Journey to Sagittarius A*

Hullo fellow CMDR's

Until now I have mostly done bounty hunting and trading, but now a new era is beginning in my life. I have decided to take on a more than 25.000 ly journey to Sagittarius A*. Here is the ship I'm making the journey in:

[Asp on journey to Sagittarius A*]

U: 0A Kill Warrant Scanner
M: 2D/F Beam Laser
M: 2D/F Beam Laser

BH: 1I Lightweight Alloy
RB: 5A Power Plant
TM: 5A Thrusters
FH: 5A Frame Shift Drive
EC: 4D Life Support
PC: 4A Power Distributor
SS: 5D Sensors
FS: 5C Fuel Tank (Capacity: 32)

6: 6E Cargo Rack (Capacity: 64)
5: 5D Shield Generator
3: 3E Cargo Rack (Capacity: 8)
3: 3A Fuel Scoop
3: 3D Auto Field-Maintenance Unit
2: 1C Detailed Surface Scanner
2: 1C Advanced Discovery Scanner
---
Shield: 169,32 MJ
Power : 12,56 MW retracted (62 %)
18,00 MW deployed (88 %)
20,40 MW available
Cargo : 72 T
Fuel : 32 T
Mass : 372,6 T empty
476,6 T full
Range : 30,44 LY unladen
25,84 LY laden
Price : 27.149.894 CR
Re-Buy: 1.357.495 CR @ 95% insurance

Is this ship good for a journey like this?

I have plans to see some of the wonders in the Univers on my way. Do you have any suggestions?

See you all when I hopefully get back in a couple of weeks or months.

/ CMDR Redec
 
yes .. if discovery then dont need cargo
jump range is everything as the systems start to get further apart
watch out for red dwarf etc blind non scoopable alleys
and use the 50% bingo fuel rule.
theres a really good guide on the forum if you search cant remember was it
nutter ... yes he has a number of guides

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https://forums.frontier.co.uk/showthread.php?t=81653
 
jump range is everything as the systems start to get further apart

Jump range actually isn't that important when heading for the core. Star density there is massive. His 25-30Ly would easily get him to Sgr A*.

I would personally fit a bigger fuel scoop though, ideally replace the class 6 cargo rack with one. Oh, and add some heat sink launchers for those close encounters of the binary kind.
 
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Sell off unnescessary modules. You won't need lasers. A D class shield of the smallest type might be handy when docking.

Downgrade all internal components, save for the FSD.
You won't need sensors. Power Distributor? You will not boost, charge or fire. Thusters? No point in being manuvereable when you will spend all your time in supercuise.
Have a small A powerplant, though. The higher quality helps to dissipate heat.

And fit as big a scoop as you can.

The lower weight will take you further faster. The cheaper components will cost less to insure, should you meet with disaster.
Fly safe!
 
Hey there, I'm also taking the plunge to the depths of our core.

Do agree that you might want to lighten up a bit. This is how I'm rolling in the Asp.

(No hardpoints)

BH: 1I Lightweight Alloy
RB: 2A Power Plant (works with power management)
TM: 4D Thrusters (can be sluggish)
FH: 5A Frame Shift Drive
EC: 4D Life Support
PC: 3D Power Distributor
SS: 5D Sensors
FS: 5C Fuel Tank (Capacity: 32)

6: 6C Fuel Scoop
5: 4D Shield Generator
3: 3C Auto Field-Maintenance Unit
3: 3C Auto Field-Maintenance Unit
3: 3C Auto Field-Maintenance Unit
2: 1C Detailed Surface Scanner
2: 1C Advanced Discovery Scanner
---
Jump range at 35.00 or so laden, up to approx 37 with the right balance.

With power management you can get your heat right down, all AFM Units are powered off on Modules, as is the shield generator once you get further into the unknown.

Good luck CMDR, might see you there :D

Manalive
 
Hey there, I'm also taking the plunge to the depths of our core.

Do agree that you might want to lighten up a bit. This is how I'm rolling in the Asp.

(No hardpoints)

BH: 1I Lightweight Alloy
RB: 2A Power Plant (works with power management)
TM: 4D Thrusters (can be sluggish)
FH: 5A Frame Shift Drive
EC: 4D Life Support
PC: 3D Power Distributor
SS: 5D Sensors
FS: 5C Fuel Tank (Capacity: 32)

6: 6C Fuel Scoop
5: 4D Shield Generator
3: 3C Auto Field-Maintenance Unit
3: 3C Auto Field-Maintenance Unit
3: 3C Auto Field-Maintenance Unit
2: 1C Detailed Surface Scanner
2: 1C Advanced Discovery Scanner
---
Jump range at 35.00 or so laden, up to approx 37 with the right balance.

With power management you can get your heat right down, all AFM Units are powered off on Modules, as is the shield generator once you get further into the unknown.

Good luck CMDR, might see you there :D

Manalive

This looks a lot like the setup I use. I only have A rated fuel scoop, maintenance units and from the top of my head, a 3D shield generator. (doesn't save an awful lot of weight, but every little bit helps).
I think with this setup you will be fine. Only thing I'm missing here are your heatsinks... I do hope you have fitted a few (keeping only one powered at a time).

To OP; The lasers and cargo racks are not neccessary, I think you're better off with a setup more like Manalive's... Thrusters are also unneccessarily power-consuming and heavy, you will spend all your time exploring in supercruise anyway. Less % power used = less heat produced = less overheating when fuel scooping, and less damage if you happen to jump into a binary star system and dropping out of supercruise (which is why I mentioned the heatsinks).
 
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If you jump into a close binary system... 2 stars orbiting each other really close... you might jump right next to the second star, or between them. You'll get the "too close" message and will drop out of supercruise. in some cases you even end up inside the star. The heatsinks are absolutely neccessary to keep damage to a minimum while making your escape...

If my description is a bit confusing... here is what I mean:

Binary.jpg
 
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Ah... Yeah... Might want them heat sinks. I haven't got any and now I'm getting worried. Already 6k from Sol, so I'm gonna brave it I think. But if you are yet to leave, get you some of those!

When you arrive at Saggi, as I like to call it, don't forget to announce it here:

https://forums.frontier.co.uk/showthread.php?t=98529&highlight=Sagittarius

First of all, yeah. Do post there if you make it there and back. Another thing I'd like to mention... something CMDR Nutter explained in a video, if you don't have heatsinks, there is a way of seeing trouble coming. Before you jump, check the first few stars in your route in the galaxy map and zoom all the way in. You can spot close binary systems there, and avoid them altogether. It's a bit of extra work, but it can pay off.
 
First of all, yeah. Do post there if you make it there and back. Another thing I'd like to mention... something CMDR Nutter explained in a video, if you don't have heatsinks, there is a way of seeing trouble coming. Before you jump, check the first few stars in your route in the galaxy map and zoom all the way in. You can spot close binary systems there, and avoid them altogether. It's a bit of extra work, but it can pay off.

Nice tip there chap. You get reppitoired for that +1 :)
 
Heatsinks can be lifesafer for sure. A Black Hole and a Neutron Star tried to kill me so far and I was really happy to have heatsinks there (but in defense of the Neutron Star, I was very stupid and deserved a slap in the Face. The Black Hole was just a ***** tough :D ).
 
Thanks for all the advices and links. My journey has started and now I'm less than 25.000 ly from Sagittarius A*. It's gonna take me weeks to reach my goal.

I have changed the setup of my Asp:

- Class 6 fuel scoop replaces 64 tons cargo rack.
- More lightweight D-rated modules.
- Heat sinks installed.
- No Kill Warrant Scanner.

I have kept two class 1 fixed beams lasers just in case.

My jump range with full tank is 33 ly.

/ CMDR Redec
 
3 rules you have to adhere to if you're plotting to see the good ol' pal Sgr A*

1) Bigger scoop
2) Bigger scoop
3) Bigger scoop

I didn't listen and the return journey with a 3A scoop is majorly depressing. Get a bigger scoop.

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Thanks for all the advices and links. My journey has started and now I'm less than 25.000 ly from Sagittarius A*. It's gonna take me weeks to reach my goal.

I have changed the setup of my Asp:

- Class 6 fuel scoop replaces 64 tons cargo rack.
- More lightweight D-rated modules.
- Heat sinks installed.
- No Kill Warrant Scanner.

I have kept two class 1 fixed beams lasers just in case.

My jump range with full tank is 33 ly.

/ CMDR Redec

Whoops, missed this somehow, good decisions right there!

Best of luck commander!
 
Thanks for all the advices and links. My journey has started and now I'm less than 25.000 ly from Sagittarius A*. It's gonna take me weeks to reach my goal.

I have changed the setup of my Asp:

- Class 6 fuel scoop replaces 64 tons cargo rack.
- More lightweight D-rated modules.
- Heat sinks installed.
- No Kill Warrant Scanner.

I have kept two class 1 fixed beams lasers just in case.

My jump range with full tank is 33 ly.

/ CMDR Redec

Sounds good. Best of luck out there :)
 
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