable when I hit "lock target and engage hyperdrive", if it wasn't, I'd cancel the jump and pick the next one. At no point was I unable to find a scoopable star this way.

The long and short of it is, even though the highway on the surface appears to take you all around the houses, I made the return journey with dramatically fewer jumps and in about half the time. It's a little more hands on obviously, but in my opinion, completely worth it.

What they said ^

Normal jumping = Slowest
FSD cone plotter in game = Quicker
Spanshs netron website = Very quick
Manually pre-planned route = Fastest
Cmdr Allitnil = Already at the destination, you were too slow
 
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