Jita

If you play EVE, you know what I mean. The question is..where will the trading hub be in the ED universe? how will it be determined? ED is MUCH larger than New Eden, and no jump gates directing traffic flow.

/discuss
 
Trading will be done as in the original Elite by visiting Space Stations and trading there.... No idea about EVE but that's how it's planned for E : D
 
Trading will be done as in the original Elite by visiting Space Stations and trading there.... No idea about EVE but that's how it's planned for E : D


Yes, but "trade hubs", will develop. Not all space stations will have all things. What I'm getting at is, what are all the variables in ED that will make one station or star system preferable to trade in over others?
 
They'll develop organically I imagine. I don't think (I could be wrong) but I don't think Jita was planned as a trading hub it just developed naturally as the main one rather than say... Hek (which I love).
 
Jita happend by accident, or rather emergence. One good thing about CCP is how they run with making the EVE verse work with what emerges - so they restructured and allocated more resources to Jita and also some in-game stuff was made to happen consistent with that emergent hub.
I hope that E:⁠D will have similar emergent hubs, blackspots, and stuff that is unexpected and that FD and the DDF work with that.
I think that is the plan to be honest.
 
Yes, but "trade hubs", will develop. Not all space stations will have all things. What I'm getting at is, what are all the variables in ED that will make one station or star system preferable to trade in over others?

ED's background simulation means it won't have a static universe and even established and reliable trading hubs can fall into decline due to famine or wars etc. Similarly, backwaters can suddenly become attractive due to economic and technological booms, so there'll be a lot of emergent opportunities coming out of the game.

If an established trading hub does start to collapse, players will be able to respond via missions and goods deliveries (depending on the crisis) to save it, or they could leave it to fail. Also, pirates or other players (or possibly even other NPC factions via counter-missions) could interfere to make sure it collapses.

Of all ED's features, it's the background simulation that excited me the most. Could be awesome!
 
ED's background simulation means it won't have a static universe and even established and reliable trading hubs can fall into decline due to famine or wars etc. Similarly, backwaters can suddenly become attractive due to economic and technological booms, so there'll be a lot of emergent opportunities coming out of the game.

If an established trading hub does start to collapse, players will be able to respond via missions and goods deliveries (depending on the crisis) to save it, or they could leave it to fail. Also, pirates or other players (or possibly even other NPC factions via counter-missions) could interfere to make sure it collapses.

Of all ED's features, it's the background simulation that excited me the most. Could be awesome!
This.

Plus, of course, whether or not a trading hub is favourable is circumstantial. It depends on what you have to trade. Some where that offers good prices for product A and bad prices for product B is favourable only if you want to sell A and buy B. If you want to sell B and buy A, it is very unfavourable.

In the original Elite, there were some obvious 'milk runs' between systems that were very stable (good government meant fewer pirates and more police) but where their needs fitted well: a low technology agricultural world that would pay high prices for technology and sell agricultural stuff cheap, within a short jump of one that was a high technology manufacturing world that paid good prices for agricultural stuff, and sold technology fairly cheaply. FD certainly aspire to set the economics up such that those obviously exploitable conditions will not last for ever: constant import of technology forcing a world up the technological scale, etc. Whether we will ever generate enough trade to matter, however, is unproven (and treated with scepticism). Modeling economics is not easy.
 
I hope that E:⁠D will have similar emergent hubs, blackspots, and stuff that is unexpected and that FD and the DDF work with that.
David's infamous 'Godlike powers' quote about the DDF meant that sort of thing. All they/we have to do is pull it off, of course. Which may not be easy. Human beings have shown a remarkable ingenuity in exploiting any loophole that emerges, so trying to build a loophole free system, which is what is really required, is probably close to impossible. So I suspect the DDF will also act as loophole pluggers, in some sense, when loopholes emerge.
 
David's infamous 'Godlike powers' quote about the DDF meant that sort of thing. All they/we have to do is pull it off, of course. Which may not be easy. Human beings have shown a remarkable ingenuity in exploiting any loophole that emerges, so trying to build a loophole free system, which is what is really required, is probably close to impossible. So I suspect the DDF will also act as loophole pluggers, in some sense, when loopholes emerge.

Agreed. Seems like the DDF and FD are a good mix of different people with different ideas that listen to each other and get the game concept. Being willing to totally go with something new even if it is hard (FSD) and sticking to a principle even if it seems stubborn (No 3rd person view, Off ship storage). My anticipation is that the decision on what is the difference between an opportunity and a loophole is in good hands.
 
The question is..where will the trading hub be in the ED universe?

In a galaxy as incomprehensibly large as the one we'll be in.. the best trading hub will be one you can get to alive, with your ship and cargo intact, while shouldering as little overhead as you possibly can to get there.
 
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Which still counts as emergence, which deMangler listed as a possibility in the very post you quoted. Being a player, rather than developer, directed and effected change, it was emergent.
 
Yes, but "trade hubs", will develop. Not all space stations will have all things. What I'm getting at is, what are all the variables in ED that will make one station or star system preferable to trade in over others?
EvE's economy is almost entirely player driven, it's just not comparable to Elite's at all.

The vast majority of traders in EvE are station traders (they're more like brokers), actually moving goods from one area to another for profit is quite a rare and specialised profession as far as I know.

With dynamic events shaping things, temporary hubs will probably pop up in places (an industrial world near an area with many newly discovered colonies could experience a temporary boom for example). I doubt there will ever be a hub that becomes the focus for everything though, that's just not how the game is shaping up.
 
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