I am currently making the transition between FA toggle and full FA off, but I am having problems configuring 3rd party software to make precision aiming after boost-turn drift easier.
Please, if you have no experience doing this sort of thing, then don't read any further.
The problem:
I am having issues with the diagonal axis X/Y. On the test screen the x52 Pro physical input is based on a circular dead zone, but the virtual joystick is based on a square dead zone. This means the software is applying the curve multiplier from the corner of a square, rather than the equidistant edge of a circle. This causes the diagonal inputs to have approximately half the value they should have - when moving the physical joystick in a circle, the virtual joystick travels in a 4-pointed star.
How did you resolve this?
Please, if you have no experience doing this sort of thing, then don't read any further.
The problem:
I am having issues with the diagonal axis X/Y. On the test screen the x52 Pro physical input is based on a circular dead zone, but the virtual joystick is based on a square dead zone. This means the software is applying the curve multiplier from the corner of a square, rather than the equidistant edge of a circle. This causes the diagonal inputs to have approximately half the value they should have - when moving the physical joystick in a circle, the virtual joystick travels in a 4-pointed star.
How did you resolve this?