JP Pteranodon and Dimorphodon problem + Tylo's animations

The JP Pteranodon skin is very low quality compared to the others in terms of textures and 3D model, straight up pasted and copied from the first game, maybe touch it up a little, the body seems made of cheap plastic.

Dimorphodon's tail is broken, during the animations it basically never bends, the base starts to move in synch with the body but the rest of it just stays stiff as a metal bar. And it's pretty ugly to see, all the dinosaurs and creatures have this problem ( the tail not following the undulatory movement of the body making it looks like it's broken at the tip) but dimophodon's problem can not go unnoticed.

Last but not least, Tylosaurus animations are by far the worst of the marine reptiles, it feels too stiff overall, when it turns the body doesn't follow the movement like for the Mosa or the Kronosaurus, instead it starts to rotate like the hand of a clock. Tylo should have basically the more serpentine animations, instead is the most stiff and solid.
 
The JP Pteranodon skin is very low quality compared to the others in terms of textures and 3D model, straight up pasted and copied from the first game, maybe touch it up a little, the body seems made of cheap plastic.
This is probably why it wasn't included in the first place.
 
It is taken directly from the first game. They will probably fix it up some later on. But for now, it is in the game at least. BestInSlot mentioned the fact that the JP3 Pteranodon is a straight copy and paste from the first game. I just started playing the TLW chaos theory a few days ago so I don't even have it unlocked yet. But I think they will work on the model and textures later on. But there is a possibility they might never do that. But since it stands out so much and people are noticing they probably will. It would look kind of off to have it in the game with all the other animals looking so good.
 
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