Newcomer / Intro Jet cones and neutron stars

I've noticed something in both the game and in various discussions about pimping the hyperdrive's performance with jet cones...there's something in the Galay Map about jet cones? What's that and how does it work; is it something to do with the polar beams on white dwarf stars?

And I also read somewhere about neutron stars boosting hyperdrive capabilities...how does that work and how do we find a neutron star?

Thanks all
 
I've noticed something in both the game and in various discussions about pimping the hyperdrive's performance with jet cones...there's something in the Galay Map about jet cones? What's that and how does it work; is it something to do with the polar beams on white dwarf stars?

And I also read somewhere about neutron stars boosting hyperdrive capabilities...how does that work and how do we find a neutron star?

Thanks all

The cones are the wavy parts on neutron stars and white dwarfs if you fly into them you can increase your jump range to 110+ light years after a few seconds but they are quite dangerous
 
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AFAIK neutron star cones give a x4 boost to your jumprange. White dwarves are less efficient and give a x2 boost in addition to being more dangerous to approach.

In the galaxy map, you can check the 'jet cone boost' on the route plotter, and if you plot a route the map will try to plot so it includes neutron stars that will - if you use them to boost your FSD - shorten the travel time.
 
You have to approach carefully, i fly outside the yellow ring of the star and try to end flying up away from the star into the jet cone.. You'll get thrown around a lot in a small ship, even in a biggie like the corvette you'll have a rough ride.. just try not to end up pointing back at the star

Things can get very messy, very fast if you do it wrong.. :)

But like all in ED, practice is key
 
Yeah, I definitely recommend practicing this in a Sidey or something. :D

Avoid White Dwarves. Their cones are too short and their exclusion zone too large - you'll get eaten alive.

Neutron stars on the other hand are quite easy, just make sure you are flying into the cone at the far end, as far as possible from the star itself.

..ah and just to cover everything - you naturally need a fuel scoop to take advantage of this. :)
 
Wow, sounds both useful and exciting. Thanks everyone for your replies.

How does it work in practice, though; do we set the hyperspace target before entering the cone, then jump from within the cone, or do we fuel scoop something from the cone that then subsequently lets us make the boosted jump?
 
Wow, sounds both useful and exciting. Thanks everyone for your replies.

How does it work in practice, though; do we set the hyperspace target before entering the cone, then jump from within the cone, or do we fuel scoop something from the cone that then subsequently lets us make the boosted jump?

You can supercharge your FSD before or after setting the hyperspace target, this is independent of actually starting the jump process towards said hyperspace target.

Here's my method for FSD-supercharging, though many people tend to prefer going through the plumes near the end of the cone instead of their midpoint. I use the midpoints for shaving some seconds off the total time, nice if I'm travelling long distances.

[video=youtube;NWbfc1-oSps]https://www.youtube.com/watch?v=NWbfc1-oSps&t=1s[/video]
 
Yea. Do it right, ship goes zooom. But do it wrong and ship goes boom.

Unfortunately i seem to be more proficient in the second part. :D
 
Defo worth practicing.. Also learning how to get away if it all goes wrong can be a useful skill.. Although that can be an expensive lesson.. use a cheap ship..
 
Just tried it with a white dwarf star and it was reasonably straightforward. I didn't die, anyway... ;)

Something I've noticed, though, is that sometimes the jets terminate within the yellow exclusion zone, which means they're not useable. Odd!
 
All you need to know:

ZlQHuxn.jpg
 
I've noticed something in both the game and in various discussions about pimping the hyperdrive's performance with jet cones...there's something in the Galay Map about jet cones? What's that and how does it work; is it something to do with the polar beams on white dwarf stars?
And I also read somewhere about neutron stars boosting hyperdrive capabilities...how does that work and how do we find a neutron star?
Thanks all

Yes, it works with the ejection cones of white-dwarf and neutron stars. A white dwarf doubles your jump, I believe and I forget the neutron multiplier but it is higher.
There are tutorials/explanations/diagrams available online to show you how it works, it still requires a fuel-scoop and if you want to plan a route taking advantage of neutron stars along the route there is a helpful, handy website to help you do so. o7
 
You little poster got the acronym wrong: Long-ambit-magnetic-override = LAMO

No, it's "Long-ambit MAgnetic Override".

Just like with NASA and other real-world space organizations: first, come up with the cool name. Then think up some technobabble to turn the name into an acronym, even if you have to do some acrostic gymnastics to make the acronym work.

It's the only logical reason why the Transiting Planets and Planetesimals Small Telescope is better known as TRAPPIST.
 
No, it's "Long-ambit MAgnetic Override".
Just like with NASA and other real-world space organizations: first, come up with the cool name. Then think up some technobabble to turn the name into an acronym, even if you have to do some acrostic gymnastics to make the acronym work.
It's the only logical reason why the Transiting Planets and Planetesimals Small Telescope is better known as TRAPPIST.

I stand corrected. o7
 
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